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  #1  
Old May 20th, 2008, 07:21 AM
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Re: The Book of Morsbane

Not sure I understand Necro's comment. Topher, you must destroy the fig, but it doesn't cost you a marker. As to which is preferable... dunno. Sometimes knocking out a quarter to a half of an elite squad is better than nullifying it (the Zettian Guards are an obvious example here). For others, you can debate - is a dead Nakita better than a full live team without their specials?

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  #2  
Old June 24th, 2008, 01:35 AM
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Re: The Book of Morsbane

Say an order marker comes up on Morsbane. After moving and attacking, the only target available for the Rod of Negation is one that has already been negated. He wants to take another shot at that figure in hopes of getting a 20 and finishing it off.

1. Can he roll in the first place against an already-negated unit?

2. If he can and does, will he waste a negation marker if he rolls a 16-19 against the unit?
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  #3  
Old June 24th, 2008, 02:01 AM
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Re: The Book of Morsbane

Looks to me like yes and yes.

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  #4  
Old July 2nd, 2008, 02:29 AM
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Re: The Book of Morsbane

I think this guy deserves better than a D+, (though it may have been mentioned) try killing krug, with and without, disabling him.

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  #5  
Old July 2nd, 2008, 08:24 AM
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Re: The Book of Morsbane

Quote:
Originally Posted by King of the Marro View Post
I think this guy deserves better than a D+, (though it may have been mentioned) try killing krug, with and without, disabling him.
Or Braxas.
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  #6  
Old July 2nd, 2008, 02:25 PM
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Re: The Book of Morsbane

Quote:
Quote:
Originally Posted by King of the Marro
I think this guy deserves better than a D+, (though it may have been mentioned) try killing krug, with and without, disabling him.
Originally Posted by Soul Shackle:
Or Braxas.
Even better, you'll have a giant walking lizard.

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  #7  
Old October 8th, 2008, 09:33 PM
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Re: The Book of Morsbane

What does it exactly mean by "Special Powers"?
Does that mean you can only negate your abilities that say special, or
all abilities?

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  #8  
Old October 8th, 2008, 10:01 PM
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Re: The Book of Morsbane

If you roll 16-19, ALL Special Attacks/Powers/Abilities of that card are negated for the remainder of the game no matter how many models are in the squad, and one Negation Marker is taken off of Morsbane's card. If you roll a 20, that individual MODEL is destroyed. Hope that helps.

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  #9  
Old October 9th, 2008, 08:53 AM
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Re: The Book of Morsbane

Quote:
Originally Posted by outforblood View Post
What does it exactly mean by "Special Powers"?
Does that mean you can only negate your abilities that say special, or
all abilities?
Any ability in the left pane of the card is null and void. Flying, special attacks, double attack, climb, stealth dodge...any of them.
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  #10  
Old October 8th, 2008, 10:18 PM
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Re: The Book of Morsbane

All I know is I took Morsbane to my first tournament and used him in two of my wins (my losses were just me being overwhelmed and not Morsbane's fault in any way). I can safely say that he was won my first game (rolled a 20 to kill my opponents last figure) and threw a 17 against my opponent's Cyrpien 2 games later taking out the main unit of his army.

So, yes, 100 points is a bit much sometimes and odds are you'll probably only get 1 negation or destruction a game, but if it comes at the right time and against the right character it can be game changing.
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  #11  
Old October 9th, 2008, 12:05 PM
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Re: The Book of Morsbane

I really want to get this guy to work. I mean, he has such a cool idea for a power, but it hardly ever works for me. And the guy I most want to negate, Major Q9, totally owns this guy when he close enough...
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  #12  
Old October 9th, 2008, 12:42 PM
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Re: The Book of Morsbane

Sometimes, you gotta figure out who you can safely negate and who not. I recommend Krug.

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