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Official Rules and FAQs Compilation and discussion of AotP Rules and Frequently Asked Questions. |
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#13
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Re: AotP Question Dump
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#14
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Re: AotP Question Dump
I have few stupid questions which could be not so stupid.
1) Can Planeswalker summon only one figure from his squad reserve? Because, sometimes it looks like it will be smart move eg. or Most of the time these ^ Units should be summoned by one unit from all squad to maximize benefit . (eg. if you will summon one "Kor Hookmasters" (and something for defense) it will disable whole squad and after that you could attack with you Planeswalker. Next turn, you will make the same: summon one "Kor Hookmasters" and attack with your planes walker) 2) Could Planeswalker target a squad with spell card out of his range ? (eg.: could I target opponent squad using : if opponent squad is for 15 spaces away? For me, there is no logic at all, especially if they are behind the wall or mountain) |
#15
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Re: AotP Question Dump
I guess that was my real question - just how high CAN they see? Must they be able to see the top of a tile to know that it is an empty tile?
My original thought was that if the tile stack was within 5 spaces and the player could see that there was nothing on the space, that would be a valid location. But should it be the sight of the player or the sight from the perspective of the figure? |
#16
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Re: AotP Question Dump
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WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#17
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Re: AotP Question Dump
Does someone know how "sprint" works?
Does "Sprint" cost additional for higher spaces or it is like teleportation (and at the end of your turn you may place your squad/Nissa on 6 hight mountain)? |
#18
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Re: AotP Question Dump
It should be a move of 3, so you would pay for height or stop in water.
~Aldin, moving on He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#19
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Re: AotP Question Dump
You move like normal, like if you had a Move of 3.
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#20
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Re: AotP Question Dump
Ok, we played a game and enjoyed it. Stupid questions incoming:
What are the numbers (some say 10; one or more said 30) on the corner of spell cards *for*? I saw they have a name in the instruction book, but their function eludes me. When placing a 2 space unit within 5 spaces of the PW, do both hexes have to be within 5 hexes? Or just one? Can you resummon a dead squaddie as long as the whole squad isn't yet dead? Can you summon something onto a glyph (I doubt it, because the space is not empty, but asking anyway)? KidScaper played a sorcery that let him move and attack with one creature after he'd already finished attacking with his PW. I suppose that's ok, but it was annoying. So this is not technically a question. |
#21
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Re: AotP Question Dump
The numbers are the point cost of the spell card, used when building decks.
Only one space needs to be within 5 hexes. You can't resummon dead figures (unless a power says you can). The space has to be empty so no glyphs. It's not annoying - it's new strategy. |
#22
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Re: AotP Question Dump
Thanks, Q!
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#23
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Re: AotP Question Dump
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#24
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Re: AotP Question Dump
1) no
2) yes |
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