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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
Thanks Ericth! If they come in too strong, I'll bump down the life/defense, since the points are ideally 350.
Edited the wording on the Glyph to specify the user takes temporary control of Giganto when using it. I propose a vote to move to Public Playtesting. |
#39
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
Yea
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#40
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
yea
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#43
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
You don't need all the Hero votes at any point except for the final vote. You just need a total of 5 yea votes from any combination of Heroes and Legends.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#44
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
Yea
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#45
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
Ah, in that case, where my Legends at?
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#46
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Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes
yea
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#47
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Re: The Book of Giganto (Atlantean Beast) - Playtesting
This passes.
Thanks guys! |
#48
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Re: The Book of Giganto (Atlantean Beast) - Playtesting
NAME OF THE PLAYTEST UNIT:
Version Tested:
Spoiler Alert!
Army Test Map: Sacred Shrine Units: Sub Mariner (250), Ocean Master (250), Giganto (350)x2 (1200) Atrocitus II (400), Dex-Starr (250), Bleez (350), Grid (200) (1,200) Results: This one is closer than it looks, but still a big win for the Atlanteans. The Giganto were nearly unscathed, but both Atlantean Kings were 1 wound away from destruction. Bleez never used Trecherous Rage, and if she had, it’s possible it could have generated those extra needed wounds. The Atlantean team were either taking massive wounds at once, or blocking it all, so Atrocitus wasn’t earning many additional turns with other Lanterns. The Atlantean Kings should also have always been the targets for Threat Analysis and attacks, instead of a Giganto, although the Threat Analysis rolls often weren’t high enough to reduce defense. In Round 1, if Bleez+Dex-Starr had moved out with Threat Analysis instead of Atrocitus, Atrocitus could probably have closed the gap across the map fast enough to get some attacks in. Round 1 ended up being Bleez+Dex-Starr catching up and repositioning to give Atrocitus clear sight instead of any attacking. Wake of Destruction wounds were not from attacks, so many wounds on Red Lanterns were not the type to recharge Red Batteries; but they also weren’t shedding their markers either, so it was kind of a wash. Spoiler Alert!
Spoiler Alert!
Army Test Map: Island Plane Crash. Units: Aquaman (I) (230), Mera (210), Aqualad (Garth) (60), Ocean Master (250), Giganto (350)x1 (1100) Superman (430), Superboy (Jon) (120), Supergirl (330), Steel (John Henry) (220) (1,100) Results: This was a massive win for the Atlanteans, but, the Superman family had all 4 members side-by-side surrounding Giganto in a crescent, allowing Giganto to Wake of Destruction all over 3/4 of them each turn. The Superman Family have the speed to keep Giganto chasing them, and I think if they had zoomed past Giganto and smashed Aquaman instead, it could have gone much differently. As it was played, the Superman family weren’t rolling spectacularly against Giganto, and his Wake Of Destruction hit 11 out of 17 rolls. Spoiler Alert!
Spoiler Alert!
Army Test Map: Conflict Cherobyl Units: Namor (280), Tempest(210), Giganto(350), Headpool (60) (900) Mister Fantastic (235), Invisible Woman (215), Human Torch (225), Crystal (225) (900) Results: This was my match against Giganto, and it was a close one. I made sure to avoid being near any trees Giganto could destroy to wound me with, and placed my characters to minimize his options with Wake of Destruction. Giganto was extended outside of the Horn’s range at the end of Round 1, meaning Tempest had to take a turn moving up instead of using WoD, which bought me time to continue pummeling Giganto, and he fell R2T2. Flame On was crucial to Giganto’s destruction. The Giganto team had a last minute change, as it originally had Aqualad (Garth) (60) instead of Headpool, but Aqualad and Tempest can’t be on the same team. Headpool was pretty useful, and the weak link turned out to be Namor, who Reed completely nerfed with Rubber Wrap. He wasn’t given the Horn either, so he was pretty much a waste. Spoiler Alert!
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Cost is where I’d ideally like it to be. He breathes new life into Sub-Mariner, and the Atlanteans as a whole, and is draftable with just 1 or multiple Giganto. Coming in a little strong balance-wise. I’ll drop his defense to 7, and the range on the Horn to 7. This will make him easier to wound, and make the Horn blower slightly more vulnerable. I had the Horn range at 8 originally to tie it to Sub-Mariner’s move when on a water tile, but being a double based figure means that the range of 7 is essentially 8 anyway, so it accomplishes that original intent, while making 7 a consistent value with Giganto’s stats. GENERAL THOUGHTS ON THE TESTED UNIT: Giganto can be intimidating, but he’s slow and awkward to move. Bombard him on his approach, kite him, keep him chasing you, and make sure you are spread out so he can’t stomp all over your team, or fall on a group when he dies. Try going for the Horn blower if possible; you might even steal the Horn and effectively gain yourself a Giganto. In the comics, the real trouble comes from the Horn blower, and that translates here. KARAT’S THOUGHTS: Giganto is a bit lumbering and a hulk which seems on point. He seems a tad on the too strong side currently having steam rolled the Red Lanterns and the Superman Family. They don't seem like much on paper but stick around a while and do a decent chunk of damage. They either need to go up a hair in points or receive some sort of debuff currently. |
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