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Official Units Discussion of official HeroScape units |
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#109
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Re: The Book of Marcu Esenwein
He just took out Q10 and halfway took out Agent Carr in my last game with my son. To be fair, I had a streak of horrible rolls and my son was rolling all skulls, but still - about 200 points worth of damage for a 20 point character isn't bad at all. Reminds me of when Otonashi snuck up and killed the Hulk after two wiffs (4 wounds from before and 4 from her). Talk about humiliated. I still won, but Josh kept saying "Ninja girl killed Hulk, Ninja girl killed Hulk!"
Nothing you can really say to that |
#110
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Re: The Book of Marcu Esenwein
Marcu is one of my most favorite units for his theme/flavor alone
Him running around as his teammates try to catch him like a loose dog Him biting and nipping along the way Even his position reminds me of a running dog With that said, whenever his owner loses the role the most common tactic is to maximize the number of leaving engagement attacks against him and then save enough movement for a backstab. |
#111
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Re: The Book of Marcu Esenwein
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#112
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Re: The Book of Marcu Esenwein
I think the idea is your opponent moves him into a crowd of figures he or she controls, so when it's your turn with Marcu again, you have to stay put and attack or face multiple leaving engagements.
- Heroscape is a standing game. - |
#113
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Re: The Book of Marcu Esenwein
+rep for Cheddar (when I spread some more around) - I didn't know leaving engagement strikes were optional.
Our understanding was if Player A controls Marcu and then loses control to Player B, then all B units become friendly and all A units become enemy and thus give engagement strikes. If this is true or not doesn't really matter, because the strikes are optional. Interesting, I wonder how much the correct way will change things ... if not functionally, then flavor-wise |
#114
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Re: The Book of Marcu Esenwein
I believe the ruling for 2 Marcu's in opposing armies is that there are no rolls for Eternal Hatred, even after one of them dies.
I think that should be in this Book somewhere... |
#115
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Re: The Book of Marcu Esenwein
Couldn't you just fly Marcu up to a castle and jump off or do you have to fly your entire movement.
I have grown to dislike my username choice but am too far into this to change it now. BamBam57 makes me feel less like a robot. So I shall refer to myself as that.
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#116
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Re: The Book of Marcu Esenwein
You may choose to walk or fly for any or all of your movement. So, yes, if Marcu started on a high ledge, you could walk off, take the falling damage, fly back up, walk off, and repeat.
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#117
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Re: The Book of Marcu Esenwein
Done. Thank you.
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#118
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Re: The Book of Marcu Esenwein
Here is an odd scenario that I think could use a ruling or clarification. It could also affect Sir Hawthorne. In a 3 player game we just had a situation where my daughter's Marcu was one of the last figures on the board (she had two). I was out, and my son still had a figure on the board. She rolls for Eternal Hatred and gets a 20. She wanted to turn Marcu over to me because she thought that I would want to take out my son's last figure. I didn't see anything in the language of the power that it had to go to an opponent with figures still in play, but I could have just been forgetting something. So in this situation, 3 or more players, 1 or more players eliminated, Marcu rolls a 17 or higher, can he go to one of the eliminated opponents?
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#119
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Re: The Book of Marcu Esenwein
Would that be the same for Sir Hawthorne as well?
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#120
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Re: The Book of Marcu Esenwein
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |