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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #109  
Old July 13th, 2019, 12:58 AM
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Re: The Book of Ninjak (Public Testing)

Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Ninjak

Army Test
Map: Ticallan Tower (ARV Maps, No Glyphs)
Units: Team 1 (720): Ninjak (230), Abigail Brand (170), Beast (170), Scarlet Spiders (150)
Team 2 (720): Flash (Jay Garrick) (220), Flash (Wally West) (280), Flash (John Fox) (220)


Wounds Dealt: 9
Tactical Pressure: 6 activations, 1 turns stolen, 2 blanks changed
Precision Shuriken: 11 uses, 6 auto-wounds inflicted
Spoiler Alert!

A pretty tight game, with Ninjak really stepping up to bat, using his SA to get past the enemy’s tight defenses.
___________________________________________________________

Army Test
Map: Ticallan Tower (ARV Maps, No Glyphs)
Units: Team 1 (840): Ninjak (230), Captain America (240), Bucky (60), Guile (130), Sharon Carter (90), Dum Dugan (90)
Team 2 (840): Ra’s Al Ghul II (260), Ubu (100), Bullseye (175), Kitana (185), Typhoid Mary (120)


Wounds Dealt: 6
Tactical Pressure: 3 activations, 4 turns stolen, 2 blanks changed
Precision Shuriken: 2 uses, 1 auto-wounds inflicted
Spoiler Alert!

This is the tale of a man by the name of Dum Dum Dugan…
Ninjak was solid here, dealing out plenty of wounds and giving some options to who I wanted to take a turn with. He just couldn’t match the power of Dum Dum.
___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Cool stuff. He pretty much sits exactly in the intersection of ninja, secret agent, and Batman. Some random notes;
-He can’t Phantom Walk and move through figures like other ninjas can. Don’t know if that’s thematic or not, but it did come up a few times during my games. Makes him feel more like Batman and less like a floaty ghost.
-I played on a fairly flat map, so the climbing never came up. It doesn’t match with the climbing abilities like Expert Climbing exactly, but I don’t know that it needs to.
-During my first game I found the 4 space limit to be a bit limiting and found myself thinking I might just ignore the power in some situations in exchange for just sending him off on his own. But in the second game where there were less options for turn choices I found it much easier to swallow. It ensures he always wants to be in the fray, and can do a little bit to deter opponents from going after your easy-to-wound units early in the round.


GENERAL THOUGHTS ON THE TESTED UNIT: He’s pretty good, but I’d hardly say overpowered. I think game 1 was a very good matchup for him, but in game two you see more of what he looks like on average.
Not sure the power usage stats I recorded are 100% correct but they're pretty close.
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  #110  
Old July 16th, 2019, 12:40 AM
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Re: The Book of Ninjak (Public Testing)

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Ninjak

Army Test
Map: A Couple Puddles
Units: Ninjak, Captain America C3G, Iron Man Hulkbuster, Miles Morales (1000) VS Fantastic 4 (1000)
Spoiler Alert!

___________________________________________________________

Army Test
Map: A Couple Puddles
Units: Ninjak, Captain America C3G, Iron Man Hulkbuster, Miles Morales (1000) VS Fantastic 4 (1000)
Spoiler Alert!

___________________________________________________________

Army Test
Map: A Couple Puddles
Units: Ninjak, Sinestro, Sinestro Corps Soldier x2 (780) VS The Tick, The Crow, Spawn (790)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Felt balanced. Precision Shuriken is a really nifty power, with long range too. Tactical Pressure offers additional offense and can combo well with figures like Captain America who want a revealed OM on their card, but the low range limits its usefulness unless you really plan ahead. His movement ability basically gives him stealth flying on an average map (with some differences obv.). Despite these benefits he offers relatively low attack power for his cost, so overall he’s balanced IMO. He never felt overwhelming nor too weak. The 6 defense is handy. He offers consistent wounds with the shurikens and can transition into a more powerful attacker when Tactical Pressure is on.

GENERAL THOUGHTS ON THE TESTED UNIT: Really fun design, I liked this guy a lot. He played pretty much exactly like I would expect a ninja to play.
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  #111  
Old July 16th, 2019, 01:03 AM
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Re: The Book of Ninjak (Public Testing)

Okay, so if Ninjak is moving up to terrain that is one level higher than him, how many movement points does that cost? I played it as costing the regular 2, but it looks like you basically played it like Flying?
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  #112  
Old July 16th, 2019, 01:20 AM
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Re: The Book of Ninjak (Public Testing)

1 space higher costs 2, 2 spaces higher costs 3, 3 spaces higher costs 4, and 4 spaces higher costs 2 is how I read it.
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  #113  
Old July 16th, 2019, 01:56 AM
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Re: The Book of Ninjak (Public Testing)

Hmm, I guess I did play it incorrectly. I thought it worked like Expert Climbing but I see now the wording for Expert Climbing is different.
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  #114  
Old July 16th, 2019, 02:02 AM
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Re: The Book of Ninjak (Public Testing)

I read it as every four levels up cost 1 move, then the move over still cost 1. So moving up 1 level doesn't get you any discount, it still cost 2 total. When going 2-4 levels up, it also only cost 2. At levels 5-8, the cost would be 3, 9-12, the cost is 4, etc.
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  #115  
Old July 16th, 2019, 08:30 AM
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Re: The Book of Ninjak (Public Testing)

Do you feel like the accidental added mobility influenced your tests much Archie? I'm generally thinking of upping his Tactical Pressure's area of trigger to 6 so that both abilities match.

He's looking 6-1 though, which isn't ideal. But, most all of the wins are pretty close wins, save the one I played vs the Fan 4 where they were rolling bad.
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  #116  
Old July 16th, 2019, 09:59 AM
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Re: The Book of Ninjak (Public Testing)

It would have given him an extra Shuriken attack early on. After that the extra move wasn't a big help so I doubt it would have changed much.
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  #117  
Old July 16th, 2019, 02:22 PM
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Re: The Book of Ninjak (Public Testing)

Also, Yodaking is correct on how the elevation changes are intended to work. Anything 1-4 costs 1 for the movement up and 1 for the space itself. So 1-4 = 2 spaces 5-8 = 3.

I may trchnically need an ignore his height when climbing clause I think, as the intent is he should be able to scale castles. Any thoughts on if upping the pressure range should goose the point cost with the current win/loss record?
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  #118  
Old July 16th, 2019, 02:31 PM
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Re: The Book of Ninjak (Public Testing)

I think the difference between 4 and 6 spaces is negligible, at least from my experience playing him.

If the Climbing wording is confusing people, that may be something worth looking at.
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  #119  
Old July 16th, 2019, 02:34 PM
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Re: The Book of Ninjak (Public Testing)

You already have an ignore this figures height clause in the power.

Regardless of how close the wins were, 6-1 is still 6-1 and shows he's already solid as is if not under priced slightly. If you want to increase the range of the aura power, then for sure he'll need an accompanying point increase. So you could try calling for a vote at 240 with range 6 aura and see if that can pass without more testing or not.
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  #120  
Old July 16th, 2019, 02:42 PM
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Re: The Book of Ninjak (Public Testing)

Yea, that movement bit isn't coming across as is, but I'm not really sure how to word it better yet. I'll think on it.
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