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  #25  
Old December 11th, 2012, 07:49 PM
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Re: HoME Design Thread

Quote:
Originally Posted by faure View Post
I figured I'd wait until we had reasonable consensus.
Seems like we're close, so I'll go ahead with the above to playtest.
This is the current consensus. It may change -- some members don't like aspects of this design.

However, some playtests will help us out. They're not Final Playtests to settle on points--mainly we just want to continue to get a feel for the unit and such.

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  #26  
Old December 12th, 2012, 01:54 AM
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Re: HoME Design Thread

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by White Knight View Post
NAME = GANDALF
GENERAL = JANDAR
SPECIES = MAIA
PLANET = ARDA
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = WISE
SIZE/HEIGHT = MEDIUM 5

STATS, MASTER/BASIC
LIFE = 7
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 3
POINTS = 180

BLAZING STRIKE SPECIAL ATTACK
Range 1. Attack 3.
All opponents' figures adjacent to Gandalf are affected by Blazing Strike Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. At the end of your turn, after using Blazing Strike Special Attack, you may move Gandalf up to 4 spaces. Gandalf does not take leaving engagement attacks when moving this way.

INSPIRE HOPE
At the beginning of the round you may choose one Unique Hero within 4 clear sight spaces of Gandalf. Add 1 to that figure's attack and defense until the end of the round.

LEADERSHIP
After taking a turn with Gandalf, you may move up to 3 Unique Heroes you control up to 4 spaces each. Any figures moved by Leadership must end their movement adjacent to Gandalf.
Based on our conversation so far, this seems like our best--unless we want to drop Inspire Hope.
It seems everyone is in favor of limiting Leadership to small/medium figures.

I like Faure's version of Inspire Hope more then the current one. For reference...
Quote:
Originally Posted by faure View Post
At the start of the round, choose 1 Unique Hero within x spaces of Gandalf. For the duration of the round, add +1 to any two of the following for the figure: Move, Range, Attack, or Defense.
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  #27  
Old December 12th, 2012, 02:14 AM
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Re: HoME Design Thread

Ah! I didn't realize the Small/Medium clause wasn't there. It definitely should be. :blush:

Adding 1 to a figure's range will make a mess for us when we go to edit it and make it so that figures with a range of 1 can't increase their range. I also don't think the added complexity is necessary, or that an extra move will be all that helpful in most cases.

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  #28  
Old December 12th, 2012, 08:31 AM
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Re: HoME Design Thread

Quote:
Adding 1 to a figure's range will make a mess for us when we go to edit it
Quite true -- I forgot about that implication.
And reminds me there are a few corner cases regarding move as well (e.g. Marro Hive).
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  #29  
Old December 12th, 2012, 09:23 AM
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Re: HoME Design Thread

Quote:
Originally Posted by faure View Post
Quote:
Adding 1 to a figure's range will make a mess for us when we go to edit it
Quite true -- I forgot about that implication.
And reminds me there are a few corner cases regarding move as well (e.g. Marro Hive).
Yup yup. Not something I care to mess with on an already cluttered card.

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  #30  
Old December 12th, 2012, 11:59 AM
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Re: HoME Design Thread

Quote:
Originally Posted by capsocrates View Post
Ah! I didn't realize the Small/Medium clause wasn't there. It definitely should be. :blush:
It's there now.

Sorry, I've been swamped with work and Science Fair. Things should calm down by this weekend.
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  #31  
Old December 12th, 2012, 12:20 PM
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Re: HoME Design Thread

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by capsocrates View Post
Ah! I didn't realize the Small/Medium clause wasn't there. It definitely should be. :blush:
It's there now.

Sorry, I've been swamped with work and Science Fair. Things should calm down by this weekend.
No worries WK. You're hardly the only one who hasn't posted in a bit.

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  #32  
Old December 13th, 2012, 07:01 PM
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Re: HoME Design Thread

May I playtest Gandalf, or do you have enough?

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  #33  
Old December 13th, 2012, 07:05 PM
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Re: HoME Design Thread

Quote:
Originally Posted by Name653 View Post
May I playtest Gandalf, or do you have enough?
Have at it. We don't have any particular quot at this stage.

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  #34  
Old December 13th, 2012, 07:42 PM
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Re: HoME Design Thread

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Name653 View Post
May I playtest Gandalf, or do you have enough?
Have at it. We don't have any particular quot at this stage.
Is it cool if I do the Quick one? I've never playtested anything before.

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  #35  
Old December 13th, 2012, 07:44 PM
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Re: HoME Design Thread

Quote:
Originally Posted by Name653 View Post
Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Name653 View Post
May I playtest Gandalf, or do you have enough?
Have at it. We don't have any particular quot at this stage.
Is it cool if I do the Quick one? I've never playtested anything before.
That's absolutely fine.

Formerly known as capsocrates
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Remixed Master Sets - challenge yourself with new terrain combinations!
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  #36  
Old December 13th, 2012, 07:49 PM
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Re: HoME Design Thread

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Name653 View Post
Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Name653 View Post
May I playtest Gandalf, or do you have enough?
Have at it. We don't have any particular quot at this stage.
Is it cool if I do the Quick one? I've never playtested anything before.
That's absolutely fine.
Thanks. I'll have to do it Saturday, or maybe Friday night. Tonight I have a Boy Scouts meet, and tomorrow I go to see The Hobbit.

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"[HoSS] is brilliant!" ~Grungebob
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