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C3V and SoV Customs A place for C3V and SoV customs |
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#25
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Re: The Book of Elaria the Pale
Actually, I find it MORE thematic. I'm pretty sure that's the way it works-it's what the card says.
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#26
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Re: The Book of Elaria the Pale
Right. Engagement has nothing to do with Slippery. If you end your move adjacent to her she gets to roll, even if you started adjacent to her.
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#27
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Re: The Book of Elaria the Pale
Another Slippery 6 question:
Since Slippery 6 triggers when a qualifying opponent "ends its movement adjacent to Elaria", whould she also get to slip away if an adjacent figure chose to move zero spaces prior to attacking? Technically it would seem that the opponent had a movement phase, but "ended its movement" without actually going anywhere. Does the answer change if the opponent figure reorients itself without moving from the adjacent hex? What if it's a double-based figure like Q9 and uses the movement phase to "flip" its own orientation? (Nit-picky, I know, but I'd rather have the discussion before it comes up mid-game.) * Available: Confrontation & other minis for C3V units (various Varks, Cultists, Gnids, etc.) * My Sale/Trade List The Orphanage - HS Figure Exchange (My available/wanted orphans) |
#28
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Re: The Book of Elaria the Pale
Yes, moving zero and free-flipping also trigger Slippery.
You've just got to ask: Is this figure taking a turn and has it ended its movement? If yes, check if it's adjacent to Elaria. If it is, she gets to roll for Slippery. P.S. Remember that Slippery only works against squad figures. |
#29
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Re: The Book of Elaria the Pale
Quote:
Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
#30
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Re: The Book of Elaria the Pale
Quote:
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#31
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Re: The Book of Elaria the Pale
Quote:
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#32
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Re: The Book of Elaria the Pale
It has been clarified (to my knowledge) that Wait then Fire should read like "at least one space." 4th still trigger Slippery.
I'm extremely disappointed that the knife behind Elaria's right ear is a hit zone. Perhaps an errata can be made? I thought your art team knew what they were doing, but now... Last edited by awesomeunleashed; July 1st, 2012 at 10:20 AM. |
#33
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Re: The Book of Elaria the Pale
Wait, now I'm confused. What constitutes moving a figure 0? You don't have to declare which figures you're attacking with until the attack phase if you don't move the full number of squad figures. So when would moving 0 come up? Would that mean every member of the squad moves 0 when you don't move the full number of squad members? Seems unintuitive.
As in, if I have a Minion engaged with Elaria at the beginning of my turn, and I move 2 others up but not the engaged one, would that move it 0? What if I had a 4th Minion engaged elsewhere and I decided to attack with that one instead? I'm probably beating a dead horse, but recent discourse has got me a little confused. I've never heard of the moving 0 mechanic before. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#34
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Re: The Book of Elaria the Pale
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Well, actually... I don't know... Now it seems like Slippery is going against the rule that you can decide which figure you moved during the attack phase... |
#35
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Re: The Book of Elaria the Pale
Quote:
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#36
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Re: The Book of Elaria the Pale
Move 0 is a time keeping mechanic used for figures that have a power that activates, "after moving, but before attacking". The idea is that a figure can still use the power even if he or she didn't move that turn. For example Kurrok does not have to actually move in order to summon an elemental. Similarly Heirloom can use Mage Hand after his move phase even if he remained on the same hex.
A move of 0 should not trigger Slippery 6. |
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