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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#481
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Re: New 52 And DC Rebirth Workshop
Okay, here's my counter-arguments and thoughts.
Spoilers because I apparently wrote a whole essay about this.
Spoiler Alert!
I'll pick up the sequel cause I've always thought Azrael is a compelling character, but I'm not 100% sold there really needs to be a sequel. It does feel like a bit of a cash grab. |
#482
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Re: New 52 And DC Rebirth Workshop
The main thing with Duke was it was just like, it wasn't, yknow
Duke It felt like "hey we have a black character let's just say it's Duke Thomas" Like you could've said it was Luke Fox and it would have made about as much sense |
#483
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Re: New 52 And DC Rebirth Workshop
Quote:
I see where you’re coming from on all of this and I think it’s pretty reasonable honestly |
#484
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Re: New 52 And DC Rebirth Workshop
NAME = ARTEMIS SPECIES = AMAZON UNIQUENESS = UNIQUE HERO CLASS = INTERLOPER PERSONALITY = FIERCE SIZE/HEIGHT = MEDIUM 5 LIFE = ? MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 6 POINTS = ??? TO ME, MISTRESS! Start the game with one Mistress Marker. Once per round, before taking a turn with Artemis, you may either place the Mistress Marker on this card or remove the Mistress Marker from this card. While this card has a Mistress Marker on it, add 2 dice to Artemis' attack and subtract 2 dice from Artemis' defense and subtract 2 from Artemis' movement. AXE THROW SPECIAL ATTACK Range 7 Attack 5 Once per round, you may remove the Mistress Marker from this card to use Axe Throw special attack. Artemis may target any figure with this attack, even if she is engaged. WARRIOR OF BANA-MIGHDALL If this card does not have a Mistress Marker on it, whenever Artemis rolls a skull against a figure leaving engagement with her, that figure may not leave the engagement with Artemis this turn. If this card has a Mistress Marker on it, Artemis rolls two unblockable attack dice against figures leaving engagement with her. SUPER STRENGTH Last edited by ALEXAN2507; February 7th, 2019 at 08:21 AM. |
#485
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Re: New 52 And DC Rebirth Workshop
(Just reposting bcs I can't find it)
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#486
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Re: New 52 And DC Rebirth Workshop
You have "Wonder Woman" in the last power where it should say Artemis.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#487
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Re: New 52 And DC Rebirth Workshop
Probably because I don't know the character, but what's the theme of the Mistress Marker? I thought to start with she's be picking out a Mistress at the start of the game and synergising with her. Is... Mistress her axe?
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#488
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Re: New 52 And DC Rebirth Workshop
Mistress is the name of her axe, yes.
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#489
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Re: New 52 And DC Rebirth Workshop
Quote:
Oops, thanks |
#490
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Re: New 52 And DC Rebirth Workshop
I'd suggest making that clear in the text so that people like me who don't know her character can still understand her, but simply making the image of the Mistress Marker an axe should probably solve those difficulties.
Looking pretty good. |
#492
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Re: New 52 And DC Rebirth Workshop
Just a clarification of intent - when figures leave an engagement with her and she has her axe, did you intend:
1) For the unblockable attack dice mentioned in Warrior of Bana-Mighdall to be two unblockables in addition to and separate from normal LEA attacks, or, 2) For it to simply increase the number of dice rolled for leaving engagement attacks by one (which is quite a bit weaker and in which case I suggest looking to the Knights of Weston/Catman for wording). Also, is it meant to work against figures who avoid LEAs? The intent doesn't feel entirely clear to me here. |
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