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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#133
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Re: The Book of Animated Vines (Public Playtesting)
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Also Cards are posted and my only question to those that know is do we need a sight point on these? Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#134
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Re: The Book of Animated Vines (Final Editing)
I was about to say that all units need sight points, but doing a check, we didn't give the Green Construct Shield a sight point. I think any unit with a range of 1 or more should have a sight point.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#135
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Re: The Book of Animated Vines (Final Editing)
Meant to weigh in here sooner, but are we sure the "once per turn" language is strong enough to indicate that it prevents another unit from using it? I'd prefer something a little more explicit.
Otherwise, looking good to me here. |
#136
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Re: The Book of Animated Vines (Final Editing)
How's this?
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#137
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Re: The Book of Animated Vines (Final Editing)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#138
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Re: The Book of Animated Vines (Final Editing)
I'd rather replace the last clause with something like "You may not use this special power to move any other figures you control until the next time you reveal an Order Marker.", but otherwise, I like that wording.
I'd actually like to completely ditch the "player turns" concept and go back and retcon old cards that talk about player turns to put them in terms of revealing OMs, but I haven't figured out how much work that would be yet. |
#140
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Re: The Book of Animated Vines (Final Editing)
Taking what quozl had and cleaning it up a little, how about:
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#141
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Re: The Book of Animated Vines (Final Editing)
I'd really strongly prefer we not lean into the "player turn" language. I think that's a mistake we can still fix instead of embracing.
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#142
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Re: The Book of Animated Vines (Final Editing)
The "until the next time you reveal an Order Marker" language seems so clunky to me though.
I guess we should take this to another thread though. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#143
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Re: The Book of Animated Vines (Final Editing)
So are we good with that wording above for the time being?
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#144
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Re: The Book of Animated Vines (Final Editing)
I seem to be the only one with objections, so you should be fine going with what Viegon posted.
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