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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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King Kong
I just picked this up for my Heroscape games....
https://plus.google.com/u/0/photos/1...CJ3MhfCOlrCGVw I think the move should be 16 and moved like a normal double based figure. so that would be eight moves per foot. Do any of you guys have any suggestions for attacks? |
#2
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Re: King Kong
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#3
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Re: King Kong
Quote:
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#5
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Re: King Kong
My King Kong is a bit smaller though:
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#6
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Re: King Kong
This Kong... Climbing? Oh, that's terryfing.
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#7
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Re: King Kong
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#8
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Re: King Kong
The challenge with yours, Doctor, is how it would move. You say it would move like a double-spaced figure but that might not be so easy, given that he appears to be much too big to fit on two spaces. The various rules about moving & placing figures might be too difficult to implement for a figure that stands on 4 (or whatever) hexes. Consider a Move 0, with a special power called "Leap" or something like that, allowing you to move him around the battlefield somehow.
I look forward to seeing the finished product! |
#9
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Re: King Kong
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What do you think of this? I think this could work for the movement. https://twitter.com/MadVillain420/st...918195713?s=20 |
#10
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Re: King Kong
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That's a pretty good solution DS. |
#11
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Re: King Kong
Well, Doc, once we see him on a map then we’ll know how many spaces he takes up. Is that what those pictures are for?
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#12
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Re: King Kong
Indeed. I didn't have an IMGUR account.... I just used my Twitter to host the images.
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