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  #1  
Old April 29th, 2010, 07:25 PM
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Utgar's Quest: A new type of D&D scenario

This still will take some work, so I'll start with the story intro. Tell me what you think...

The war on Valhalla has waged many years, and the fortunes are turning in Jandar's favor. Many are celebrating the end of Utgar's "evil" grasp. But looks can be decieving. For in truth, Jandar's will is really that of evil and darkness. Knowing that the good guys always win, Jandar summoned the good forces of the world and lied to them in order to gain their trust. After Utgar had been destroyed, it would then only be too easy for Jandar to dispose of the other generals and rule Valhalla with an iron fist. Utgar, framed and insulted, wished to fight Jandar's creulty by also summoning heroes of light to fight for him, but there were none left, so he was forced to summon evil warriors and try to convert them to goodness after he was victorious. However, victory seems far as Jandar sweeps away the few armies Utgar has left. Despite Utgar's quite valliant effort to establish justice, it seems Valhalla may be lost forever.

However, there is still one chance left for goodness to throw Jandar off of his throne of lies. There is a secret cave (conviently next to Jandar's impenetrable fortress) that supposedly contains a treasure of unequaled power. Utgar decides to send in his best heroes to find this treasure. In the meantime, his armies will try to hold off Jandar's mighty force to buy time, but, without reinforcements, they will not make it. Utgar plans to move in, swipe the treasure, and move back to lend support to his exasperated armies. However, word has it that unheard of horrors exist within the cave. Caution must be exercised...

Good luck on your quest, Utgar! Carry out the truth to the world for the sake of goodness and justice!

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; May 16th, 2010 at 05:40 PM.
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  #2  
Old April 29th, 2010, 07:42 PM
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Re: Utgar's Quest: A new type of D&D scenario

Please reply with any good ideas for scenarios, heroes, enemies, etc! Here's some ideas aleady for Utgar's army:
Ne-Gok-Sa: A sturdy and inexpensive defensive hero who can turn your enemies into allies.
Krug: An obvious choice who can hold his own and, at the same time, make sure your enemies don't.
Orthinuk the Black Dragon: A stealthy dragon who can pick of your foes without a long fight.
Sir Hawthone: A dark knight who must be used carefully (much better if you have aquired the Glyph of Lodin).
Tornak: A fast orc who always makes his getaway.
Torin: A powerful ally who specilizes in both attack and defense.
Mimring: A dragon who can wipe out as many as eight foes in a single blast.

Any more ideas will be considered carefully. I have decided to add Torin and Mimring to help make up for the lack of heroes in this scenario.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; May 16th, 2010 at 05:37 PM.
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  #3  
Old April 29th, 2010, 07:55 PM
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Re: Utgar's Quest: A new type of D&D scenario

One last idea:

Utgar's heroes are strong, but they can always learn more. Whenever a hero successfully destroys all or a majority of the enemies of an army card, add the army card's point value to the hero's "experience points". After a certain amount of points have been added, that hero learns a new power or something. Here's what the powers are:
100 = Concentrated will: useful for if only one hero is left.
200 = +3 to that hero's carrying space (they origionally can only carry 3 items)
300 = Add 1 to that hero's life, attack or defense, or 2 to their move value permenantly.
400 = Tactical Disengagement 7: or Ghost walk for Tornak.
500 = Add 1 to that hero's life, attack, or defense, or 2 to their move value permenatly.
600 = Combat Challenge: a useful power for your defensive figures.
800 = Master ability: A new power that varies from character to character.

This will make your heroes even more awesome with new abilities .

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #4  
Old April 30th, 2010, 01:54 PM
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Re: Utgar's Quest: A new type of D&D scenario

Quote:
Originally Posted by TheAverageFan View Post
800 = Master ability: A new power that varies from character to character.
Here's the different master abilites so far. They differ with each figure, so I have to make up new ones for each characters. If any of you dislike any of these, you can change them to whatever you like, as this is (so far) an untested scenario, but I will fill you in on how my scenario goes.

Ne-gok-sa: Gives him counterstrike ability (charos version).
Orthinuk: Gives his Acid breath Sp. attack the ability to hit up to 4 adjacent figures instead of 2.
Krug: Gives him Cleave ability.
Tornak: Gives him Engagement strike 13 ability.
Sir Hawthorne: Allows him to attack twice in one turn (either sp attack or regular or one of each).
Mimring: Gives him Searing intensity ability.
Torin: Gives him Paralyzing Gaze ability.
As the DM and designer of my scenarios, I never tell the other players what their figure's master abilities are to avoid them powering up the figure with the best master ability... (as there isn't enough points of figures to give every figure their master ability).

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; May 16th, 2010 at 05:39 PM.
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  #5  
Old April 30th, 2010, 04:26 PM
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Question Re: Utgar's Quest: A new type of D&D scenario

Um... Before I continue, may I ask how to post my Virtualscape maps to show users the rooms of this scenario? I can't seem to find anything...

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #6  
Old April 29th, 2010, 08:53 PM
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Re: Utgar's Quest: A new type of D&D scenario

Quite an intersting thought, I love the theme behind this, though I can't say I'm in love with your "learning more" idea. I say it adds to much complication, but all in all, intersting idea!
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  #7  
Old April 30th, 2010, 01:03 PM
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Re: Utgar's Quest: A new type of D&D scenario

The main reason I chose to have the experience idea is that it seemed to spice up gameplay and make the characters more unique and that I've already tried it a few games (works great!). However, I defenately recommend keeping the points recorded on an index card or a piece of paper or something. You don't have to use this system, but you may want to reduce the number of enemies to account for it.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #8  
Old April 30th, 2010, 07:55 PM
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Re: Utgar's Quest: A new type of D&D scenario

To post a Virtualscape map image you have to export somehow. Off the top of my head, you do something in the top right corner (as if that will help).

Another way is you could do a print screen of everything and paste it into a post.
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  #9  
Old April 30th, 2010, 08:31 PM
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Re: Utgar's Quest: A new type of D&D scenario

So as not to clutter this interesting thread:
Spoiler Alert!

~Those who live by the dice, die by the dice.
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  #10  
Old May 1st, 2010, 03:00 PM
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TheAverageFan TheAverageFan is offline
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Re: Utgar's Quest: A new type of D&D scenario

Nothing's working... Hmm... I'll be back. . . . .

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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Old May 4th, 2010, 02:26 PM
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Talking Re: Utgar's Quest: A new type of D&D scenario

YESSS!!! YESSSSS!!!!! GOT PICS UP!!! ENJOY!!! ENJOY!!!


Credit goes to me for designing, and I would love to thank all fellow Heroscapers for helping me do this thread. Please enjoy this scenario and tell me how it went so I can make it better.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #12  
Old May 9th, 2010, 07:35 PM
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Re: Utgar's Quest: A new type of D&D scenario

Utgars good?! thats like saying the Nazis are good!

Mimring>Krug. 'Nuff said.
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