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Maps & Scenarios Battlegrounds and scenarios |
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#1
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Braxev's Maps
Ruin
Players: 2 Sets: 1 each of RoTV, SoTM, RtFF Glyphs: Not Required, Astrid and Gerda can be replaced with the attack glyphs for Common and Unique only for different focus on areas of the map. http://www.heroscapers.com/community...do=file&id=204 Shifting Symmetry Players: 2 Sets: 1 ROTV An experiment in psuedo-symmetry. Used One ROTV Master Set. http://www.heroscapers.com/community...do=file&id=230 Tricky Bog Players: 2 Required: One SoTM Master Set Special: None http://www.heroscapers.com/community...do=file&id=285 Last edited by Braxev; April 18th, 2008 at 06:08 PM. Reason: Adding Maps |
#2
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Re: Braxev's Maps
File now available for download. Sorry.
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#3
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Re: Braxev's Maps
Nice map. What does the Marro hive do? Is it just a los blocker in this game?
Star Wolf's scenarios Q9-"I'm poor, I need more points. Please won't you help me?" Taelord-"BUAHAHAHAHAHAHAHAHAHA.........................NO!" |
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Re: Braxev's Maps
Thanks. And yeah, it's just a LOS blocker. It's a "Dead" Marro Hive.
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Re: Braxev's Maps
Your map looks really good! I like it a lot .
There are a few things though. First there is at least one glyph that is not at the same distance from the starting zones, so one side will be more advantage than the other. It also looks to me that one glyph is on the road. That basically negates the effect of the road bonus because a figure must stop if it steps on a glyph. But that may be your intention. Have you playtested this map? Let me know how it goes (went). Thanks ! L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#7
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Re: Braxev's Maps
I actually did playtest this a few times, but only against one person so I can't really claim it was very "varied" testing, and most of it was glyphless because my friend does not very much like glyphs, which changes the map somewhat.
I'm reluctant to explain the map because I believe it should stand on its own, but essentially the glyph in the road IS supposed to slow down the "charge" in that central section there, and the glyph behind the tree (10 move from one side, 12-13 from the other) is simply because making it equally-available to both sides would mean pushing it to be easily shot at by Red but protected via tree from Blue. I could add two single-hex grass to slow down Blue getting to it. What do you think? The Astrid glyph was more of a joke to me the one time we played with it. It's ridiculously undefendable. If I revise the map, I'd remove it. Thanks! |
#8
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Re: Braxev's Maps
Quote:
- I would do that. IMHO, unless there is a really good reason, glyphs should be equally accessible by both walking and flying from both starting zones. - I like Attack +1 glyph that is undefendable very much. That forces the players to decide their moves more strategically. L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#9
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Re: Braxev's Maps
Quote:
I really must thank whomever is responsible for the new download section, as being able to edit the file to replace the pdf with the new one (massively adjusted as it is) is really cool. |
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Re: Braxev's Maps
Shifting Symmetry
An experiment in psuedo-symmetry. Used One ROTV Master Set. http://www.heroscapers.com/community...do=file&id=230 This map was purely an experiment in figuring out psuedo-symmetrical maps. Does less ability to hide make up for a high ground "on your side"? I didn't think so, so I also made it so that the Blue side also has it's "side-highs" connected directly to the "top" of the map (the top of the sand beaches), which means Red needs extra movement to avoid being shot down at. Does it work? As a kind of open question, what do YOU think makes psuedo-symmetry work? |
#11
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Re: Braxev's Maps
I think you're on the right track. Pseudo-symmetry is very hard to pull off. So hard in fact that I tend to shy away from it since you really have to weight out the pros and cons which vary with each type of army. You get into the "Well I have a Q9 army, so I'd rather have that side." and "Oh but I have a swarm army so I'd much rather have thatside so let's roll off." So ya, symmetry eliminates players preferring one side because it may suit their army better (or so they think). But as I said, I think you're doing a good job of looking at all the perspectives. "Shifting Symmetry" has some really interesting subtleties.
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#12
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Re: Braxev's Maps
Thanks, Velenne! It's heartening to hear such kind words from a BoV-er as yourself.
Tricky Bog Players: 2 Required: One SoTM Master Set Special: None http://www.heroscapers.com/community...do=file&id=285 Please avoid knocking this map over and crushing the little vikings. |
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