June 22nd, 2022, 01:47 PM
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Join Date: April 10, 2020
Location: USA - MN
Posts: 4,372
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Re: The League of Extraordinary Gentlemen Workshop
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Originally Posted by Skinderella
Just going to throw this idea out there, but what if it was something like this?
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LEAGUE OF EXTRAORDINARY GENTLEMEN
If all Unique Heroes in your army are Humans or Mutates and none of those Heroes have the same Class, you may add 1 to your initiative roll for each Unique Hero you control. After taking a turn with Mina Murray, you may:
• immediately move up to 2 other Unique Heroes you control if Mina Murray ends her turn engaged.
• take a turn with one Unique Hero you control that has not moved this turn.
You may not take any additional turns with other figures you control.
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Or for something slightly different:
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If all Unique Heroes in your army are Humans or Mutates and none of those Heroes have the same Class, you may add 1 to your initiative roll for each Unique Hero you control. After taking a turn with Mina Murray, you may either:
• take a turn with one other Unique Hero you control. Or,
• take a turn with up to 3 other Unique Heroes you control if Mina ends her turn engaged. During these turns, figures cannot move and attack in the same turn.
You may not take any additional turns with other figures you control.
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Could definitely do with some fine tuning, but could be a different way to have figures taking turns if you wanted her to be a solid bonder. Second option in my head plays a little into the extraordinary side, where it could lead to some crazy options if you've set it up well, but is very risky doing so with a main hub who is pretty frail.
Could also do something akin to Waller and Rick Flag with Murray and Quartermain if you wanted to spread the bonding out a bit.
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Reposting some solid ideas from Skinderella on Mina's leadership power for reference.
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