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Old June 15th, 2021, 05:32 PM
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japes japes is offline
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Re: Thundercats Workshop

Quote:
Originally Posted by fret_gurglo View Post
These are excellent. Here are a few tweaks I wouldn't mind seeing.

Quote:
Originally Posted by japes View Post
Here is what my son worked on with me year and half ago. He's updated them since but this was the skeleton...His main goal was a weak Mumm-Ra that leads his mutants and an ever living that was a one man wrecking crew. So he could have options.

Kid Arachnid and I worked on these just for fun.

NAME = LION-O

SPECIES = THUNDEREAN / THUNDERIAN (I've seen both spellings)
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = NOBLE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 250ish

SWORD AND CLAW
Start the game with the Glyph of Sword of Omens and the Glyph of Claw Shield on this card. Lion-O adds 2 to his attack number while he has the Glyph of Sword of Omens and adds 2 to his Defense number while he has the Glyph of Claw Shield. Lion-O cannot lose the Glyph of Claw Shield from receiving wounds.

LORD OF THE THUNDERCATS
After taking a turn with a Unique Thunderean you control you may take an additional turn with a Thunderean that has not taken a turn yet this round.

THUNDERCATS HO!
Once per game, after initiative is rolled, you may use this power. When using this power all Thunderean's you control add 1 to their move, attack, and defense for the remainder of the round. Lion-O may add 2 to his Range for this round and he may attack a non adjacent figure even if he's engaged.

NAME = GLYPH OF SWORDS OF OMENS.
EQUIPMENT GLYPH
If you win Initiative at the start of the round, you may immediately look at all unrevealed OMs on any figure's card. If this power is used, you now lose Initiative. Actually, I'd like to do something even cooler here, but not sure exactly what yet.

NAME = GLYPH OF CLAW SHIELD
EQUIPMENT GLYPH

Instead of its normal move, if this figure is small, or medium, it may move up to 3 spaces with Claw Shield. When moving with Claw Shield, this figure has the Flying special power, but may not move up or down more than 30 levels in a single move, and will not take any leaving engagement attacks.

----------------------------------------------------------------------
NAME = CHEETARA

SPECIES = THUNDEREAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DARING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 8
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


SUPERSPEED
Cheetara may move through all figures, never takes leaving engagement attacks, and does not have to stop her movement when entering water spaces. After taking a turn with Cheetara, if she did not use her Bo Staff special power this turn, she may move up to an additional 4 spaces.

BO STAFF
After moving and before attacking with a normal attack against an adjacent figure, you may subtract any number of Cheetara's attack dice from your roll, to a minimum of 1 attack die. If you do, you may attack one additional time for each die subtracted.

SIXTH SENSE
When defending against an attack with Cheetara, each blank rolled counts as 2 additional shields. After Cheetara rolls defense dice against an opponent's attack, you may immediately move her 2 spaces.
----------------------------------------------------------------------
NAME = TYGRA

SPECIES = THUNDEREAN
UNIQUENESS = UNIQUE HERO
CLASS = ARCHITECT
PERSONALITY = TRICKY

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???


MAGICAL WHIP INVISIBILITY
Before moving, you may place the white Invisibility Marker on this card. While the Invisibility Marker is on this card, Tygra can move through all figures and is never attacked when leaving an engagement. Tygra cannot be targeted by opponents' non-adjacent figures for any attack or for any opponents' special powers that require clear sight. Remove the Invisibility Marker anytime Tygra becomes engaged with an opponent's figure, attacks, or uses his Mind power special ability.

MIND POWER
When Tygra or a friendly Thunderean within 3 spaces of Tygra is attacked by a non-adjacent enemy figure, and at least one skull is rolled, you may roll a combat die. If you roll a shield (maybe a blank instead as this is kind of powerful) the defending figure cannot be targeted for any attacks or special powers from non-adjacent figures for the rest of the targeting figure's turn.

WHIP LASH SPECIAL ATTACK
Range 2. Attack 4.
Choose a non-adjacent small or medium figure whose base is not higher or lower than 3 levels from Tygra's base. Tygra may continue attacking with his Whip Lash Special Attack until the chosen figure no longer receives any wounds. Tygra cannot attack more than four times in a single turn.
----------------------------------------------------------------------
NAME = PANTHRO

SPECIES = THUNDEREAN
UNIQUENESS = UNIQUE HERO
CLASS = ENGINEER
PERSONALITY = GRUFF

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???

CATS CLAW FIGHTING STICKS (Yes most call them nunchucks but 1. he uses them more like a flail and 2. I don't recall ever hearing the word nunchucks used in universe)
Panthro may add 1 to his range when attacking a figure whose base is no more than 6 levels higher than his height or 6 levels lower than his base. After attacking he may attack one additional time.

LOCK AND STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. If a figure receives one or more wounds from Lock and Strike, its turn immediately ends.

MECHANIC
After moving, if Panthro is adjacent to a vehicle, you may either add or remove a Wound Marker from that vehicle's Army Card.
----------------------------------------------------------------------
WILYKIT & WILYKAT
Not sure yet but I want them to work like a squad of two and still work with Lion-O's power which is why neither plan to have the "and no other turns" language.

I'm not sure what to do with the kittens either, but some sort of tricks and traps powers that either do auto wounds or restrict movement of others.
----------------------------------------------------------------------

I'd also like to see a Jaga ghost character that exists in the Astral plane and can boost any ThunderCat.
I really like a lot of these suggestion. For Tygra I’d maybe go with blanks and let that be a thing here. Possibly make Jaga Ghost hand out blanks or something from a limited pool.
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