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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old March 4th, 2015, 10:50 AM
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Re: The Book of Mera (Design Phase)

Quote:
Originally Posted by Viegon View Post
I'd support that version, simple and fun.

However, if we did want to go more complex with Hard Water (or Aquakinesis, which sounds better in my opinion), I'd suggest dropping Water Strength, putting the defensive part of it in Hard Water/Aquakinesis, and throwing in a tossing ability like this:

Quote:
AQUAKINESIS
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving and instead of attacking with Mera, if she is within 2 spaces of a water space, you may choose up to 4 figures within 4 spaces of Mera and roll the 20-sided die once for each chosen figure. If you roll 14 or higher, you may either inflict 1 unblockable wound on the chosen figure, or place the chosen figure on any empty space within 4 spaces of its original placement. Figures moved by Aquakinesis do not take any leaving engagement attacks.
I like that, but why isn't water boosting her attack anymore?


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  #38  
Old March 4th, 2015, 01:55 PM
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Re: The Book of Mera (Design Phase)

Mera should be a getting to hit harder, not take a better beating. I think changing it to an attack boost would be better. I also like the ability to move figures around, it adds more mobility to your Atlantean army.

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  #39  
Old March 4th, 2015, 02:12 PM
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Re: The Book of Mera (Design Phase)

Quote:
Originally Posted by Viegon View Post
I'd support that version, simple and fun.

However, if we did want to go more complex with Hard Water (or Aquakinesis, which sounds better in my opinion), I'd suggest dropping Water Strength, putting the defensive part of it in Hard Water/Aquakinesis, and throwing in a tossing ability like this:

Quote:
AQUAKINESIS
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving and instead of attacking with Mera, if she is within 2 spaces of a water space, you may choose up to 4 figures within 4 spaces of Mera and roll the 20-sided die once for each chosen figure. If you roll 14 or higher, you may either inflict 1 unblockable wound on the chosen figure, or place the chosen figure on any empty space within 4 spaces of its original placement. Figures moved by Aquakinesis do not take any leaving engagement attacks.
Quote:
Originally Posted by laughing matter View Post
Mera should be a getting to hit harder, not take a better beating. I think changing it to an attack boost would be better. I also like the ability to move figures around, it adds more mobility to your Atlantean army.
I agree and think it would be more thematic to go the other way around here. Drop the defense boost portion and just give her a higher base defense as she is a more aggressive type of character.
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  #40  
Old March 4th, 2015, 03:05 PM
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Re: The Book of Mera (Design Phase)

I missed the announcement that this was the winning design, congrats Arch! Looking forward to expanding the water based forces. I've made it a point with my last two maps to get more water tiles onto boards just so I could use Aquaman & Namor more.
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  #41  
Old March 4th, 2015, 05:31 PM
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Re: The Book of Mera (Design Phase)

I think the wound everyone approach seems off. Everything I've read makes me feel adding an autoskull to her attack would be more thematic. I'd do something like this (keeping in mind that Aqualad - Black Manta's son - either one, will also use this power.)
Quote:
AQUAKINESIS or HARD WATER WEAPONRY
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving, if Mera passed through a water space, you may add one automatic skull to whatever she rolls when she attacks this turn. If Mera causes a wound to an opponent while using Aquakinesis, she may attack one additional time.

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  #42  
Old March 4th, 2015, 06:27 PM
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Re: The Book of Mera (Design Phase)

Quote:
Originally Posted by Spidey'tilIDie View Post
I think the wound everyone approach seems off. Everything I've read makes me feel adding an autoskull to her attack would be more thematic. I'd do something like this (keeping in mind that Aqualad - Black Manta's son - either one, will also use this power.)
Quote:
AQUAKINESIS or HARD WATER WEAPONRY
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving, if Mera passed through a water space, you may add one automatic skull to whatever she rolls when she attacks this turn. If Mera causes a wound to an opponent while using Aquakinesis, she may attack one additional time.
I like how this write-up captures her aggressive tendencies.
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  #43  
Old March 4th, 2015, 09:50 PM
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Re: The Book of Mera (Design Phase)

Quote:
Originally Posted by Viegon View Post
However, if we did want to go more complex with Hard Water (or Aquakinesis, which sounds better in my opinion), I'd suggest dropping Water Strength, putting the defensive part of it in Hard Water/Aquakinesis, and throwing in a tossing ability like this:

Quote:
AQUAKINESIS
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving and instead of attacking with Mera, if she is within 2 spaces of a water space, you may choose up to 4 figures within 4 spaces of Mera and roll the 20-sided die once for each chosen figure. If you roll 14 or higher, you may either inflict 1 unblockable wound on the chosen figure, or place the chosen figure on any empty space within 4 spaces of its original placement. Figures moved by Aquakinesis do not take any leaving engagement attacks.
With a little tweak this looks great. The second red portion is optional; we could bump the normal d20 roll to 15 to balance it.
AQUAKINESIS
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's attack while she is within 2 spaces of a water space. After moving and instead of attacking with Mera, if she is within 2 spaces of a water space, you may choose up to 4 figures within 4 spaces of Mera and roll the 20-sided die once for each chosen figure. Add 2 to your roll if Aquaman is in your army and he is destroyed. If you roll 14 or higher, you may either inflict 1 unblockable wound on the chosen figure, or place the chosen figure on any empty space within 4 spaces of its original placement. Figures moved by Aquakinesis do not take any leaving engagement attacks.
Quote:
Originally Posted by Spidey'tilIDie View Post
I think the wound everyone approach seems off. Everything I've read makes me feel adding an autoskull to her attack would be more thematic. I'd do something like this (keeping in mind that Aqualad - Black Manta's son - either one, will also use this power.)
Quote:
AQUAKINESIS or HARD WATER WEAPONRY
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's defense while she is within 2 spaces of a water space. After moving, if Mera passed through a water space, you may add one automatic skull to whatever she rolls when she attacks this turn. If Mera causes a wound to an opponent while using Aquakinesis, she may attack one additional time.
I like this power, though I dislike how it interacts with Love of Atlantis. There are a lot of attack and defense boosts going on. I know Water Strength also both boosts both of those stats, but for this Aquakinesis power each boost (+defense, +autoskull, additional attack) has a different trigger.
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  #44  
Old March 6th, 2015, 04:03 PM
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Re: The Book of Mera (Design Phase)

Really cool design in the OP. I see there's still discussion going on, but I like what you've got as is. Love of Atlantis has great tension, and the other two powers seem thematic and elegant. Nice job, guys.

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  #45  
Old March 7th, 2015, 10:35 PM
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Re: The Book of Mera (Design Phase)

Im really looking forward to this one, once you read the New 52, you'll respect her character a lot more. I will definitely be playtesting her when she gets to that stage.
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  #46  
Old March 8th, 2015, 11:07 PM
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Re: The Book of Mera (Design Phase)

Thanks guys! I'll have to pick up the New 52 run of Aquaman. I have a lot of comics catching up to do. I've barely touched the New 52, and I haven't even glanced at any of Marvel's recent stuff.

If I don't hear anything within the next couple of days, I'll call for a vote to send this draft to initial playtesting. 200 points is a guess, but it seems close based on other C3G designs.
NAME = Mera

SPECIES = Atlantean
UNIQUENESS = Unique Hero
CLASS = Queen
PERSONALITY = Devoted
SIZE/HEIGHT = Medium 5

LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 200


LOVE OF ATLANTIS
If you control Aquaman and he is not destroyed, add one to the Defense of Mera and all Atlanteans you control within 6 clear sight spaces of Mera. If Aquaman is in your army and he is destroyed, add one to the Attack of Mera and all Atlanteans you control within 6 clear sight spaces of Mera.

AQUAKINESIS
Mera does not stop her movement when entering water spaces. Add 2 dice to Mera's attack while she is within 2 spaces of a water space. After moving and instead of attacking with Mera, if she is within 2 spaces of a water space, you may choose up to 4 figures within 4 spaces of Mera and roll the 20-sided die once for each chosen figure. If you roll 14 or higher, you may either inflict 1 unblockable wound on the chosen figure, or place the chosen figure on any empty space within 4 spaces of its original placement. Figures moved by Aquakinesis do not take any leaving engagement attacks.
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  #47  
Old March 9th, 2015, 10:33 AM
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Re: The Book of Mera (Design Phase)

I like it.

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  #48  
Old March 9th, 2015, 10:50 AM
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Re: The Book of Mera (Design Phase)

Looks cool. My feeling is that the best strategy will be to destroy Mera first to avoid her attack boosts.
Any thoughts on the best way to use Mera? Destroy your own Aquaman?

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