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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #1357  
Old May 7th, 2022, 05:14 PM
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Splash Splash is offline
 
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

I'll add a limit to some of that. They can definitely leap though.

edit: I also don't think they're gonna come in as high as 190 or as low as 90, it's always better to figure out a design than adjust it to a cost anyway. What feels right should be the precedent. I lowered the life to 3.

Last edited by Splash; May 7th, 2022 at 05:40 PM.
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  #1358  
Old May 7th, 2022, 05:31 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)


"Robert, Robert Muldoon, my game warden from Kenya. A bit of an alarmist, I'm afraid, but knows more about raptors than anyone." - John Hammond, CEO of InGen
Quote:

NAME = ROBERT MULDOON


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = HUNTER
PERSONALITY = GRUFF

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 7
ATTACK = 3
DEFENSE = 3

POINTS = ?


GAME WARDEN
At the start of the game, you may choose a species other than Human. When a numbered Order Marker is revealed on the card of the chosen species, you may immediately move Robert Muldoon up to 3 spaces. If Robert Muldoon attacks a figure of the chosen species with his normal attack, he may attack that figure one additional time.

CONTINGENCY PLAN
When an Army Card you control has all of its figures destroyed, you may immediately remove any unrevealed Order Markers from that card and place them on any other card you control.

AUTO SHOTGUN SPECIAL ATTACK
Range 4. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by this special attack. Robert Muldoon only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Robert Muldoon cannot be affected by this special attack. When Robert Muldoon attacks with this special attack, he may attack one additional time.
I initially had Tracking 3 (from Wolverine) and Combat Shotgun in addition to Auto Shotgun (since the SPAS-12 can switch from semi-auto to pump action), but that's a lot of reuses.
Contingency Plan is a nice theme tie, since he is the one to mention the Lysine Contingency in the film and also died fighting the raptors so Ellie had time to reset the power.
I was thinking of also doing a future tie to InGen Workers or other hunters in general with game warden but that can saved for any of those designs. I could also see him just specifically countering Dinosaurs even if it's too niche, since being able to pick Mutates or something might be a little weird, but I guess it depends how broad the power should be and how much reuse it could see. He also was a warden in Kenya so it would make sense he would counter other animals. We could also goa more Beast Man route, except where he is countering them.
One last thing was possibly letting him or friendies move after dealing wounds, but the card's already full.
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  #1359  
Old May 9th, 2022, 09:24 PM
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MrNobody MrNobody is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Man...Contingency Plan is a great power, huh?

I feel like a reverse Reluctant Hero (where his OMs go elsewhere when he dies) would be a neat simple power for him.
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  #1360  
Old May 9th, 2022, 11:32 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

I agree that Contingency Plan is a really cool power.

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  #1361  
Old June 1st, 2022, 02:56 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Initial drafts for Yugioh, been doing research on the IPas it comes from a Shounen Jump manga. There are minis available and I think it could fit right in.

The idea is that Duel Monsters work as Summons from spell cards to tie them to the Magical Defense special power. Below is an iconic monster and my second draft of how I think things could work.

Quote:

Name: Dark Magician
SI: n/a
Species: Duel Monster
Uniqueness: Uncommon Hero
Class: Magician
Personality: Loyal

Life: 3

Move: 5
Range: 1
Attack: 5
Defense: 3

Points: 70

Shadow Game
Dark Magician does not start the game on the battlefield, he may only be placed on the battlefield using the Spell "Summon Duel Monster." Instead of taking a turn with a figure with the Magical Defense special power you may take a turn with Dark Magician and then take no more turns. When Dark Magician is destroyed deal an automatic wound to a figure you control.

Dark Magic Special Attack
Range 5. Attack 4.
After choosing a figure to attack you may discard a spell card, if you do then negate all powers on the chosen figure's Army Card until the end of this turn.

Magical Defense

------Spell Card-----
Summon Duel Monster
Common Spell

Instead of attacking, choose a Duel Monster in your Army that has not been placed on the Battlefield this game and place them on an empty space within 2 clear sight spaces.

Points: 5
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  #1362  
Old June 1st, 2022, 04:06 PM
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Skinderella Skinderella is offline
 
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Dig it! Yu-Gi-Oh has a lot of potential for a summoner play style with some unique figures.

I'd almost want to cut the Summon Duel Monster spell card and make it the first power here. Something like this:

Quote:
SUMMON: DUEL MONSTER
Dark Magician does not start the game on the battlefield. After revealing an Order Marker on the card of a Duelist or a figure with the Magical Defense special power, you may place Dark Magician on any empty space within 3 clear sight spaces of that figure, and you may not place any additional figures with this special power. Instead of attacking with a Duelist or a figure with the Magical Defense special power, you may take a turn with Dark Magician, and you may not take any additional turns with other figures you control.

MAGICIAN'S RIPOSTE
When Dark Magician is destroyed, immediately roll one unblockable attack die against the attacking figure.

DARK MAGIC SPECIAL ATTACK
Range 5. Attack 4.
Before rolling attack dice for this special attack, you may discard a spell card you control. If you do, all special powers on the defending figure's Army Card are negated until the end of this turn.
Just trims down having to draft a summon duel monster card for each monster you draft. Also allows you to have Summon special powers for the different types of summoning in Yu-Gi-Oh, and can tie into a Duelist design to reference all monsters easily, especially if you want to split away from them having the species of Duel Monsters.
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  #1363  
Old June 1st, 2022, 04:14 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Definitely a good direction. Only reason I'd be against it is because a ton of card space gets soaked up and limits what could be put on a Duel Monster.

Only summon mechanic we would have to worry about is fusion which could be hit with a spell card for Polymerization/Super-Poly or a ritual summon. Synchro and forward werent in the manga.

I'd be good with this implementation though, looks just as fun. Just gotta keep monsters simple with summoning built in because of card space.
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  #1364  
Old July 5th, 2022, 08:24 PM
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Skinderella Skinderella is offline
 
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Here's a design I've been cooking up for a while. Never played League of Legends but I adore this character and the lore around them. Basically League's deity of death, hinted to have been the Grey Man who grew lonely, so split himself in two so he could have a friend. The Lamb is his rationale; feels little but knows everything. The Wolf is his emotions; feels everything but knows little. They're two halves of one being, and cannot exist without the other.

They could probably do with tuning down a bit, but I like where it's headed. Alternatively could probably be condensed into one card too if a two card design is too much.

A really nice thing about this character is that there are a couple of models for them on thingiverse for 3D printing. They only need a simple paint job too, only really requiring white for Lamb and black for Wolf, with a bit of blue for the eyes.
Quote:

NAME = KINDRED
SECRET IDENTITY = LAMB

SPECIES = ENTITY
UNIQUENESS = EVENT HERO
CLASS = HUNTER
PERSONALITY = MERCIFUL

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 6

POINTS = ???

MARK OF THE KINDRED

Start the game with 4 Kindred Markers. At the start of each round, before placing Order Markers, you may place a Kindred Marker on an enemy figure's card that does not have a Kindred Marker. Anytime a figure with a Kindred Marker on its card is destroyed, place that Kindred Marker on this card. Add X to Lamb’s Range number, and whenever you roll attack dice for Lamb, you may re-roll up to X dice once. X equals the number of Kindred Markers on this card.

ETERNAL HUNTER
When you draft Lamb, you also draft a Kindred figure with the Wolf secret identity. Lamb does not start the game on the battlefield. When Lamb is destroyed, place or remove Wound Markers from this card until she exactly 4 wounds. Each time you reveal a numbered Order Marker and Lamb is not on a battlefield, remove a Wound Marker from this card. At the end of each round, if Lamb is on this card and has no Wound Markers on its card, you may place Lamb on any empty space within 10 spaces of an enemy figure.

DANCE OF ARROWS
Once per turn, after attacking or defending with Lamb, you may place her on any empty space within 3 spaces of her original position. After placing Lamb, roll 1 unblockable attack die against a figure within 5 clear sight spaces of Lamb. When moving with this special power, Lamb does not take any leaving engagement attacks.
Quote:
NAME = KINDRED
SECRET IDENTITY = WOLF

SPECIES = ENTITY
UNIQUENESS = EVENT HERO
CLASS = HUNTER
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = LARGE 4

LIFE = 1

MOVE = 7
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???

ETERNAL PREDATOR

Wolf can only be drafted if you have drafted a Kindred figure with the Lamb secret identity. Wolf does not start the game on the battlefield. Anytime Lamb is placed from her card onto the battlefield, or after moving with Lamb, you may place Wolf on any empty space adjacent to Lamb. If Lamb is not on the battlefield, remove Wolf from the battlefield.

MOUNTING DREAD
If a figure attacked by Lamb uses a special power during that attack and receives no wounds, you may immediately place Wolf on any empty space adjacent to the defending figure and roll one unblockable attack die against that figure, or two unblockable attack dice if that figure has a Kindred Marker on its card.

WOLF'S FRENZY
After taking a turn with Lamb, if Wolf did not use the Mounting Dread special power, you may take a turn with Wolf, and you may not take any additional turns with other figures you control. During this turn, Wolf may attack up to X times. X equals the number of Kindred Markers on Lamb’s card.

FLYING
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  #1365  
Old July 13th, 2022, 05:48 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Been thinking about Pathfinder characters lately and think they'd be a great fit. Multiple comics, crossed over with Red Sonja and Vampirella, and has a bunch of unique characters with an abundance of miniatures available. A really nice set of Pathfinder miniatures is the Pathfinder Battles: Iconic Heroes Evolved set, which comes with all 4 of these characters + 2 others which I plan to write up as well.

The Pathfinder characters make up an adventuring party that go on a variety of journeys, with a few main characters and a couple of guests here and there, and end up becoming a tightly knit team that are practically a family. These are 4 of the main characters, which would be interesting to develop into a faction of their own. My aim would be to make a faction of Explorers (class not decided) that include these 6 + 1 more to start with.

Seoni, the sorcerer, is the party's leader and one of the team's spellcasters. Valeros is the fighter, Merisiel the rogue, and Kyra the cleric. Other main members include a wizard and a ranger, as well as several guests like an investigator, a Half-Orc inquisitor, a small team of villains, and many many more. All of these characters have both unpainted and painted miniatures.

Pathfinder features a bunch of characters in the world of Pathfinder called Iconics, which represent the playable classes in Pathfinder, and can be used in place of player made characters. The main characters of the comics are some of these characters, but the comics also feature a variety of other characters that also feature minis. In total it comes to about 17 of the Iconics appear in the comics, with a bunch of other characters too, and of course all the generic fantasy stuff that has countless miniatures.

For some power level ideas, Valeros has gone toe to toe with Red Sonja, Kyra has obliterated entire rooms of undead in a single blast, Merisiel was abducted into an alternate dimension featuring several Dynamite Comic universes for being regarded as one of the greatest thieves within those worlds, and Seoni has cast so many different spells of varying power its hard to pin down what abilities to give her, but some of her abilities include team wide flight, enlarging party members, granting invisibility, and deflecting projectiles. The party has also taken on a dragon, teams of demons, bandits, a variety of monsters, and some beings that border on Event Hero status.

Seoni
Spoiler Alert!

Valeros
Spoiler Alert!

Merisiel
Spoiler Alert!

Kyra
Spoiler Alert!

Last edited by Skinderella; July 14th, 2022 at 08:48 AM.
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  #1366  
Old July 13th, 2022, 06:55 PM
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Tornado Tornado is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Would open the door for the Adventurers.

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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  #1367  
Old July 14th, 2022, 04:03 PM
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Skinderella Skinderella is offline
 
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

I don't know who those are and can't find much of anything on them, but they look like they'd make cool additions to the faction!
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  #1368  
Old July 14th, 2022, 06:43 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Yeah, not too popular. Found then in a 25 cent bin back in the day. Actually pretty darn good.
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