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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Doom's Orders allows some contingency for those sad times when Decoy of Doom fails. He also maybe should have a lower attack value. Last edited by toyhandle; March 9th, 2022 at 12:05 PM. |
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Re: Public Design Workshop
For the first design, I might just look at reusing the Power Cosmic special power. There's a good chance that'll be the power that gets synergy. If not, I'd at least include a "you may remove an unrevealed Order Marker from this card" line somehow.
I do think Cosmic Reconstitution will be a little hard to track. Would something like thhis feel right? Quote:
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Re: Public Design Workshop
I like your version of Cosmic Reconstitution.
The Power Cosmic Doombot army comes from the Earth-982 Fantastic Five Vol. 2 story. Read through it, and here are some of its more interesting feats:
Spoiler Alert!
Maybe a play on Embiggen? Although we only saw one Doombot do it, and only for a brief time, it does convey a big power boost, that, being uncommon, I don't mind being more limited. Quote:
Maybe instead of D20 rolls, you can re-roll blanks on combat die rolls for Doom/Doombots? More of a war-related diplomacy power. And if you're not boosting the D20, it might trigger the second ability more easily. Last edited by toyhandle; March 9th, 2022 at 05:24 PM. |
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Re: Public Design Workshop
@MrNobody , used your Cosmic Reconstitution, and made it so that Cosmic Regrowth removes an unrevealed OM, and only affects 1 Doombot that round.
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Does the last line of that power prevent stacking? I could see it being a Unique Hero as well, but I don't want it to be such a big-target/weak-figure that it always gets taken out before second power ever gets used. It could also require an X-reveal, so that depending on your build, there could be more choice involved. For example, do you want to use Diplomacy, or Cosmic Growth? Cosmic Growth doesn't require the X necessarily, so maybe the player is willing to sacrifice a numbered OM for that. Maybe the opponent has an X power that if Doom Mystic Power Drains, they might want to keep the X on Doom just in case. |
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Re: Public Design Workshop
Sorry, I kept meaning to come back to this.
Cosmic Doombot is cool. I do kinda miss them having something to do when not embiggened though. For Latvarian Diplomacy, is there any reason not to just do +1A/+1D instead of re-rolls? Slightly more powerful, but way simpler. (If you’re aiming for affecting Special Attacks, it needs to specifically state that.) |
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Re: Public Design Workshop
Talked with LP a bit, and I want the Power Cosmic Doombots to work well with the Doom in testing, but don't want it to be an overpowered combination. That unit is still being hammered out, so I'm in no rush to finish any of these.
Maybe "add 1" instead of "add 2" is better for Cosmic Growth. I came up with the Cosmic Reconstitution power, not just to work well with Doom, but also because I figured Doombots can rebuild themselves, and Surfer can reconstitute himself, so in theory, they should be able to do it. However, it's not something shown in the Fantastic Five issues where they appear (although to be fair, they were not around for very long). In the comics, they use the power cosmic to move things around or hold things in place, so that'd be fine nixing the reconstitution, and replacing it with a power pertaining to that. For Latverian Diplomacy, what if instead of re-rolling, it was: Quote:
If/When we ever get to Vibranium Armor Doom, he'd probably want one blank in his defense roll. And there could be other cool effects for future Dooms like that. |
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Re: Public Design Workshop
Here's my take on a Jocasta (II) that's a bit more Avengers orientated. Wanted to have elements of when she's integrated into the Avengers Mansion or Iron Man's armour.
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Last edited by Skinderella; October 26th, 2022 at 05:33 PM. |
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