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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#998
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Re: C3G Strategy Discussion - Ventriloquist
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#999
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Re: C3G Strategy Discussion - Hush
3/B
Solid in Crime Lord and Criminal builds. Makes for a nice OM hub, and everything he’s doing can be useful. He’s got some decent competitors in that field though, which keeps him from being ranked a little higher, and single turn activation isn’t as strong as some of the other options out there. |
#1000
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Re: C3G Strategy Discussion - Hush
Yep, super solid dude. no multi-turn leaders are going out of fashion more-and-more lately, but he's still not a bad pull.
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#1001
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Re: C3G Strategy Discussion - Hush
Obsessive Vendetta is a nice way to up the offensive effectiveness of the Criminal faction, but that faction really struggles with every piece of it wanting Order Markers.
Great pairing with the Hired Guns. 3/B sounds about right. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1002
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Re: C3G Strategy Discussion - Hush
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#1003
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Re: C3G Strategy Discussion - Hush
Oi my very first design headache
I love the way he turned out though. He's not over the top and now that we made him a Misfit he has more like friends to play with. 2/C |
#1004
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Re: C3G Strategy Discussion - Mad Hatter
I need to try him more with Misfits. He's a bit fiddly and his tricks are tough to pay off, but for all I know he plays better with that faction. He's an incomplete for me right now.
Edit: Actually, if he's able to live long enough, he can be really sick in end game against a single Unique Hero. Just tag them with a hat marker and it's game over. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1005
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Re: C3G Strategy Discussion - Mad Hatter
That end game play is an interesting idea Bats. If the figure is melee, I can see that being a viable strat.
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#1006
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Re: C3G Strategy Discussion - Mad Hatter
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#1007
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Re: C3G Strategy Discussion - Mad Hatter
Quote:
Unless Tea Party's temporary control ends the game, but I'm pretty sure endgame is checked at the end of the turn? (I can never quite remember that). Fatality though.... 300 points of anti-GL. Any sort of counter draft figure is kind of a bummer to me, but fortunately her SA is pretty sick, so she's not completely useless outside of GL matchups. I could see her being decent in a Red Skull 2 army, but at the same time I'd rather pick like... anyone else for 300 points in a Red Skull 2 army. |
#1008
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Re: C3G Strategy Discussion - Mad Hatter
Quote:
300 points is a LOT for a counter draft, especially when you look at like, Leech. I don't even think she's particularly amazing at killing GLs. A unique species and fairly uncommon class lets her slot into Star-Lord builds I guess, but just give me Gamora II instead. Gets even worse when I saw that Wonder Woman I is 300, but she's a bit of an outlier. |
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