Yep, no PMs are needed for Public designs. Just post in this thread first when signing up and then later once you've completed your tests, and post the test sheet itself in the design's thread.
".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
NAME OF THE TEST UNIT (Mephisto) NAME OF THE TEST UNIT (Mephisto)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Army Test
- Does it pass, Yes or No? Pass - What should be the unit's point value? 700 - Give a brief overview.Lots of fun, for the first game I tried to take on a team of heavy hitters that didn't contain any figures immune to Mephisto's powers. I didn't end up using Blood Contract but used Time To Collect twice, and man is it awesome.
Map: Grundy's Graveyard
Units: 1725 point team Mephisto, Spawn, Vision , Venom (C3G), Sage VS 1720 point team Captain America (C3G), Superman II, Wonder Woman, Martian Manhunter, Thor
Spoiler Alert!
(summary)Unless other wise stated each turn I use Sage's Telepathic Tactician. Captain America obviously chooses his entire team for Avengers Assemble Vision advances, followed by Martian Manhunter using Telepathic Directive to move Superman and Thor 4 spaces each. Venom advances, and Superman engages Venom and attacks. Venom uses his Symbiotic Senses to evade and moves away using Tendril Swing. Vision engages Superman and deals him 2 wounds with Physical Disruption. Thor engages Venom and attacks, but once again he evades with Symbiotic Senses and moves away with Tendril Swing. Venom engages and attacks Superman, who manages to block. Superman deals 3 wounds to Vision, and Venom returns the favor dealing 4 wounds to Superman with Slashing Tendrils. Captain America advances, and Vision uses Physical Disruption destroying Superman. Mephisto makes his first deal and brings the man of steel back.Thor advances and uses God Of Thunder Strike dealing 3 wounds to both Venom and Superman. Mephisto uses Time To Collect and had Superman engage Wonder Woman and attack dealing her 3 wounds. Mephisto then fired at Thor but missed. Thor engages and destroys Vision, and Mephisto has Superman attack dealing 2 wounds to Wonder Woman. Mephisto then fires at Thor dealing him 2 wounds. Thor engages and attacks Venom who evades with Symbiotic Senses and 5 hen escapes using Tendril Swing. Mephisto has Superman destroy Wonder Woman then fires dealing a wound to Thor. Thor engages Mephisto and attacks dealing him 3 wounds, and Superman is destroyed due to Time To Collect. Spawn advances and uses Chain Grab to pull Thor off of Mephisto as well as deal him a wound. Spawn then attacks taking a wound for Necroplasm Life Force, but Thor manages to block. Thor deals 4 wounds to Spawn, and Venom engages Thor and attacks dealing him 2 wounds. Martian Manhunter advances, and Venom takes out Thor with his Slashing Tendrils. Mephisto then makes Thor his second deal. Alive again Thor attacks and destroys Venom before Mephisto uses Time To Collect and has him engage Captain America. Thor attacks dealing the Captain 2 wounds, and Mephisto fires at Cap dealing him 1 additional wound. Manhunter engages Mephisto and attacks dealing 2 wounds, and Mephisto has Thor destroy Captain America before attacking and dealing 2 wounds to Manhunter. Manhunter attacks Mephisto who manages to block, and Mephisto has Thor engage Manhunter attacking and dealing him 3 wounds. Mephisto then attacks Manhunter who blocks, then attacks Mephisto who also manages to block. Thor is destroyed due to Time to Collect, before Mephisto attacks Manhunter again this time destroying himm Who won and how many wounds did they have?Mephisto 5 wounds, Spawn 5 wounds, Sage 0 wounds
Army Test
- Does it pass, Yes or No? Pass - What should be the unit's point value? 700 - Give a brief overview.For my second game I wanted to take on a team that was primarily immune to Mephisto's powers. I wondered if a lack of powers would make him useless, it didn't. I still got off Time to Collect once, but still didn't end up using Blood Contract.
Map: Grundy's Graveyard
Units: 1475 point team Mephisto, Gorgon, Vision, Sage VS 1470 point team Zauriel, Red Tornado, Lobo, Green Goblin, Solomon Grundy.
Spoiler Alert!
(summary)Unless otherwise stated each turn I am using Sage's Telepathic Tactician. Lobo chooses Mephisto as his Bounty. Gorgon advances, followed by Lobo, then Vision, and then Zauriel. Gorgon engages Zauriel and attacks with his Godkiller special Attack dealing a devastating 4 wounds. Red Tornado advances, and Vision engages Zauriel and destroys her with Physical Disruption. Lobo advances, and Gorgon engages Red Tornado dealing him 3 wounds with his Godkiller special attack. Lobo advances again and uses Hook, Line, and Massacre to pull Mephisto to him. Lobo attacks dealing Mephisto 2 wounds, and Vision quickly runs to his aid engaging Lobo and dealing him 3 wounds with Physical Disruption. Lobo heals a wound with his Blah, Blah, Healing Factor, Blah special power and then attacks Mephisto doing him 4 wounds. Lobo attacks again but this time Mephisto manages to block. Vision deals Lobo 2 wounds with Physical Disruption, and Lobo heals one as well as deals one to Mephisto. Vision uses Physical Disruption and destroys Lobo, and in a very risky move Mephisto makes Lobo his first deal. Alive again Lobo attacks Mephisto but luckily Mephisto blocks. Gorgon attacks Red Tornado dealing him 1 wound. Mephisto uses Time To Collect to have Lobo move and pull Red Tornado toward him with Hook, Line, and Massacre. Lobo destroys Red Tornado and Mephisto advances. Green Goblin finally advances on the battlefield and Mephisto has Lobo go engage him and attack dealing Goblin 2 wounds. Mephisto advances and fires at Goblin dealing him an additional wound. Grundy advances, and Mephisto has Lobo destroy Green Goblin. Mephisto then moves and fires on Grundy dealing him 2 wounds. Grundy advances and Lobo is destroyed due to Time to Collect. Gorgon engages Grundy and attacks destroying him. Who won and how many wounds did they have?Mephisto 7 wounds, Gorgon 0 wounds, Vision 0 wounds, Sage 0 wounds
LP do you still need another test for Mother Russia? If so I should be able to get it done this weekend. If you are good then I will sign up for something else.
LP do you still need another test for Mother Russia? If so I should be able to get it done this weekend. If you are good then I will sign up for something else.