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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old January 7th, 2021, 12:41 PM
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The Book of Jack-Jack Parr

The Book of Jack-Jack Parr

C3G DISNEY COMICS WAVE 36
FOOL ME TWICE



Comic PDF


Mini PDF

The figure used for this unit is a Nano Metalfigs figure from the Incredibles 2 set.
Its name is Jack-Jack Parr.

_________________________________________________________________

Character Bio - Youngest child of Robert and Helen Parr. Superhuman infant with a wide range of uncontrollable powers.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by tcglkn; April 1st, 2021 at 02:08 AM.
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  #2  
Old January 7th, 2021, 12:43 PM
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Re: The Book of Jack-Jack Parr - Design

NAME = Jack-Jack Parr

SPECIES = Superhuman
UNIQUENESS = Unique Hero
CLASS = Trickster
PERSONALITY = Enthusiastic

SIZE/HEIGHT = Small 2

LIFE = 2

MOVE = 3
RANGE = 1
ATTACK = 2
DEFENSE = 4

POINTS = 15

BABYSITTING DUTY
At the start of the game, choose a Unique Superhuman Hero you control to be Jack-Jack’s Babysitter. For the rest of the game, if his Babysitter is not within 3 clear sight spaces of him, subtract 2 from his Babysitter's Defense number. Before taking a turn with his Babysitter, take a turn with Jack-Jack. After moving with his Babysitter, if he was adjacent to his Babysitter at any point before or during his Babysitter's movement, you may place Jack-Jack on any unoccupied space adjacent to his Babysitter. Jack-Jack is never attacked when leaving engagements.

SUPER BABY
Before taking a turn with Jack-Jack, roll the 20-sided die. For this turn, if you roll:
• 3-5, add 4 to his Range number;
• 6-8, add 1 automatic skull to whatever is rolled when he attacks and he does not have to roll for Molten Lava damage;
• 9-11, instead of moving normally, choose an empty space exactly 5 spaces from Jack-Jack. Place him on the chosen space;
• 12-14, he may attack 2 additional times, and may move up to 3 spaces after each attack;
• 15-17, instead of attacking, roll 1 unblockable attack die against all adjacent figures without the Lava Resistant special power; or
• 18 or higher, when he attacks, all blanks rolled count as unblockable hits on the defending figure.

Last edited by tcglkn; March 24th, 2021 at 11:13 PM.
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  #3  
Old January 8th, 2021, 09:40 AM
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Re: The Book of Jack-Jack Parr - Design

Quote:
Originally Posted by tcglkn View Post
NAME = Jack-Jack Parr

SPECIES = Superhuman
UNIQUENESS = Unique Hero
CLASS = Infant
PERSONALITY = Enthusiastic

SIZE/HEIGHT = Small 2

LIFE = 2

MOVE = 3
RANGE = 1
ATTACK = 2
DEFENSE = 4

POINTS = 25-35

SUPER BABY
Before taking a turn with Jack-Jack, roll the 20-sided die. If you roll, then this turn:
• 1-4, Laser Vision: add 4 to his Range;
• 5-8, Metal Form: add 1 automatic skull to whatever is rolled when he attacks;
• 9-12, Teleport: instead of moving normally, you must choose an empty space within 6 spaces of Jack-Jack. Place him on the chosen space;
• 13-16, Combustion: instead of attacking, roll 1 unblockable attack die against all adjacent figures without the Lava Resistance special power; or
• 17 or higher, Duplicate: he may attack 2 additional times, he may move after each attack.

CARRIED
Before moving a friendly adjacent figure that is not tiny, if Jack-Jack is not engaged, you may choose that figure for Jack-Jack's Carried special power. After moving the chosen figure, you may place Jack-Jack on any unoccupied space adjacent to the chosen figure.

TOO ADORABLE TO KILL
An opponent's figure cannot target Jack-Jack for an attack or choose him for a special power if it could instead target another figure you control, and may not roll for leaving engagement attacks against Jack-Jack. Cruel, Nihilist, and Sadistic figures are not affected by this special power.
Thinking about this, I think this looks better, Too Cute to Kill also covers the LEA part of Teleport. I dropped the LEA part of carried but if we want to make a new version of the power for this we could do this:
SMALL CARRIED
Before moving a friendly adjacent figure that is not tiny or small, if Jack-Jack is not engaged, you may choose that figure for Jack-Jack's Carried special power. After moving the chosen figure, you may place Jack-Jack on any unoccupied space adjacent to the chosen figure.

I think I like this direction more than the current version in the SP.

Last edited by tcglkn; January 8th, 2021 at 11:14 AM.
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  #4  
Old January 8th, 2021, 01:52 PM
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Re: The Book of Jack-Jack Parr - Design

Quote:
Originally Posted by tcglkn View Post
BABYSITTING DUTY
At the start of the game, you may choose a Unique Superhuman Hero you control to be Jack-Jack’s Babysitter. For the rest of the game, if Jack-Jack's Babysitter is not within 3 clear sight spaces of Jack-Jack, that figure rolls one fewer defense die. Before taking a turn with his Babysitter, take a turn with Jack-Jack. After moving with his Babysitter, if he was adjacent to his Babysitter and unengaged before his Babysitter moved, you may place Jack-Jack on any unoccupied space adjacent to his Babysitter.

SUPER BABY
Before taking a turn with Jack-Jack, roll the 20-sided die. If you roll, then this turn:
• 3-5, Laser Vision: add 4 to his Range;
• 6-8, Metal Form: add 1 automatic skull to whatever is rolled when he attacks;
• 9-11, Teleport: instead of moving normally, choose an empty space within 6 spaces of Jack-Jack. Place him on the chosen space;
• 12-14, Duplicate: he may attack 2 additional times, he may move after each attack;
• 15-17, Combustion: instead of attacking, roll 1 unblockable attack die against all adjacent figures without the Lava Resistance special power; or
• 18 or higher, Demon Baby: when he attacks, all blanks rolled count as unblockable hits on the defending figure.
Updated with this, going down to two powers I felt there was enough room to add a bullet and make his power even more random (with some space where he does nothing).
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  #5  
Old February 1st, 2021, 07:46 PM
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Re: The Book of Jack-Jack Parr - Design

Quote:
Originally Posted by tcglkn View Post
NAME = Jack-Jack Parr

SPECIES = Superhuman
UNIQUENESS = Unique Hero
CLASS = Trickster
PERSONALITY = Enthusiastic

SIZE/HEIGHT = Small 2

LIFE = 2

MOVE = 3
RANGE = 1
ATTACK = 2
DEFENSE = 4

POINTS = 15

BABYSITTING DUTY
At the start of the game, choose a Unique Superhuman Hero you control to be Jack-Jack’s Babysitter. For the rest of the game, if his Babysitter is not within 3 clear sight spaces of him, subtracts 2 from his Babysitter's Defense number. Before taking a turn with his Babysitter, take a turn with Jack-Jack. After moving with his Babysitter, if he was adjacent to his Babysitter at any point before or during his Babysitter's movement, you may place Jack-Jack on any unoccupied space adjacent to his Babysitter. Jack-Jack is never attacked when leaving engagements.

SUPER BABY
Before taking a turn with Jack-Jack, roll the 20-sided die. For this turn, if you roll:
• 3-5, add 4 to his Range number;
• 6-8, add 1 automatic skull to whatever is rolled when he attacks and he does not have to roll for Molten Lava damage;
• 9-11, instead of moving normally, choose an empty space exactly 5 spaces from Jack-Jack. Place him on the chosen space;
• 12-14, he may attack 2 additional times, and may move up to 3 spaces after each attack;
• 15-17, instead of attacking, roll 1 unblockable attack die against all adjacent figures without the Lava Resistance special power; or
• 18 or higher, when he attacks, all blanks rolled count as unblockable hits on the defending figure.
Noticed a typo in the SP and on the cards today (the "s" in red should be deleted).

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  #6  
Old March 23rd, 2021, 09:05 AM
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Re: The Book of Jack-Jack Parr - Design

This should be the "Lava Resistant" special power.
Quote:
SUPER BABY
Before taking a turn with Jack-Jack, roll the 20-sided die. For this turn, if you roll:
• 3-5, add 4 to his Range number;
• 6-8, add 1 automatic skull to whatever is rolled when he attacks and he does not have to roll for Molten Lava damage;
• 9-11, instead of moving normally, choose an empty space exactly 5 spaces from Jack-Jack. Place him on the chosen space;
• 12-14, he may attack 2 additional times, and may move up to 3 spaces after each attack;
• 15-17, instead of attacking, roll 1 unblockable attack die against all adjacent figures without the Lava Resistance special power; or
• 18 or higher, when he attacks, all blanks rolled count as unblockable hits on the defending figure.
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  #7  
Old January 7th, 2021, 12:45 PM
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Re: The Book of Jack-Jack Parr - Design

@Arch-vile
@johnny139
@Lord Pyre
@Soundwarp SG-1
@LordVenoc
@MrNobody
@Arkham

My plan for this design is to test him in the 800 point Incredibles build at 25-35 points and then remove those points from the kids and Elastigirl (preferably removing 5 from her so her and Jack-Jack are a pairing) to have him fit in that army. I think there is room in there for this to happen. Let me know know if you have any issues with that.

Last edited by tcglkn; January 11th, 2021 at 01:33 PM.
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  #8  
Old January 7th, 2021, 03:07 PM
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Re: The Book of Jack-Jack Parr - Design

I also considered dropping the defensive power, giving him TOO CUTE TO KILL and TAG ALONG.
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Old January 7th, 2021, 03:20 PM
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Re: The Book of Jack-Jack Parr - Design

Quote:
Originally Posted by tcglkn View Post
I also considered dropping the defensive power, giving him TOO CUTE TO KILL and TAG ALONG.
I could see going that angle. Incredibles don't really have bonding, and nothing screams put an Order Marker on me for Jack Jack. The reality is that even with the Defensive Power, if someone is attacking him, he's probably going down regardless of what is rolled.
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Old January 7th, 2021, 03:20 PM
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Re: The Book of Jack-Jack Parr - Design

I'd probably make his defense 4 with that change to represent his different defensive forms, but he's still gonna fall easily when it comes to it.
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Old January 7th, 2021, 03:37 PM
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Re: The Book of Jack-Jack Parr - Design

Leaving him "at home" is kind of thematic though. I mainly assumed he'd be the kind of unit that just sits in your SZ as a last ditch effort if the rest of your team falls.

I feel like a Jack-Jack that wants to be in the battle with his family might want to be doing more passive stuff, cause I'm not sure taking a turn with him will feel worth it.
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Old January 7th, 2021, 03:42 PM
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Re: The Book of Jack-Jack Parr - Design

Right now you kinda want to put OMs on him to trigger Elastigirl, so giving him Too Cute To Kill actually helps keep his cost down.
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