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Maps & Scenarios Battlegrounds and scenarios |
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#289
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Re: Dignan's Maps - New Map 8/15
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I think you and dok have brought up a good point and I'll probably look into revising the build for Fissure here in the near future. Quote:
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As for my style, many of my maps tend to have similarities. You've picked up on a few of my typical aspects. I try to mix it up every now and again, but it's tough to shake. My next map will break from my style a little bit and has been pretty interesting in testing. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#290
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Re: Dignan's Maps - New Map 8/15
Fulcrum is also a map I use to teach new players. It's already pretty tough remembering general rules and the powers ofeach army. To have to remember all that plus extra terrain rules.
Fulcrum is great because the strategy is simple. Stay be Jungle. Grab height. There are no terrain rules besides Jungle and Water, which all relatively simple. There's no worrying over glyphs or which path to take. No question of which height to go to (lava can make this confusing). Probably one of my favorite maps ever. ~Rednax |
#291
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Re: Dignan's Maps - New Map 8/15
Man, I love your maps. You are definitely one of the greatest map makers here. Your maps always looks so visually stunning!
Visit the SHS Map Codex! (Codex downloadable into a spreadsheet for easy self-sorting) Note to self: One ladder for every TWO levels!!!!!! |
#292
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Re: Dignan's Maps - New Map 8/15
Thanks, Nadi. I always try and make my maps visually appealing along with solid gameplay elements.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#293
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Re: Dignan's Maps - New Map 8/15
I played a few games on Riposte today. I just wanted to say that it is a great map that remains well balanced while using the split start zones. Something that I've always been a fan of. I can post a battle report if you'd like, but I don't want to spam your thread.
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#294
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Re: Dignan's Maps - New Map 8/15
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Thanks, I'm glad to hear that the map worked out well for you. Feel free to post any commentary about the map here or discuss things that happened in your games. However, a full fledged battle report would probably be more fitting in the battle reports section of the forum. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#295
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Re: Dignan's Maps - New Map 8/22
Update 8/22
Just another map I've been working on for a little bit. I wanted to get away from my typical small footprint maps and open things up a bit. I also wanted to combine some shadow tiles with jungle terrain. In the end, I generated this odd slim map that has some interesting play to it. Enjoy. Map: In the Shadow of the Hive Date Uploaded: 8/22/10 Requires: 1 SotM, 1 BftU, 1 TJ Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#296
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Re: Dignan's Maps - New Map 8/22
Just another great map Dignan! I like how you have the glyphs off to the side to draw action all over the map, as well as some jungle for melee in the middle!
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#297
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Re: Dignan's Maps - New Map 8/22
In The Shadow Of The Hive is a fun map to play on, and in the games I've played on it, every section of the map saw some action.
Oh, and by the way, 8-move minions are a real bee-yotch to take down on this bad boy. (Curses to you podwest!) "Chewie should move 6, lumbering or not. He's got long-ass legs"-
Last edited by rym; August 22nd, 2010 at 01:17 PM. Reason: I know. I know. How could I let him have both move glyphs? Hey, it happens. |
#299
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Re: Dignan's Maps - New Map 8/22
Getting ready to set this one up. Have to work the next couple of days and my son is at his mom's till school starts this week, but we will get some games on it. I may just use it for my FLGS gameday this week. Another great looking map Dignan.
Guess I'm getting back into Scape |
#300
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Re: Dignan's Maps - New Map 8/29
Update 8/29
Another week, another map. I've been working pretty hard on new maps in preparation for NHSD. This one is a bit wasteful. I really just wanted the trees and ended up using three road sets to get the look I was going for. In the end, I just used the road hexes from one set. So, I designed another map (which I'll upload shortly) that uses the left over hexes without the trees to be a "companion map" to this one. Anyway, enjoy. Map: Treeline Date Uploaded: 8/29/10 Requires: 1 RotV, 3 RttFF Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |