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Re: OST Season 1 Sign-Ups Are Now Open! Due 11-13-22
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I cannot emphasize enough how terrible this map is for a tournament. I encourage other players to study it very carefully before starting their games. For height 5 figures (which is most squads) there is really only one way to get onto the high ground, and it is around the back and through a water tile. If you try to cross over to your opponent's side of the map in general, there is only one hex that allows height 5 figures to go from one side to the other. If the right-hand side opponent beats the left-hand side opponent to that hex, they will have height advantage against all melee assaults regardless of direction. Whoever wins initiative on the first round will be able to completely cover the attack glyph island before their opponent has a chance to reach it, which will also guarantee height advantage against melee attackers. Also beware if your opponent has Me-Burq-Sa; he can ignore all of this since his 8 move and 7 height allows him to safely go up and down the rocks (and cross the water spaces) with impunity. XScape played the game quite well, making very few mistakes (less than me, I'm pretty sure), while it took me far too long to pick a course of action and really commit to it. In that time he was able to whittle down my forces. I think I was only able to make 4 attacks against Me-Burq-Sa all game, despite trying to get to him for the entirety. He did have some pretty hot Paralyzing Stare rolls, which made it easier for him to knock out a squad or so of knights and make pretty short work of my champions as well. Good game XScape! And best of luck in the rest of the event. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |