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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#1
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Project Pokemon: Glyphs/Items Thread
Welcome to the Project Pokemon Glyphs/Items Thread (General discussion about Project Pokémon occurs here.) (Visit the Playtesting Thread here.) (Participate in the Design Thread here.) Glyphs/Items Team Team Lead: Warlord AlphaNightSwipe DeathDoom Consultants: wulfhunter667, White Knight Purpose of the Glyphs/Items Thread The purpose of the Glyphs/Items Thread is to design the glyphs and items for the Project Pokemon Master Set.
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#2
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Re: Project Pokemon: Glyphs/Items Thread
Warlord Alpha will be leading the Team that will be designing the glyphs and items for the Project Pokemon Master Set.
The main items I'd like to see are Potion, Pokeball, and Great Ball (which we'll need for some of the scenarios in the Master Set). Others will be up to the team. From the previous thread, here is the most recent list of possible items: Healing Glyphs: Antidote Awakening Burn Heal Potions Full Heal (all status effects) Ice Heal Paralyze Heal Revive Combat Glyphs: Guard Spec (disables special attacks) Dire Hit X Attack/Defend/Special/Speed For scenarios: Pokeball Great Ball HP UP Badges: Cascade Boulder Rainbow Thunder Soul Marsh Volcano Earth Vitamins Calcium Carbos Iron Protein Other Items (Pokescape only) Escape Rope (return all Pokemon to start zone) Poke Doll (distract Pokemon w/i 4 cls into attacking it) Repel (prevents Common Pokemon from coming w/i 2 spaces, kinda like Air Elemental) Itemfinder (view unrevealed glyphs) Poke Flute (awakens all sleeping Pokemon) Remember, we have several more Waves to go before this is done, so many of the items can be saved for future Waves. |
#3
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Re: Project Pokemon: Glyphs/Items Thread
You'll have to forgive my ineptitude, I never really played the FireRed/LeafGreen games enough times to know the badges for them. I am... well-versed, shall we say? in Gen. 3 and 4.
We could probably have the items on the Trainers, like Treasure Glyphs, and they could be used either at the end or beginning of rounds. I think I'll wait for a bit more activity before posting some more ideas. If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#4
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Re: Project Pokemon: Glyphs/Items Thread
If you use the items like treasure glyphs in D&D Heroscape, I think things like "Burn Heal" or "Antidote" are unnecessary because of their very situational usefulness. "Full Heal" to remove all status effects, or maybe something like "Remedy" to remove one status marker (if more than one are possible at a time - i forget what we decided there) would work, however.
The items that remove specific status effects will just be useless too often, though. FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#5
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Re: Project Pokemon: Glyphs/Items Thread
I meant that you would purchase them at stores (or find them in the field) in between games, and they would stay on the Trainer card until activated.
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#6
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Re: Project Pokemon: Glyphs/Items Thread
Reporting in!
Are we intending to focus primarily on Pokeballs and Potions at the moment? |
#7
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Re: Project Pokemon: Glyphs/Items Thread
Has anyone considered potions as just one time use draftable items? Something like this.
POTION Once per game you may use this Potion. Remove (1) Wound Marker from one Pokemon you control. 20 Points? That would make them simple and much easier to use in a traditional game. |
#8
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Re: Project Pokemon: Glyphs/Items Thread
Quote:
As for what we will focus on first, I was waiting on Warlord Alpha to give some direction since he asked to be Glyphs/Items Team Leader. Maybe he's been busy this week... |
#9
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Re: Project Pokemon: Glyphs/Items Thread
The whole draftable items would also help when you have your six pokemon max and still have points left to spend.
Creator of Nowdays. |
#10
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Re: Project Pokemon: Glyphs/Items Thread
X Attack(or any other stat boost)
At the beginning of the round you may use this X Attack. Add 1 to the attack of any 1 Pokemon you control until the end of the Round. You may only use this effect once per game. 10 points? Reason behind the low cost. Most pokemon use special attacks, so an attack boost wouldn't be a huge benefit. |
#11
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Re: Project Pokemon: Glyphs/Items Thread
All right. Just realized that this thread had been made
Anyways, first step is always organization. What needs to get done and how do we plan on doing it? For what needs to get done, we need to decide how these are going to enter gameplay, how they are going to be used, when they are going to be used, and of course we need to decide what items we have and what they do. Can anyone think of anything else? |
#12
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Re: Project Pokemon: Glyphs/Items Thread
I prefer the draftable items plan. It's simple, effective, and isn't limited to pure pokescape games, although they will inevitably be more useful there.
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