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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Green Lantern (Aya) - Assembling
Thanks for the wording help! The intent is that you could target two separate figures or the same figure for Fly-By, just couldn't work out an elegant way to word that - it's odd how Heroscape wording sometimes makes such simple concepts so tricky to convey clearly!
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#26
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Re: The Book of Green Lantern (Aya) - Assembling
Gotcha. I'll look into it more, but separating the actual strike into a 4th power might streamline a bit, because then you can do something like
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#27
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Re: The Book of Green Lantern (Aya) - Assembling
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Anyone else have any thoughts here? |
#28
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Re: The Book of Green Lantern (Aya) - Assembling
Magnetic Assault from Magneto is essentially the only instance of a power you hurt twice with that you can focus on one or split. So yeah it would essentially need to be split into a separate power to cleanly accomplish what you're going for.
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#29
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Re: The Book of Green Lantern (Aya) - Assembling
So something like this? Sadly, that moves away from Soundwarp's idea in a power-spread sense if not a mechanical sense.
NAME = GREEN LANTERN SECRET IDENTITY = AYA SPECIES = ARTIFICIAL INTELLIGENCE UNIQUENESS = UNIQUE HERO CLASS = OFFICER PERSONALITY = ANALYTICAL SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 7 RANGE = 4 ATTACK = 4 DEFENSE = 5 POINTS = ? INTERCEPTOR NAV COMPUTOR At the start of the game, choose up to 3 Unique Heroes you control with Battery Markers on their cards. Green Lantern and the chosen figures are the Interceptor Crew. At the start of the first round, you may place any members of the Interceptor Crew on this card. Order Markers may still be revealed on figures you control on this card. After revealing an Order Marker on any figure on this card, you may place it on any empty space within 5 spaces of another figure you control and it may not move this turn. If Green Lantern is on this card and is not destroyed, add 4 to your initiative roll. LOGICAL COMPUTATION After rolling the 20-sided die for a special power on the Army Card of a member of the Interceptor Crew, you may reveal an ‘X’ Order Marker from this card to add or subtract X from your roll, where X is the number of Battery Markers on that figure's card. INTERCEPTOR STRIKE Immediately after placing any member of the Interceptor Crew on the battlefield through Interceptor Nav Computer, if Green Lantern is still on this card, you may roll one unblockable attack die any figure within 5 spaces of that member of the Interceptor Crew. When Green Lantern uses Interceptor Strike, she may use her Interceptor Strike one additional time. SUPER STRENGTH FLYING I'd still prefer to try to get the drop and the strike into one power, but if we can't we can't. |
#30
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Re: The Book of Green Lantern (Aya) - Assembling
You can roll them together if its either two figures or one figure twice, but if you want the second die to have an option of same or different, that's basically how you have to handle it.
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#31
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Re: The Book of Green Lantern (Aya) - Assembling
Ugh, HS wording can be so annoying!
Okay, chaps, would everyone be happy with the above take at 280? |
#32
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Re: The Book of Green Lantern (Aya) - Assembling
Is there any reason you're putting people "on the ship" at the start of the first round rather than at the start of the game? I don't think it's a mechanical difference, but it makes more sense to me if they start off the field.
Also, the fact that the Crew designation lasts all game makes me think we might want a Marker for it, even if that complicates the wording a bit. Like, "At the start of the game, you may choose up to 3 Unique Heroes you control with Battery Markers on their cards. Place a green Crew Marker on each card, then place any of those Heroes on this card." That's a lot of hardware but in bigger games, I don't know, might be easier to remember. I do really like the mechanical landing place here, cool way to adapt the character and messing with d20 rolls feels very fun. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#33
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Re: The Book of Green Lantern (Aya) - Assembling
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I'd be okay with a marker, though that maybe feels like a bit much extra hardware, especially given the faction? I'm also not sure what you'd use as the marker image - the GL symbol doesn't really work, firstly since it'd be confusing and secondly because it's not really thematic, especially when you're putting it on Razer. |
#34
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Re: The Book of Green Lantern (Aya) - Assembling
I Propose moving the version of Aya in the SP to initial playtesting!
What do I have to do with such proposals these days? It's been a long time since I've done this and my memory's like a small sieve. |
#35
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Re: The Book of Green Lantern (Aya) - Vote Initial Playtesti
Gotta get the checklists done (see my sig).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Re: The Book of Green Lantern (Aya) - Vote Initial Playtesti
Spoiler Alert!
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