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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #24889  
Old February 25th, 2022, 12:26 PM
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Re: Public Design Workshop

Quote:
These are explicitly approved and disapproved properties in C3G. Things not on the list or characters from these IPs without comic book appearances, would need discussion and a request for approval before they could be designed.
Just a little update here for clarity from the Heroes on approved characters. Whenever we approve IPs we are approving characters that have appeared in comics from those IPs. Anything that needs custom comic art created for will require special approval. This is definitely a miscommunication on the Hero's side but we wanted to clarify it for everyone now. No one has done anything wrong.
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  #24890  
Old March 8th, 2022, 11:58 PM
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Re: Public Design Workshop


Quote:
NAME = DOOMBOT

SPECIES = ANDROID
UNIQUENESS = UNCOMMON HERO
CLASS = PROXY
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = ??

MATTER ???

Before attacking, you may choose a figure within 5 spaces of Doombot. Roll the 20 sided die. If you roll 12 or higher, place that figure anywhere within 5 spaces of Doombot.

COSMIC RECONSTITUTION

Once per game, the round after this Doombot has been destroyed, before placing Order Markers, you may place this Doombot on any empty space on the battlefield and remove all but 1 Wound Marker from this card.

SUPER STRENGTH

FLYING
Doombot with the Power Cosmic. Might be able to help set up Some Pit Traps, and work with Decoy of Doom or with future Dooms. I would be concerned that Cosmic Reconstitution would be hard to track without a marker.


Quote:
NAME = DOOMBOT

SPECIES = ANDROID
UNIQUENESS = UNCOMMON HERO
CLASS = PROXY
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 6
RANGE = 5
ATTACK = 5?
DEFENSE = 6

POINTS = ??

LATVARIAN DIPLOMAT

Before rolling for initiative, you may choose an opponent's card. That opponent may remove one unrevealed Order Marker from that card. If they do not, for each Order Marker on that card, you may add 1 to your initiative roll and any 20-sided die rolls made for any Doctor Doom or Doombot you control this round. This power may only be used once per round for all Doombots you control.

DOOM’S ORDERS

If Doctor Doom is in your army, but not in your control, after revealing an Order Marker on Doctor Doom’s card, you may either move or attack with up to 3 Doombots you control.

SUPER STRENGTH

FLYING
Diplomat Doombot with a Doom-centric riff on Astute Avenger. Will help with Pit Traps, Mystic Power Drains, and Decoy of Doom. Maybe it could be Re-Roll instead of adding to?

Doom's Orders allows some contingency for those sad times when Decoy of Doom fails.

He also maybe should have a lower attack value.

Last edited by toyhandle; March 9th, 2022 at 12:05 PM.
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  #24891  
Old March 9th, 2022, 01:03 PM
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Re: Public Design Workshop

For the first design, I might just look at reusing the Power Cosmic special power. There's a good chance that'll be the power that gets synergy. If not, I'd at least include a "you may remove an unrevealed Order Marker from this card" line somehow.

I do think Cosmic Reconstitution will be a little hard to track. Would something like thhis feel right?
Quote:
COSMIC RECONSTITUTION
Before placing Order Markers, you may place all destroyed figures you control with this special power on any empty space on the battlefield and remove all but 1 Wound Marker from each of their Army Cards. You may only use this special power once per game for all figures you control with this special power.
I'm not sure Astute Avenger feels entirely on point, especially since these dudes are Uncommon and can stack the effect. Honestly, this Doombot could maybe be Unique? Kinda a bummer that the second power doesn't play well with Kristoff, but can't think of a way around that.
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  #24892  
Old March 9th, 2022, 02:31 PM
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Re: Public Design Workshop

I like your version of Cosmic Reconstitution.
The Power Cosmic Doombot army comes from the Earth-982 Fantastic Five Vol. 2 story. Read through it, and here are some of its more interesting feats:
Spoiler Alert!

Maybe a play on Embiggen? Although we only saw one Doombot do it, and only for a brief time, it does convey a big power boost, that, being uncommon, I don't mind being more limited.
Quote:
COSMIC GROWTH
Once per game, before rolling for initiative, you may choose to use this special power for all figures you control with this special power. For the remainder of the round, add 2 to Doombot's Move, Attack and Defense numbers, and its size and height become huge 16.
The last line of Latverian Diplomat should prevent stacking, no?

Maybe instead of D20 rolls, you can re-roll blanks on combat die rolls for Doom/Doombots? More of a war-related diplomacy power. And if you're not boosting the D20, it might trigger the second ability more easily.

Last edited by toyhandle; March 9th, 2022 at 05:24 PM.
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  #24893  
Old March 10th, 2022, 05:16 PM
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Re: Public Design Workshop

@MrNobody , used your Cosmic Reconstitution, and made it so that Cosmic Regrowth removes an unrevealed OM, and only affects 1 Doombot that round.

Quote:
NAME = DOOMBOT

SPECIES = ANDROID
UNIQUENESS = UNCOMMON HERO
CLASS = PROXY
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = ??

COSMIC RECONSTITUTION
Before placing Order Markers, you may place all destroyed figures you control with this special power on any empty space on the battlefield and remove all but 1 Wound Marker from each of their Army Cards. You may only use this special power once per game for all figures you control with this special power.

COSMIC GROWTH
Before rolling for initiative, you may remove an unrevealed Order Marker from this card. If you do, for the remainder of the round, add 2 to Doombot's Move, Attack and Defense numbers, and its size and height become huge 16.

SUPER STRENGTH

FLYING
Quote:
NAME = DOOMBOT

SPECIES = ANDROID
UNIQUENESS = UNCOMMON HERO
CLASS = PROXY
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 6

POINTS = ??

LATVARIAN DIPLOMACY

Before rolling for initiative, you may choose an opponent's card. That opponent may remove one unrevealed Order Marker from that card. If they do not, for each Order Marker on that card, you may re-roll 1 blank for any combat dice rolled for any Doctor Doom or Doombot you control this round. This power may only be used once per round for all Doombots you control.

DOOM’S ORDERS

If Doctor Doom is in your army, but not in your control, after revealing an Order Marker on Doctor Doom’s card, you may either move or attack with up to 3 Doombots you control.

SUPER STRENGTH

FLYING
Lowered its attack, changed the name to Latverian Diplomacy, and made it combat die blank re-rolls.

Does the last line of that power prevent stacking? I could see it being a Unique Hero as well, but I don't want it to be such a big-target/weak-figure that it always gets taken out before second power ever gets used.

It could also require an X-reveal, so that depending on your build, there could be more choice involved. For example, do you want to use Diplomacy, or Cosmic Growth? Cosmic Growth doesn't require the X necessarily, so maybe the player is willing to sacrifice a numbered OM for that. Maybe the opponent has an X power that if Doom Mystic Power Drains, they might want to keep the X on Doom just in case.
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  #24894  
Old March 11th, 2022, 08:24 PM
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Re: Public Design Workshop

Sorry, I kept meaning to come back to this.

Cosmic Doombot is cool. I do kinda miss them having something to do when not embiggened though.

For Latvarian Diplomacy, is there any reason not to just do +1A/+1D instead of re-rolls? Slightly more powerful, but way simpler. (If you’re aiming for affecting Special Attacks, it needs to specifically state that.)
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  #24895  
Old March 12th, 2022, 12:00 AM
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Re: Public Design Workshop

Talked with LP a bit, and I want the Power Cosmic Doombots to work well with the Doom in testing, but don't want it to be an overpowered combination. That unit is still being hammered out, so I'm in no rush to finish any of these.

Maybe "add 1" instead of "add 2" is better for Cosmic Growth.

I came up with the Cosmic Reconstitution power, not just to work well with Doom, but also because I figured Doombots can rebuild themselves, and Surfer can reconstitute himself, so in theory, they should be able to do it. However, it's not something shown in the Fantastic Five issues where they appear (although to be fair, they were not around for very long).

In the comics, they use the power cosmic to move things around or hold things in place, so that'd be fine nixing the reconstitution, and replacing it with a power pertaining to that.

For Latverian Diplomacy, what if instead of re-rolling, it was:
Quote:
LATVARIAN DIPLOMACY
Once per round, before rolling for initiative, players controlling a figure with this special power may choose an opponent's card. That opponent may remove one unrevealed Order Marker from that card. If they do not, during this round, you may change the result of 1 die in any special attack or combat dice rolled for Doctor Doom or Doombot figures you control to a skull, shield, or blank, once for each Order Marker on that card.
Might be some sketchy wording, but the idea being, if the opponent doesn't remove any of the 4 OMs on a card, then on four separate occasions, the Doom player gets to change the result of 1 die to whatever face the player wants.

If/When we ever get to Vibranium Armor Doom, he'd probably want one blank in his defense roll. And there could be other cool effects for future Dooms like that.
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  #24896  
Old March 22nd, 2022, 11:08 AM
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Re: Public Design Workshop

Here's my take on a Jocasta (II) that's a bit more Avengers orientated. Wanted to have elements of when she's integrated into the Avengers Mansion or Iron Man's armour.
Quote:
Mini
Spoiler Alert!


NAME = JOCASTA

SPECIES = ANDROID
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = SELFLESS
SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 6

POINTS = ???


DATABASE INTEGRATION
Whilst Jocasta is on the battlefield, opponents cannot:
•Remove, reveal, or rearrange Order Markers on cards you control that are Androids or have an Avengers Marker on their card.
•Take temporary or permanent control of any Androids you control.
•Subtract any number from your initiative roll.

TACTICAL OBSERVATION
Once per player turn, after a Unique Hero you control that is an Android, Student, or has an Avengers Marker on its card targets an opponent’s figure for an attack on their turn, instead of attacking with that figure, you may attack the targeted figure with any Unique Hero you control that is an Android or Student, if possible.

PROTECTIVE FORCE FIELD X
If Jocasta or any figure you control adjacent to Jocasta is attacked and at least one skull is rolled, you may reveal an "X" Order Marker on this card to ignore the attack.

SUPER STRENGTH

Last edited by Skinderella; October 26th, 2022 at 05:33 PM.
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  #24897  
Old March 22nd, 2022, 11:26 AM
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Re: Public Design Workshop

I really dig that! Only change I'd make is making her a straight-up Avenger design. She deserves it, and that would allow you to pull Hank Pym/Monica Chang into an Avengers AI build.
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  #24898  
Old March 22nd, 2022, 12:10 PM
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Re: Public Design Workshop

This is an awesome design.
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  #24899  
Old March 22nd, 2022, 01:22 PM
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Re: Public Design Workshop

Very cool design.
Who is in the art with Jocasta? Getting Judge Hershey vibes.
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  #24900  
Old March 22nd, 2022, 01:22 PM
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Re: Public Design Workshop

Her name is Monica Chang.
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