March 9th, 2019, 04:11 PM
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C3G Landlord
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Join Date: March 7, 2008
Posts: 37,333
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Re: Superhero RPG In Character Thread
Quote:
Originally Posted by Louisan
Quote:
Originally Posted by Ericth74
Granite toss the his phone to Kara. Hey kid, watch this phone and see if we hear from the professor or Rockstar, I'm going to help with the squid thing. Granite runs over to help Lana with the woman but is also ready to start swinging at it if needed. Wow that's big sucka! I ain't never hit somethin' like that before.
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Kara fumbles with the phone, but manages to catch it. She's about to stuff it in her pocket and run after Granite, but then the phone dings and Rockstar's messaging about the room appears. Content he's safe for now, Kara proceeds with her original plan and stuffs the phone in her pocket, grabs her staff from the van, and charges after Granite toward the giant octopus. She also lets her hair glow as she runs, activating ESP towards anyone who sees her hair.
When Kara is in touch range of the octopus, she will use Power Touch to cause the Dazed condition for 1 min (target can take no actions but retains AC).
Kara's Power Touch also will cause the Dazzled condition for 1 min (-1 AC and surprised on 1-3 on d6) if the octopus does not succeed at a feat of DEX. (Succeed on 17+, having included all my modifiers.)
If the octopus succeeds at grabbing Kara, she will immediately use her Power Touch as described above. Otherwise it will be her own attack... I rolled a 15 +4 AB = 19.
Given that Kara took time to check the phone and grab her staff, I'm guessing 2 or 3 rounds of combat will occur with the rest of the group before she reaches the octopus.
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Each combat round is 6 sec. long and you get to make 2 actions during that time. Move, attack, and activate a power each require one action. I'm guessing phone stuff would be one action, grabbing your staff from the van would be another (although I would just say your staff was at the camp and within reach, then it wouldn't require a separate action and you can move towards the monster after dealing with the phone).
Then roll for initiative for the next round (d10 + base speed), this will determine if you act before the monster or not. If the monster goes first, depending on what they do you may have to alter your own plans.
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