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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1405
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Re: Ronin's Public Workshopping Thread
It seems like the meditation usually comes in the form of how to avoid danger or how to deal with a threat, so I'd focus any mechanics on that direction (pretty vague, I know, but it's a tough, typically plot-dependent thing to try to translate).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1406
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Re: Ronin's Public Workshopping Thread
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LO's take is cool, but it might be slightly too big a deal. What about dropping the acrobatics, upping his defense, and doing something like this? Quote:
There's a definite incentive to put it off (ie let him meditate longer) and get to move up 2-3 heroes, but there's probably still some utility in taking a turn with him early, if the flex at the beginning of the round could be key. |
#1407
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Re: Ronin's Public Workshopping Thread
It's interesting. Not sure how it'd play out as most of the time Speedsters aren't too tough to get into the thick of things, so giving up a turn of attacking might feel iffy strategically.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1408
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Re: Ronin's Public Workshopping Thread
Yeah, individually they're not too tricky to move up, but I think being able to move a few on one OM should definitely help with being able to run a few together.
Any other thoughts? Here's where we're at, as a refresher: Quote:
Last edited by Ronin; October 18th, 2018 at 11:36 PM. |
#1409
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Re: Ronin's Public Workshopping Thread
Flash Family Cavalry will probably have a role on larger maps. Most of the time 10+ move gets me where I need to go in a battle all at once and having multiple speedsters in the mix just makes more of them vulnerable to area effect/auto wound powers since I can only really attack with one at a time. Decent if you want to use them as blockers to hold enemies down in engagements, I suppose.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1410
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Re: Ronin's Public Workshopping Thread
Do you want him to be a figure that needs lots of speedsters in the army or is he a someone that could show up and provide guidance to a lone speedster in a moment of crisis?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1411
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Re: Ronin's Public Workshopping Thread
Yeah, I'm with Bats here as it relates to Speedster tactics. They all can move around so quickly that I don't see much value in moving and not attacking with multiples of them. It just puts them at risk needlessly. You'd be better off letting multiple speedsters make a normal attack with that power.
FLASH FAMILY CAVALRY The first time you take a turn with Max Mercury in each round, instead of attacking with Max Mercury, you may make a normal attack with up to X figures you control that have the Superspeed or Speed Force special power, where X is the number on the Order Marker you revealed at the start of your turn. Max Mercury may be one of those figures. Now you use OM1 on Barry where he zips into engagement and attacks, OM2 on Wally and he zips into engagement and attacks as well, then on OM3 Max zips into engagement and all 3 of them get to make a normal attack. |
#1412
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Re: Ronin's Public Workshopping Thread
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#1413
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Re: Ronin's Public Workshopping Thread
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We also have XS which is cool since she appeared on this season of Flash...though a different version. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1414
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Re: Ronin's Public Workshopping Thread
I vaguely remember XS. A Legion speedster could be a fun design.
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#1415
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Re: Ronin's Public Workshopping Thread
I'm not sure a big group leadership power makes sense for him in general, honestly. He's mostly a recluse or, as you put it, one-on-one mentor. Him leading any sort of cavalry charge feels thematically off, whether that's attack or movement-based.
I might just give him plain old Double Attack for a third power. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1416
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Re: Ronin's Public Workshopping Thread
Hmm. What about something like this?
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I think it could maybe be tweaked to provide something a little extra, but it might be a good idea to know what Impulse looks like before we decide on that. Impulse was Max's full-time student for a while, so it would make sense for the two of them to be closely linked. And if it ends up being a little niche, that's probably okay - it'll keep his cost down, at least, which is probably important. I think Jay's point level (220) is a ceiling for Max. |
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