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Official Units Discussion of official HeroScape units |
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#1
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Frost Giant of Morh pre release discussion
[QUOTE=ollie
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Last edited by jahosaphat; September 27th, 2010 at 01:54 AM. |
#2
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Re: Ice Giant of Morh pre release discussion
I want 3. This guy will make a great front line. Better yet, use the rats first, then send in Jack Frost here for a second strike.
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#4
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Re: Ice Giant of Morh pre release discussion
Interesting... perhaps the first uncommon who is truly effective in multiples... I think 3 or so of these guys could play well with a solid ranged unit (Krav). Simple strategy... you don't have to think much when multiple scenarios give your unit a boost and his powers keep your opponent scrambling.
Still, often only 1 attack per OM. |
#5
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Re: Ice Giant of Morh pre release discussion
I like him as an anti-squadscape figure. He should counter, or at least challenge, both melee and ranged squads with his bonuses to move & dying swipe.
That said, I still don't think there's any way he can take out his point's worth of stingers/10th/knights etc. Heroes will often have the special attacks that will protect themselves from Dying Swipe, which would otherwise be deadly. He *should* wipe the floor with heroes like RotV Drake and Braxas, who do not have relevant special attacks. |
#6
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Re: Ice Giant of Morh pre release discussion
But don't forget: Anybody can give him the deathblow and he can still inflict wounds on anyone adjacent to him. So unless you only attack him with SAs, he's still going to get to use it much of the time.
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#7
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Re: Ice Giant of Morh pre release discussion
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I'm just saying I think his powers will tend to hurt squads more than heroes, which is a good thing. In my book. I'll be glad to have one in my collection. I could be wrong, but I (right now, with two margaritas in me) doubt that he will see much competitive play. He'll go in the Mimring class of units that counter squads a little bit and justify an occasional appearance on the table. KidScaper & I will have fun with him every now and then and if I get an extra to give to one of his 'Scape playing buddies that's enough for me to justify the purchase. |
#8
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Re: Ice Giant of Morh pre release discussion
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This isn't a metagame-shattering figure, but it's certainly competitive. |
#9
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Re: Ice Giant of Morh pre release discussion
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On the *tournament scene*, which is not the only place units should be judged, if he wipes out a whole squad of knights before he goes down he has done half his points worth of damage. |
#10
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Re: Ice Giant of Morh pre release discussion
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I agree in some sense - I suspect they knew he was single-spaced when they designed his powers, so he was balanced with that in mind. That said, I think the way it's going to be in subsequent D&D waves is that all figures that can be on a single-hexer, will be. And I don't really have a problem with that - I like having a mix of single and double-hexers, and I really like the gameplay effects of large double-hexers. It does bug me a little that very similar figures have different gameplay because of the single-hex/double-hex difference, but it's not a big deal for me. |
#11
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Re: Ice Giant of Morh pre release discussion
Does frenzy +1 work on battle frenzy?
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#12
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Re: Ice Giant of Morh pre release discussion
My guess is no; under the same consideration that a half-elf doesn't count as an elf, I think powers reference each other by very specific name.
Besides which, its not just the name; they are different powers, with Frenzy allowing you to move as well as attack, so I'd say battle frenzy isn't enhanced by Mittens. Quote:
Its not meant to be something you'll get to use all the time; its something designed to get your opponent thinking/worrying/changing their approach. A Heavy Grut or Knight army will be more hesitant to just send 3-4 melee squad figures in to finish a Frost Giant off because of the threat dying swipe has. |
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