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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Assuming that non-Glyph Healing beats out the TG, I assume that means Healing Power, Legendary Creature X, and Carry for the powers then?
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#159
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
The next step would be to call out for more specific designs - which I would HEAVILY ADVISE include a non-Glyph Healing Power and Legendary Creature X. Carry, being a somewhat-distant third, is not as important to have, and there's some flexibility there to allow for leaner, more focused designs.
Sorry about dropping the ball a bit with this and the Kobolds - there was a lot of discussion about what direction the project should head in in general and after that trailed off I never got around to picking things back up. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#160
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
No worries. It's a team project, and the whole team sort of petered off.
I really like the idea of just Heal and Legendary Creature. Heal will probably get a bit wordy and I'd just as soon not see this card clogged up with a third power that will have to be very limited to keep thematic. I would like to see him have a good attack, too. 5/8/1/5/4/~140? |
#161
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Personally, I'd like a limited carry - it would encourage you to take the unicorn with more thematic units (maybe a Jandar/Ullar restriction?) and also make it more useful - if it can act as a hero's ride and healer, that would be perfect in my opinion.
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#162
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
So to make his heal effective, but not too expensive, what about a Witherwood-esque single shot power that's very likely to succeed?
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6/8/1/5/3/~140? Last edited by Killometer; February 4th, 2015 at 12:30 AM. |
#163
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Did we want to make a unit cheaper than Kelda,
@Killometer
? I have no problem with it at all. Making it a filler-ish unit (like Sonya or the MWs) would certainly make it playable.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#164
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
I'd rather pay more for a strong healer that's capable outside that role than less for a weak, limited healer. I'd like to see it tough enough, a good enough healer, and priced well to want to work into, say, a Braxas army, but not so cheap to be an auto-add parked in a ranged pod.
To be in the 40-50 point range it would have to be fragile, and have healing that is either unreliable (17+), very limited (Valiant/? only), or low power (1 wound at a time), or some combination thereof. And tbh, I may have his initial price a bit high, but I'd rather trim it down through playtesting than have to raise it. Though thinking about it, it might benefit from some limitation: Quote:
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#165
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
I may have missed the "remove all wound markers" bit on the first reading. Either way, it still isn't going to be worth much more than Kelda, which is a good thing.
If we want to go the remove all wounds route, we'll have to take into account the big bad units like Charos. It shouldn't be an issue either way. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#166
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
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That said, I would probably go for a weaker, consistant and re-usable healing instead, though there is part of me that likes this version. Another question is whether this is going to be a Unique or Uncommon Hero. Without a doubt, I vote Unique - I like the idea of this being a specific character of a unique race, in the same vein as classics like Theracus and Brunak |
#167
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
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Actually, I figure the way I have him envisioned those are exactly the types of unit's he'll pair best with. Lower life heroes that will rarely need more than ~2 wounds healed (Q brothers, Hydra) will still stick with Kelda's ability to generally heal fewer wounds more often. Braxas GSW x3 Unicorn ~510/13 Edit: Back to him being an effective healer, he'd have to be unique, imo. |
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