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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#97
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Re: The Spellbook of Waking Nightmare - Vote Final Editing
Hmm, you guys make some good points. I'd still feel more comfortable with 20 points (I think we need to remain conservative for the spells), but I'll give this my Yea either way.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#98
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Re: The Spellbook of Waking Nightmare - Vote Final Editing
Yea
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#99
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Re: The Spellbook of Waking Nightmare - Vote Final Editing
This Passes on Time!
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#100
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Re: The Spellbook of Nightmare
Hmm, not a fan of the "order determined" wording. Is it really needed? The rules already cover that the controlling player determines order when it comes to explosion-type effects, seems like we could rule the same here. If not, I guess I'd like to see it restructured to something more like:
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#101
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Re: The Spellbook of Nightmare
Quote:
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#103
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Re: The Spellbook of Waking Nightmare - Final Editing
Is it possible it's only reading weird as it's not been on a card before? This wouldn't be the first time new powers have required new wording conventions.
~ Lazy Orang, who's not even sure it hasn't been on a card before. |
#104
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Re: The Spellbook of Waking Nightmare - Final Editing
The current wording is clear, but it is new wording that, at least to me, doesn't sound very C3G-ish. My attempt was to fit the wording closer to existing standards.
I'm still not convinced we need to cover it in the wording at all; we've always, to my knowledge, ruled that these type of effects are determined by the player who controls the power. Seems unnecessary to add text here where we haven't before. @Ronin , do you have any thoughts here? C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#105
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Re: The Spellbook of Waking Nightmare - Final Editing
A "must choose figures one at a time" kind of construction is definitely more like how we've worded these kinds of things previously, but honestly, it seems a little cleaner to do something like LO is trying to do.
Taking a stab at it.... Quote:
I know we don't clarify the order thing for every shotgun blast and canary cry, but it seems important for something so movement-focused, and it's not too much to sneak in there. |
#106
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Re: The Spellbook of Waking Nightmare - Final Editing
Fair enough, let's go with that wording.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#107
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Re: The Spellbook of Waking Nightmare - Final Editing
Calling in
@A3n
here, and on Hypnotise and Mesmerise - unfortunately, I'm not sure what to use for art, don't even know where/how to look with these. Also, there's the question of what publisher Waking Nightmare should be from (H and M are Marvel to tie in with Mordo) - it's really just a formality here, so I don't have a horse in this race. Thoughts?
~Lazy Orang, who will try to get the bios done over the next few days. |
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