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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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200 Point Army Challenge
Here is a challenge for army builders out there: Build the strongest army you can with the following restrictions.
1. Your army must not exceed 200 points 2. Your army may not have more than two of the same common unit Please explain why you chose your army, and what strategies you would use with it. I will not add unexplained armies to this list! Here is a list of armies created so far: Netherspirit 2x Roman Legionnaires Marcus 2x Blade Gruts Grimnak 2x Venoc Vipers Venoc Warlord Major Q9 2x Arrow Gruts 2x Swog Riders Marro Warriors 2x Heavy Gruts Nerak philowar Marro Warriors Me-Burq-Sa Krav Maga Marro Warriors Me-Burq-Sa 2x Roman Legionnaires 2x Roman Legionnaires Marcus Decimus Gallus Krug 2x 4th Massachusetts Line 2x 4th Massachusetts Line Marro Warriors Agatagary x2 Zombies of Morindan Marro Warriors Guilty Mc Creech Crixus Ninjas of the Northern Wind Retiarius Ninjas of the Northern Wind Crixus Retiarius Draconious Ornak Me-Burq-Sa Nerak scorpiusx Marro Warriors Krug Guilty Mc Creech Kelda Krug Marduk Raelin Nakita Agents Dead Eye Dan Syvarris Theracus 2x Swog Rider 2x Arrow Gruts 1x Heavy Gruts kenjib Krav Maga Agents Kozuke Samurai Aldin 2x 4th Massachusetts Line Izumi Samurai 2x Aubrien Archers Izumi Samurai Thorgrim the Viking Champion Krug Codeman Krug 2x Arrow Gruts R˙chean 2x Blastatrons 1x Gladiatrons Kaemon Awa 2x Deathreavers Agent Carr Krav Maga Agents yagyuninja Johnny Shotgun 2x Tagawa Samurai Archers Grimnak 1x Heavy Gruts Dredd Stev Concan 1x Sentinels of Jandar 2x Roman Legionnaires Me-Burq-Sa Marro Warriors 2x Marrden Hounds Browncoat Kaemon Awa Raelin playa1 Deathwalker 9000 Izumi Samauri gamjuven Airborne Elite Ne-Gok-Sa 2x Deathstalkers Nakita Agents 2x Deathreavers Kee-Mo-Shi 1x Arrow Gruts 1x Swog Rider NecroBlade 2x Venoc Vipers Venoc Warlord Deadeye Dan 1x Deathreavers 1x Shades of Bleakwoode travisbarker182 Brunak 1x Warriors of Ashra Guilty Mc Creech King's Knight Khosumet 1x Anubian Wolves 2x Dumutef Guard TheRealQ Kee-Mo-Shi Guilty Mc Creech Theracus Krav Maga Agents Elite Onyx Vipers 1x Dumetef Guard 1x Anubian Wolves 1x Shades of Bleakwood 1x Marrden Hounds Dund Brunak Ne-Gok-Sa Logan 1x Knights of Weston Sir Dendrick Guilty Mc Creech 1x Knights of Weston Sir Dendrick 1x Dumetef Guard Raelin the Kyrie Warrior Tagawa Samurai Guerillinator 1x Deathreavers Krav Maga Agents Izumi Samurai Marro Warriors Me-Burq-Sa 2x Roman Legionnaires Kahrma 2x Anubian Wolves Marro Warriors Sargent_Drake_8 Crixus Airbourne Elite killercactus Sir Gilbert 1x 4th Massachusetts Line 1x Swog Rider MattserTruckRally Guilty Mc Creech Eldgrim the Viking Champion Tarn Viking Warriors Marro Warriors Theracus MKSentinel Ninjas of the Northern Wind Deadeye Dan Guilty Mc Creech |
#3
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Re: 200 Point Army Challenge
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1. Marro Warriors, MeBurqSa, Krav Maga (though I hate the Krav with a passion. Talk about broken) 2. Marro Warriors, MeBurqSa, Romans x2 (Marro Warlord bonding!) 3. In an all-melee game: Romans x2, Marcus The Marro Warriors are always a great bargain at 50 points: 4 figures, good defense for a ranged unit, 6 move, and the possibility of cloning. For 50 points, Me-Burq-Sa is also a good choice, though I'm never dumb enough to move him out first thing when there's a lot of enemy range on the board. Usually, I save him for mid-game when enemy figures are tied up, or near the end when he can ride around with his big 8 move and snipe a few figures here and there. Of course, he's great against Sentinels too. The Krav need no explanation. They are the best ranged squad in the game, period, and cost only an obsurd 100 points. They really take the fun out of things though. It's no fun having a shooting match when they have that bullet dodging crap special ala Matrix. Romans: When clumped together, they are the best hand-to-hand unit for the points hands down. How much more melee power can you get for 200 points? With Marcus, that's 8 Romans with a nice 4 attack (and 5 attacks per turn if you're using Marcus to attack too), 5 move, and potentially 4 defense, the latter which most will retain if you're in a melee-only game where they can all stay in close formation and face the enemy head-on. |
#4
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Re: 200 Point Army Challenge
Hmmm...
1 x Krug 2 units of Arrow Gruts For the obvious reason that Krug is a beast with 8 life and possibly alot of attack power AND double attack making him the focus of the opponents army and have the Arrow Gruts for backup range though not very tough with an attack of 1 and a defense of 1 you get to move Krug along with the Gruts to help plink of health little by little. Have Krug be your up front guy with the the Gruts behind but in range and trying to give them height. Last edited by s2ua7; June 12th, 2008 at 01:27 AM. |
#5
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Re: 200 Point Army Challenge
I did not read this one in the summary page, so if it is a repeat excuse me:
Marro Warriors = 50 + Tarn Vikings = 100 + Krav = 200 All RotV. I would have to have range and I have it. I would also like enough numbers, but with solid stats. Numbers with solid stats is what the Marro Warriors and Vikings provide. The Marro warriors have strong defense for being a range squad worth 50 and can clone. The Tarn Vikings is an alternative when you can't fit a squad of KoWs or the Deathreavers won't cut it attack wise. It's a non-bonding squad of KoWs, but could move faster. The Kravs don't need an explanation - they are sneaky agents with deceptive survival instincts. Depending on the opponent and the map, I would move the Krav or the Marros first to try to get height advantage and first attack given their range. I would use the Vikings to hold the line, engagement, or as backup reserve. The Deathreavers could do a similar job with some more tactical flexibility but fade in attack potential. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. Last edited by Hero Hot Hatch; June 12th, 2008 at 09:18 AM. |
#6
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Re: 200 Point Army Challenge
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Here's two more ideas: Kaemon Awa Venoc VipersX2 or Ne-Gok-Sa Roman Legionaires Roman Archers First team: Send in the vipers and try to kill Kaemon's biggest threat, then try to finish with Kaemon. He is good in any situation. Second team: This team has melee and range. It can kill squads(5 attacks with bonding) and Q9 (roman archers). And it has bonding with a mind shackler. What more could you ask for? |
#7
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Re: 200 Point Army Challenge
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#8
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Here is an army that I would use:
2x Zombies of Morindan Marro Warriors Guilty Mc Creech In this army, the main strength is how long this army can survive. Both the Zombies of Morindan and the Marro Warriors can come back from the dead, allowing this army to survive for a long time. This army has a good balance of melee units and ranged units. The Zombies of Morindan provide a powerful (Although slow) melee force, with an attack of six and the ability to hide behind obstacles without having their extremities targeted. The Marro Warriors provide ranged support for the slow-moving Zombies of Morindan, and have a decent attack value if you can get them a height advantage. Guilty Mc Creech is a good hero in this army, being able to dash out and attack twice from afar, and being able to sustain one wound without dying. My strategy for this army would be to have the the Marro Warriors and Guilty Mc Creech move out first, while the enemy is still a board's length away, to gain a height advantage. The Zombies of Morindan would then lie in wait for the other army to approach. If my opponent refused to come, I would creep my forces forwards, trying to maintain my height advantage. |
#9
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Ornak - Move Meburqsa and Nerak
Meburqsa Nerak +1 Def to Ornak On an army this small getting 4 turns, instead of 3 would be more valuable. |
#10
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Marro Warriors
Krug Guilty Mcreech A fun army. send out a few MWs and then revive. When the enemy gets on your home turf, have everyones' favorite jolly green troll smash everything. If all else fails, use Ol' Guilty. Here's another: Kelda Krug Have Krug smash. Have Kelda heal Krug. Simple, effective. |
#12
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