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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#25
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Re: Giant Sized Scape Battles
I think to really show this idea you will need more pictures and pictures on actual hexes!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#27
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Re: Giant Sized Scape Battles
I like these! My first two thoughts are this;
1. I think move/range could be lowered for these guys across the board, considering the scale. 2. Someone mentioned the idea of a single "unit" of little humans being multiples on one base. In other words, a group of soldiers would effectively just be a common hero, with ~4 tiny people on a single base. Worth a thought I think. |
#28
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Re: Giant Sized Scape Battles
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For now, I'll nerf those ranges |
#29
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Re: Giant Sized Scape Battles
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So 6 soldiers, or 3 tanks, or what have you all fit on a single base, and count as 1 unit. That way, they basically function as a Hero but clearly have more than 1 character per base. It just doesn't seem fair that if Godzilla takes up 1 space a single human soldier can also take up a whole space. Another option would be to make up rules so that more than one of these tiny human units (be it soldier, tank, or helicopter) can share the space at the same time. So soldiers would be a squad of 3 just like the normal game, but a soldier would be able to stand in the same space as a tank. |
#30
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Re: Giant Sized Scape Battles
I'll try to post up some pics in the next few days, I'll need to try and find some stuff that has been packed away in storage for many years so I may not actually find it though. If we are basing things off the Pacific Rim scale figure, or as close as we can get to that scale, then you could fit 35-40 humans on a single hex. Personally, I'm not sure the basic human infantry are worth trying to represent, what are a 30 guys with rifles going to do to King Kong or Godzilla after all. Tanks/cannons/jets/helicopters/battleships being operated by humans and firing rockets/missiles/large shells at the giant monsters and robots is where the human faction will have an impact.
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#31
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Re: Giant Sized Scape Battles
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Next time I'm near my Scape collection, I'll see if I can dig up some stuff that might work and take photos as well. |
#32
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Re: Giant Sized Scape Battles
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#33
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Re: Giant Sized Scape Battles
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Quote:
Last edited by MrNobody; September 24th, 2018 at 09:18 PM. |
#34
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Re: Giant Sized Scape Battles
That looks pretty good to be honest. Love the improvements to the Helicopter mechanics, but I think the tanks could be range 3. Also, what does 'war machine' mean?
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#35
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Re: Giant Sized Scape Battles
That power is based on a power on C3G's Warmachine card, he just missed replacing that Warmachince reference with Tank.
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#36
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Re: Giant Sized Scape Battles
Yeah, a good chunk of both of those cards are stolen from C3G stuff. I actually didn’t mean for that line to be there at all, I must’ve just forgotten to delete it. Thanks for the catch. I’ll edit it.
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