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#13
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Re: Letters From the Front
Welcome to the lands of Agris (my own setting), torn apart by war and ancient technology, now struggling under the threat of rebellion.
The party has been trekking through the old remnants of the kingdom of Naylon. Once enlightened by technology, civil war and economic depression caused the collapse of their great empire. Religious fanaticism and honor filled the void left by a progressive idea of fusing magic and technology. But the people of Naylon refuse to quietly return to dust. Organizing themselves into loose resistance groups, they strike out against their occupiers, the Inquisition of the Light. Using an ancient war machine, they've been struggling for years to reclaim their land, and restore their dragon lord, the Firemind, to power. After a party member lost an arm in a horrific accident, he's been struggling to find a suitable replacement. After poking around at the fortified city-state of Cog Bastion, he found a lead for a mechanical arm. The catch? They had to travel deep into resistance territory to recover the ashes of the Firemind for creating a simulacrum. Throughout the journey, they've been finding more and more clues relating to the forbidden history of the world. On their way to the ruins of Gearworks, the old capital, they've encountered several "failed experiments", horrid abominations of flesh and metal serving to supplement the lack of the Firemind. Rifts from civil war created by the income disparity from the Naylon scientific revolution still stand, dividing rebels amongst themselves. Within a day's march to their destination, they come across an old military outpost, built across dysfunctional train tracks. Buried below lies the wreckage of the great weapon used by Naylon hundreds of years ago: Crystal Aegis, the 7th mechanized automaton. Before they get a chance to analyze it, to their surprise, a train rolls in. It's the resistance, searching for old pieces of the mecha to wage war against the Inquisition. After a quick "the enemy of my enemy is my friend", they join forces, swearing to bring down Inquisition occupation. Apparently mecha and robots fit pretty well into a D&D setting. Who could have guessed? Oops, rolled a 1. |
#14
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Re: Letters From the Front
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Tell me more about the mirrors. How big are they? Appearance? Any powers by themselves? We had a few campaigns that required acquiring skulls of power and before that, unicorn horns. Great far reaching campaign concept. Love the rival group of psis angle. Good stuff. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#15
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Re: Letters From the Front
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That is a pretty awesome and resourceful escape from peril. In my description of Wild Mage, I state that their power usually leads to the demise of their friends. Here is the chart for Wild Magic from a mercenary ship to ship battle we ran at GC.
Spoiler Alert!
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#16
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Re: Letters From the Front
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You two do anymore work on buildings for scape? |
#17
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Re: Letters From the Front
Warlocks can mess with the dead, I believe. Del has a magic whistle that, after a long rest, has a 1/6 chance of recharging one use of the animate dead spell. That’s where the zombie came from.
As I wrote elsewhere, the Player’s Handbook wild magic table gives you a good chance of a good thing, a good chance of a neutral but strange thing, and a lesser but very real chance of something bad. The fireball is the worst possible outcome, and we barely survived as a level 4 party of 4. I have an understanding with my brother, the DM, not to study the table. |
#18
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Re: Letters From the Front
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Agreed. I like this type of campaign because it sets a clear powerful story, yet it allows the party some free time to explore and go where they want. This psi group secretly controls a number of jungle kingdoms far to the south, and in a session a few weeks ago the party had to sneak through this city full of spies and ninjas. (The had to cross through the city because a huge wall blocked the opening of the pass, and the city was the only way through.) This group are also experts at training and using Wyverns!! The world has an oriental feel, but in the far north-west there is a vast desert full of pyramids and it has a very Egyptian feel. (That's where the scorpion empire was found before it's destruction!) H E R O S C A P E |
#19
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Re: Letters From the Front
DS:
Yeah, reading through them, I do not see the effects you had as being on the list. Check out my chart. Feel free to use any part of it. Our list is formatted the same as the D&D list. Very similar. I really like how they have actual spells as results. We never established a huge spell book as we found spell really hard to balance. Zombie whistle is awesome! Totally stealing that one. |
#20
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Re: Letters From the Front
He rolls on a chart. Until now, I've gotten a few skeletons. The zombie is new. I suspect that he has more powerful things on that table, too, but I haven's seen them yet.
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#21
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Re: Letters From the Front
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As for buildings, I'll have to post an update in that thread. |
#22
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Re: Letters From the Front
Well, we were back in the saddle last night. It was pretty much just slogging our way out of the dungeon, though. We searched the nooks and crannies for a missing NPC until we found one unexplored area, populated by nasty diseased vermin.
We weren't seriously challenged in combat, but it took a little while and our monk managed to blow a save and get some nasty disease. The NPC is similarly diseased, and both are getting worse, so we are now hightailing it back to town to get everyone cured and ready for whatever is next. |
#23
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Re: Familiar faces
Nice DS. Disease angle is nice. Was it a rat horde?
I was planning on using a horde of radioactive rats against a party in a futuristic game, great 'monster'. Quote:
Can you at least tell us what has happened thus far? What kinds of powers do they have? |
#24
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Re: Letters From the Front
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Wow, that sounds like an incredibly well thought out and intriguing setting you have there! Would love to see the stats on that mecha. |
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