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C3G2.0 Dossier Database Database of all released designs in C3G 2.0


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  #1  
Old July 13th, 2023, 12:03 AM
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Doctor Doom (Victor Von Doom) (Unique)

Doctor Doom (Victor Von Doom)



Card PDF

Quote:
NAME = DOCTOR DOOM
IDENTITY = VICTOR VON DOOM

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = RULER
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = 375

MYSTIC POWER DRAIN 14

Once per turn, after Doctor Doom's activation, he may choose an adjacent enemy and roll a d20. On a 14+, if that enemy is not a Unique or Event Hero, inflict 1 wound on that enemy and Doctor Doom heals 1 wound. On a 14+, if that enemy is a Unique or Event Hero, activate Doctor Doom a second time and for the rest of the round, Doctor Doom may use any abilities on that enemy's card, but cannot use Mystic Power Drain.

ELABORATE DEATH TRAP 14
After an enemy ends a move of 1+ spaces within 4 clear spaces of Doctor Doom, you may roll a d20. On a 14+, place that enemy within 4 spaces of Doctor Doom and you may end the activation. If that enemy is placed adjacent to Doctor Doom, it takes 1 wound. A figure can only be moved by this ability once per turn.

FACTION = LATVERIA
PUBLISHER = MARVEL
KEYWORDS = Royal, Science
SYMBOLS = FLYING, MAGICAL AFFINITY, MENTAL SHIELD, SUPER STRENGTH
REINFORCEMENTS ARRIVE: "I was a god, Valeria. I found it... beneath me."
-Doctor Doom

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Classics #1-09/ Dr. Doom
  • Secret Invasion #105/ Dr. Doom
  • Secret Invasion #115/ Victor Von Doom
  • See this card's wiki page for synergies and strategies!
Credits
  • Legacy design: Griffin
  • Card art: japes
  • Comic creators: Stan Lee and Jack Kirby
Updates
  • N/A

Last edited by japes; November 10th, 2023 at 10:14 PM.
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  #2  
Old July 13th, 2023, 12:24 AM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Tweaks (some for clarity and readability):

MYSTIC POWER DRAIN 14
Once per turn, after Doctor Doom's activation, he may choose an adjacent enemy and roll a d20. On a 14+, inflict 1 wound on that enemy and Doctor Doom heals 1 wound or, if the chosen enemy is a Unique or Event Hero, activate Doctor Doom a second time. During the second activation and for the rest of the round, Doctor Doom may use any abilities on that enemy Hero's card, but cannot use Mystic Power Drain.

ELABORATE PIT TRAP 14
After an enemy ends a move action of 1+ spaces within 4 clear spaces of Doctor Doom, you may roll a d20. On a 14+, place that enemy on any space within 4 spaces of Doctor Doom and you may end the turn. If that enemy is placed adjacent to Doctor Doom, it takes 1 wound.

(I worded Elaborate Pit Trap to only work with intentional movements - if we want it to work when a figure is thrown or carried to that spot, etc., we'll need to rework it a bit).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #3  
Old July 13th, 2023, 12:27 AM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Almost a straight conversion from 1.0. Differences being the Latveria Faction, Science Keyword, and Magical Affinity, all shared with his Event counterpart.

Also like his Event counterpart, no need to put Royal in there. Found this moment when searching if Doombots have been hacked in the comics (and if Mental Shield makes sense for them).

UPDATE:
I had misinterpreted the above statement. His mother is not royal, but because he conquered Latveria, he made himself royal. Discussed in Fantastic Four 2018 #33 THE BRIDE OF DOOM, Part 2; "Royal Wedding."



Last edited by toyhandle; July 14th, 2023 at 07:45 PM.
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  #4  
Old July 13th, 2023, 12:34 AM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Quote:
Originally Posted by IAmBatman View Post
Tweaks (some for clarity and readability):
...
(I worded Elaborate Pit Trap to only work with intentional movements - if we want it to work when a figure is thrown or carried to that spot, etc., we'll need to rework it a bit).
Nice, thanks! Updated MPD.

How can we retain involuntary movement as a trigger? That's a big part of how he plays.
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  #5  
Old July 13th, 2023, 08:15 AM
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Re: Doctor Doom (Victor Von Doom) (Unique)

ELABORATE PIT TRAP 14
After an enemy is moved 1+ spaces and ends that move within 4 clear spaces of Doctor Doom, you may roll a d20. On a 14+, place that enemy on any space within 4 spaces of Doctor Doom and you may end the turn. If that enemy is placed adjacent to Doctor Doom, it takes 1 wound.

I'd be tempted to make a slight tweak to that, though, just because I think it's cleaner mechanically (even if technically a tad more powerful):

ELABORATE PIT TRAP 14
After an enemy is moved 1+ spaces and enters a space within 4 clear spaces of Doctor Doom, you may roll a d20. On a 14+, place that enemy on any space within 4 spaces of Doctor Doom and you may end the turn. If that enemy is placed adjacent to Doctor Doom, it takes 1 wound.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old July 13th, 2023, 02:06 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

That second allows someone to enter and exit the 4 space AoE and still trigger the trap?

I'm not picky, as long as its fun. Probably want to stick close to the original for the opponent's sake.
I forgot, the original had an an "immediately" in there that made it extra tricky:
"When an opponent's figure that moved 1 or more spaces ends its movement within 4 clear sight spaces of Doctor Doom, you may immediately roll the 20-sided die."

EDIT:
Also, are there some Ruler changes I should be aware of?
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  #7  
Old July 13th, 2023, 02:44 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

What was previously King is now going to be Ruler. I think we’re gonna evaluate old Ruler synergies as they come. So your Doomluminati builds just got better.
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  #8  
Old July 13th, 2023, 03:01 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Sweet!
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  #9  
Old July 13th, 2023, 03:35 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

We've largely been cutting "immediately" from text as it usually doesn't add any clarity. I don't think it does here either.

The whole enter/exit thing is probably confusing, yeah. So I'd go with the first version I have above.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old July 13th, 2023, 03:49 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Updated, thanks!

I propose we move to Final Editing.


EDIT: Too soon, but when the time is right, I propose it.

Last edited by toyhandle; July 13th, 2023 at 04:43 PM.
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  #11  
Old July 13th, 2023, 09:19 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

It’s probably gonna have to wait til Monday.
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Old July 13th, 2023, 11:05 PM
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Re: Doctor Doom (Victor Von Doom) (Unique)

Did a little restructuring of this ability for clarity - I think it needs to specify the wound and heal only happens if he drains a non-Unique/Event Hero. I think there's a lot of ways to structure this complicated ability if you or others prefer a different approach, though.

Quote:
MYSTIC POWER DRAIN 14
Once per turn, after Doctor Doom's activation, he may choose an adjacent enemy and roll a d20. On a 14+, if that enemy is not a Unique or Event Hero, inflict 1 wound on that enemy and Doctor Doom heals 1 wound. On a 14+, if that enemy is a Unique or Event Hero, activate Doctor Doom a second time and for the rest of the round, Doctor Doom may use any abilities on that enemy's card, and cannot use this ability.
No need to say "on a space" so I just deleted that part.

Quote:
ELABORATE PIT TRAP 14
After an enemy is moved 1+ spaces and ends that move within 4 clear spaces of Doctor Doom, you may roll a d20. On a 14+, place that enemy within 4 spaces of Doctor Doom and you may end the turn. If that enemy is placed adjacent to Doctor Doom, it takes 1 wound.
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