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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #1  
Old July 31st, 2009, 03:35 PM
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Felindar Felindar is offline
 
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Re: Felindar's Comic Customs

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Here are the thoughts I have on the Duo.
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Originally Posted by Felindar View Post


STAR-SPANGLED KID 150 points
4 Life
6 range
7 move
4 attack
3 Defense


Flight

Synergy
Star-Spangled Kid and Stripe must be drafted together. Before you take a turn with The Star-Spangled kid, you may first take a turn with Stripe.

COSMIC ROD
Star-Spangled Kid may adds 4 Dice to her own defense roll or add 3 dice to the defense of herself, and all adjacent figures. If Star Spangled Kid chooses to defends all adjacent figures, the shield stays in that format until she acts again she will continue to defend all adjacent figures until revealing an Order Marker on this card.

Energy Blast Special Attack.
Range 5 Attack 3 dice to target and 2 to each adjacent figure.
I would seriously consider just keeping the attack consistent.
All figures adjacent to the targeted figure are also affected by Energy Blast Special Attack. Each figure rolls defense separately

STRIPE 250
6 life
4 range
7 move
5 attack
5 Defense

Unique


Flight Super strength

Synergy
Star-Spangled Kid and Stripe must be drafted together. If Star-Spangled Kid is removed from the game Destroyed or control of her card changes, Stripe gains 1 extra Defense die and 2 extra attack dice against the figure that affected her caused Star-Spangled Kid to be destroyed or to change players.***

TOUGH
When rolling defense dice against any attack, STRIPE always adds one automatic Shield to whatever is rolled.
Some suggestions.

Also, on Stripe's Synergy Special, with the current wording, anytime Star-Spangled Kid changes players, Stripe would gain the bonuses, not just when control is taken away from the original player.

Thanks I have a problem making my cards sound Scapey. Maby I just have too many game systems floating around in my head.

Do you think SSKs Energy blast is too powerfull at 3 dice to all adjacent? I don't know if I want a Squad killer.


With Stripe's Synergy with the curent wording would He loose the bonuses if controll goes back to the origional player? That was my intent.

Maby



Synergy
Star-Spangled Kid and Stripe must be drafted together. If Star-Spangled Kid is Destroyed or control of her card changes, Stripe gains 1 extra Defense die and 2 extra attack dice against the figure that caused Star-Spangled Kid to be destroyed or to change players, untill controll of the card changes back to the origional player.

P.S. How do you do the cross out of text? I see the Qwotes and such but no cross out. Do you add the starting and ending symbols yourself?
Pete

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  #2  
Old July 31st, 2009, 04:26 PM
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Cavalier Cavalier is offline
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Re: Felindar's Comic Customs

Quote:
Originally Posted by Felindar View Post
Thanks I have a problem making my cards sound Scapey. Maby I just have too many game systems floating around in my head.

Do you think SSKs Energy blast is too powerfull at 3 dice to all adjacent? I don't know if I want a Squad killer.


With Stripe's Synergy with the curent wording would He loose the bonuses if controll goes back to the origional player? That was my intent.

Maby



Synergy
Star-Spangled Kid and Stripe must be drafted together. If Star-Spangled Kid is Destroyed or control of her card changes, Stripe gains 1 extra Defense die and 2 extra attack dice against the figure that caused Star-Spangled Kid to be destroyed or to change players, untill controll of the card changes back to the origional player.

P.S. How do you do the cross out of text? I see the Qwotes and such but no cross out. Do you add the starting and ending symbols yourself?
Pete
On Synergy, the way you have it worded, as well as my changes, Stripe does not lose the bonuses if control returns, in fact he would gain them against the unit that returned that control

On strikethrough, it's the symbol in your editor.
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  #3  
Old August 1st, 2009, 12:16 AM
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Felindar Felindar is offline
 
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Re: Felindar's Comic Customs

Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by Felindar View Post
Thanks I have a problem making my cards sound Scapey. Maby I just have too many game systems floating around in my head.

Do you think SSKs Energy blast is too powerfull at 3 dice to all adjacent? I don't know if I want a Squad killer.


With Stripe's Synergy with the curent wording would He loose the bonuses if controll goes back to the origional player? That was my intent.

Maby



Synergy
Star-Spangled Kid and Stripe must be drafted together. If Star-Spangled Kid is Destroyed or control of her card changes, Stripe gains 1 extra Defense die and 2 extra attack dice against the figure that caused Star-Spangled Kid to be destroyed or to change players, untill controll of the card changes back to the origional player.

P.S. How do you do the cross out of text? I see the Qwotes and such but no cross out. Do you add the starting and ending symbols yourself?
Pete
On Synergy, the way you have it worded, as well as my changes, Stripe does not lose the bonuses if control returns, in fact he would gain them against the unit that returned that control

On strikethrough, it's the symbol in your editor.
untill controll of the card changes back to the origional player.

Or

Bonuses may only apply aginst one figure at a time.


the first should end the bonus if controll is retuned and the second would leave it active which I think might be better. The idea is to make controling her a no no and with some of the abilities you just controll the card for one action then controll goes back so Stripe would never get bonuses against Dr. Doom.

Pete

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  #4  
Old August 1st, 2009, 11:51 PM
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Felindar Felindar is offline
 
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Re: Felindar's Comic Customs

Here They are I just now realised I forgot the flight and superstrength symbols I will repost tomorw. Aside from that what do you think. Stripe has both and the kid can just fly.


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  #5  
Old August 2nd, 2009, 01:25 AM
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Re: Felindar's Comic Customs

Quote:
Originally Posted by Felindar View Post
Here They are I just now realised I forgot the flight and superstrength symbols I will repost tomorw. Aside from that what do you think. Stripe has both and the kid can just fly.

Pretty nice cards Felinder, I like the way you captured their relationship. There are a couple things that you may want to consider changing and it happens to do with their names.

Star Spangled Kid changed her name to Stargirl after getting that cosmic rod. Got that from http://en.wikipedia.org/wiki/Stargirl

Should S.T.R.I.P.E be spelled the same throughout the text on both cards to be consistant with the way it appears at the top of his card?

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  #6  
Old August 2nd, 2009, 12:25 PM
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Felindar Felindar is offline
 
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Re: Felindar's Comic Customs

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by Felindar View Post
Here They are I just now realised I forgot the flight and superstrength symbols I will repost tomorw. Aside from that what do you think. Stripe has both and the kid can just fly.

Pretty nice cards Felinder, I like the way you captured their relationship. There are a couple things that you may want to consider changing and it happens to do with their names.

Star Spangled Kid changed her name to Stargirl after getting that cosmic rod. Got that from http://en.wikipedia.org/wiki/Stargirl

Should S.T.R.I.P.E be spelled the same throughout the text on both cards to be consistant with the way it appears at the top of his card?
Will do for S.T.R.I.P.E.

I was thinking of going with Star Girl, however the mini from Heroclix said the star Spangled Kid and since I am making the card for my daughter to use she Gets veto power. She has been waiting for the SSK for weeks and I can't get her to change.

If it works better for the comunity I will change the card for general use.

Pete

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  #7  
Old August 3rd, 2009, 11:58 AM
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Felindar Felindar is offline
 
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Re: Felindar's Comic Customs

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Originally Posted by Felindar View Post
Here they are I thought that little space above the Race might as well be useful for something.

Added the hight, I had left it off of the card I used as a base and it should not happen again. However I just noticed that SSK should be 4 tall not 6.

I updated to the Offical font. Wile at first I did not notice much diffrence when I replaced the text it was clear but much more condenced.

I did make the Cosmic rod ability constant. I was going to cry THEMATIC. She must make herself weeker to defend all the others. However, I am making it for my little girl so the complicated aspect was a killer.

Pete

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