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#25
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[comical aside]Does this remind anyone else of College Football Rankings? [/comical aside] UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#26
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In addition to what you say about the player that wins adding to their point total, when a players loses, they subtract from their point total. (am I wrong?) Thus they less you lose by, the less you are subtracting from your point total for the tournament. So even if they have no way of winning a game, point differential creates an incentive for them to not concede. Granted my Charos versus rat is an extreme example, but not that far fetched. Why would a player send rats to die when he could hold them and not have to subtract as many points in his one loss? 80 points could be the difference between 9th and 5th. Am I not making sense? |
#27
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#28
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I thought I'd weigh in here also.
I didn't play in any of the tournaments, but I did watch a lot of games, and was in the room every day for periods of time. First of all, Jerry and all of the other volunteers did an absolutely great job. It takes an enormous amount of time and effort organizing one tournament, let alone an entire weekends' worth. Regarding the tournament formats, I know some local guys who run miniatures tournaments, and they rarely have any issues. I believe most of the tourneys are swiss style, with time limits (and possibly turn limits) for each round. I'm going to do a little investigating to see how they handle the issues that have been discussed here, or what they do to keep those issues from occuring. One question I thought I'd throw out now is that is it possible to run rounds based not only on time limits, but on game turn limits? In other words, a standard round will last 50 minutes, or say 10 or 12 game turns, whichever comes first? With the restriction that a game must go at least 8 turns to qualify. Games that don't go at least 8 turns will reward the winner of that game 1 point at most, with the loser getting 0 points. This should eliminate any desire to stall. Also, I believe the guys here award points as follows: Decisive victory = 4 points Marginal victory = 2 points Ties = 1 point Loss = 0 points. I'd think that some variation of the above might work. I'll post more thoughts later. Kevin PS: It was great finally putting faces with names. |
#29
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The inherent problem with any tournament style is that only definitive ranking is number one. After first place, it is just groupings of people with identical records. I agree with "rewarding" wins, we just disagree with "rewarding" the style in which you win. If you are looking for the simplest answer, then PD may work. Unfortunately, it is not the most fair answer. What should be more important in a tournament? UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#30
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#31
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Two sides to every coin, the person on the losing end is the one complaining. Did anyone that won complain that their opponent took too long? Probably not. All PD does is change the possibilty; it doesn't remove it. |
#32
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#33
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#34
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First I agree with many that Grunge Bob and all did a great job. It was lots of fun and from my seat things ran smoothly. I have been to 4 straight Cons now and would put the two HSer events I played to be at the top in this regard.
The only area that I saw that needed some minor improving was the timing of events. Heat of the battle seemed to have varying game time lengths from game to game. If it were me I would try and start games on the hour and all games run 50 minutes. This keeps it simple and clean for all involved. I saw no poor sportsmanship and I saw no one taking too long but I agree it might only be a perception problem and therefore still a problem that may need some addressing. I applaud Grundgebob for being proactive in making the Heroscrapers events the best he can. My number one request is there be more Swiss (like) events where we can play each round regardless of how well we are doing. All in all my sons and I had a great time and we met some very nice people. - Xaq PS - I had to look up “petulance” Reality is the fantasy of the majority |
#35
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Maybe we could pre-screen all participants to see if they are cheating ps-ychopaths? I totally understand the need to limit the "stuff" (read computers, software) that is needed to run tournaments. It just seems a crying shame to "punish" (again, a strong word, but you understand what I am getting at) some to limit the cheating of others. I think the software is the best thing possible for the tournaments. (Remember how you and IMAX had to beat into my head the genius of Swiss Style formats in the first place for our first tournament? ) Unfortunately, the software and the laptop are not available to anyone wanting to run a tournament. I see where you are coming from, but I just don't like the answers... To me, it is like removing Welfare because of the people who abuse the system. What about the people who genuinely need it? You would be punishing the people who follow the rules to get at the people who bend/break the rules. It just doesn't work for me... UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#36
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