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  #13  
Old April 14th, 2008, 12:36 AM
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Re: Let's design a tank....

I have one of those! I have stats for a Heroscape version somewhere, too, I think. I might find them tomorrow.


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  #14  
Old April 14th, 2008, 02:53 AM
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Re: Let's design a tank....

A while ago I posted a thread about a tank I found in one of my old boxes, it can still be found on ebay for around $8

M4 Sherman




When I was thinking up stats for it I was playing around with several ideas.

AE attack

Trample

Ignore small elevations ( as long as I fitted )

Some one could ride the back and man the 50cal

If the 50 Cal was manned, any flying enemy units with in 7 spaces could be shot at while they where flying( jumping) 2-3 times for 2dice each

Also I was thinking as the tank took damage it would start to slow down, lose the 50cal and even end up losing the main gun, each ability being lost according to how many damage tokens the tank had.

No healing the tank either.
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  #15  
Old April 14th, 2008, 02:55 AM
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Re: Let's design a tank....

I forgot to add

Made by New Ray
Its a M4A3 Sherman Tank
Die-cast, with some plastic parts
Scale 1:32

$8-$15 ebay
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  #16  
Old April 14th, 2008, 01:50 PM
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Re: Let's design a tank....

Found another modal MK Dwarven Steam Behemoth

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  #17  
Old April 14th, 2008, 07:49 PM
SquirrelyWrath SquirrelyWrath is offline
 
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Re: Let's design a tank....

My idea for a basic tank's stats.

Tank
Common Hero
Large 7
Life 1
Move 7
Range 6
Attack 2
Defense 5
Tough- When rolling for defense, add one automatic shield
Tread Movement - Tank cannot move to a hex more than 3 higher than his current hex. Ignore all height of 2 or less for movement.
Ranged Targeting - For each hex between Tank and the defending figure, add one attack die. Tank's attack cannot be more than 5.



Another idea for a tank ability
Abandon Ship - when Tank is destroyed, replace it with two Tank Soldier figures.

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  #18  
Old April 14th, 2008, 08:30 PM
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Re: Let's design a tank....

Designing a tank is a great idea but you would also have to have new weapons that can kill a tank. I would think a tank would be stronger than a castle door and we all know how hard it is to destroy a door. It would almost have to be a complete master set that has a heavy armor/weapon theme.

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  #19  
Old April 14th, 2008, 08:44 PM
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Scapemaster Scapemaster is offline
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Re: Let's design a tank....

Tank idea Is good, soulburg tank better. but why stop there?
How about jets and and subs? the only problen would be is it would shift the theme around to Heavy Machinery and it might lose its power in the game

~Those who live by the dice, die by the dice.
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  #20  
Old April 14th, 2008, 11:40 PM
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Re: Let's design a tank....

Quote:
Originally Posted by Rocktroll View Post
M4 Sherman


Ignore small elevations ( as long as I fitted )
Ignore small elevation is quite appropriate but how about ignoring small elevation and don't care if it fits or not? I mean stopping movement on uneven terrain even if the tank is tilted by 2-3 levels of elevation as long as it does not roll over. This way, players won't have a hard time moving a 4-6 spaced unit. What do you guys think?

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  #21  
Old July 19th, 2017, 10:08 AM
michaeltaylor michaeltaylor is offline
 
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Re: Let's design a tank....

A search in custom units returns 1200+ messages.

Is there any way to narrow that down?

Tjanls!
https://www.heroscapers.com/communit...archid=5109819
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  #22  
Old July 19th, 2017, 10:42 AM
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Re: Let's design a tank....

Quote:
Originally Posted by michaeltaylor View Post
A search in custom units returns 1200+ messages.

Is there any way to narrow that down?

Tjanls!
https://www.heroscapers.com/communit...archid=5109819
I would start with the A-Z Custom Creators thread:
https://www.heroscapers.com/communit...ead.php?t=4028
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  #23  
Old July 19th, 2017, 12:13 PM
michaeltaylor michaeltaylor is offline
 
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Re: Let's design a tank....

Quote:
Originally Posted by obfuscatedhippo View Post
I would start with the A-Z Custom Creators thread:
https://www.heroscapers.com/communit...ead.php?t=4028
Thanks! I didn't know about this!
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  #24  
Old July 27th, 2017, 02:22 PM
michaeltaylor michaeltaylor is offline
 
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Re: Let's design a tank....

I found one: https://www.heroscapers.com/communit...t=sherman+tank
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