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  #1  
Old January 23rd, 2018, 07:41 PM
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King Kong

I just picked this up for my Heroscape games....

https://plus.google.com/u/0/photos/1...CJ3MhfCOlrCGVw

I think the move should be 16 and moved like a normal double based figure. so that would be eight moves per foot.

Do any of you guys have any suggestions for attacks?
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  #2  
Old January 23rd, 2018, 07:48 PM
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Re: King Kong

Quote:
Originally Posted by Dr.Phibes View Post
I just picked this up for my Heroscape games....

https://plus.google.com/u/0/photos/1...CJ3MhfCOlrCGVw

I think the move should be 16 and moved like a normal double based figure. so that would be eight moves per foot.

Do any of you guys have any suggestions for attacks?
Don't remember who it was but someone in C3G was brainstorming a King Kong at one time...Maybe they will stop by.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #3  
Old January 23rd, 2018, 07:56 PM
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Re: King Kong

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Dr.Phibes View Post
I just picked this up for my Heroscape games....

https://plus.google.com/u/0/photos/1...CJ3MhfCOlrCGVw

I think the move should be 16 and moved like a normal double based figure. so that would be eight moves per foot.

Do any of you guys have any suggestions for attacks?
Don't remember who it was but someone in C3G was brainstorming a King Kong at one time...Maybe they will stop by.
That would be fantastic, I love the C3G stuff.
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  #4  
Old January 24th, 2018, 04:21 PM
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Re: King Kong

@quozl has an awesome King Kong design.

Not sure if he posted it publicly so I will hold off.

I know it has a sweet climbing power.
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  #5  
Old January 24th, 2018, 04:28 PM
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Re: King Kong

My King Kong is a bit smaller though:

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I highly recommend C3V and C3G customs!
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  #6  
Old January 24th, 2018, 10:57 PM
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Re: King Kong

Quote:
Originally Posted by Tornado View Post
Quozl, has an awesome King Kong design.

Not sure if he posted it publicly so I will hold off.

I know it has a sweet climbing power.
This Kong... Climbing? Oh, that's terryfing.
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  #7  
Old January 24th, 2018, 11:04 PM
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Re: King Kong

Quote:
Originally Posted by quozl View Post
My King Kong is a bit smaller though:


That's a nice Kong!
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  #8  
Old January 25th, 2018, 02:09 PM
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Re: King Kong

The challenge with yours, Doctor, is how it would move. You say it would move like a double-spaced figure but that might not be so easy, given that he appears to be much too big to fit on two spaces. The various rules about moving & placing figures might be too difficult to implement for a figure that stands on 4 (or whatever) hexes. Consider a Move 0, with a special power called "Leap" or something like that, allowing you to move him around the battlefield somehow.

I look forward to seeing the finished product!

The designs of the Age of Annihilation, and their ACES compatibility with VC
C3V "Easily the best quality classic customs I have ever seen."
= =
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  #9  
Old March 31st, 2019, 03:14 AM
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Re: King Kong

Quote:
Originally Posted by Dad_Scaper View Post
The challenge with yours, Doctor, is how it would move. You say it would move like a double-spaced figure but that might not be so easy, given that he appears to be much too big to fit on two spaces. The various rules about moving & placing figures might be too difficult to implement for a figure that stands on 4 (or whatever) hexes. Consider a Move 0, with a special power called "Leap" or something like that, allowing you to move him around the battlefield somehow.

I look forward to seeing the finished product!

What do you think of this? I think this could work for the movement.

https://twitter.com/MadVillain420/st...918195713?s=20
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  #10  
Old March 31st, 2019, 01:13 PM
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Re: King Kong

Quote:
Originally Posted by Dad_Scaper View Post
The challenge with yours, Doctor, is how it would move. You say it would move like a double-spaced figure but that might not be so easy, given that he appears to be much too big to fit on two spaces. The various rules about moving & placing figures might be too difficult to implement for a figure that stands on 4 (or whatever) hexes. Consider a Move 0, with a special power called "Leap" or something like that, allowing you to move him around the battlefield somehow.

I look forward to seeing the finished product!

That's a pretty good solution DS.
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  #11  
Old March 31st, 2019, 01:26 PM
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Re: King Kong

Well, Doc, once we see him on a map then we’ll know how many spaces he takes up. Is that what those pictures are for?

The designs of the Age of Annihilation, and their ACES compatibility with VC
C3V "Easily the best quality classic customs I have ever seen."
= =
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  #12  
Old March 31st, 2019, 06:50 PM
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Re: King Kong

Quote:
Originally Posted by Dad_Scaper View Post
Well, Doc, once we see him on a map then we’ll know how many spaces he takes up. Is that what those pictures are for?
Indeed. I didn't have an IMGUR account.... I just used my Twitter to host the images.
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