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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: A thorough reexamination of Heroscape
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#50
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Re: A thorough reexamination of Heroscape
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• All players use three markers that are a different color from their order markers as reaction markers. Two reaction markers are numbered (the values are inconsequential) and one reaction marker is an “X” (reaction bluff marker). • Reaction markers are placed in between rounds as per order markers on particular units’ army cards. • Any unit with an unrevealed reaction marker may reveal one reaction marker per turn and react after any of the following: (1) an opponent’s move phase, (2) an opponent’s attack phase, or (3) an opponent’s reaction phase (i.e., counter-react). • When a reaction marker is revealed on an army card, the unit associated with that army card may move a number of spaces equal to the card’s react number along with any powers affecting the react number factored in. • When a reaction marker is revealed on an army card that enables turn bonding, all figures that could take a turn if an OM was revealed on that army card are eligible to react instead of the unit(s) associated with the army card on which the reaction marker was revealed. |
#51
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Re: A thorough reexamination of Heroscape
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The HP20 system seems really interesting, just the other night, I wiped out a bunch of commons with zero sweat (and since my opponent were not a Scape addict, I felt kind of bad about it...), with the HP20, if I understand it correctly, it will at least take some more effort killing of commons? How much longer do you think it will make each game? Do you plan to redo all classic scape figures to HP20? Last edited by Ramses800; January 23rd, 2015 at 09:45 AM. |
#52
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Re: A thorough reexamination of Heroscape
One concept for Health Points I've thought of is by using 5mm dice frames and putting tiny 5mm dice inside of them, this allows you to track from 1 to 6 HP.
http://www.minibits.net/DF5x-p585/ and You can find these in many different colors and places on ebay and other websites. "There's a fine line between genius and insanity, I have erased that line."
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#53
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Re: A thorough reexamination of Heroscape
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My friend and I really only play each other, and so we have added a great many new rules and game mechanics that you might not be interested in. But for what it's worth, here is our rules, unit roster, and a rationale for how we developed the HP20 system. The rationale might actually be most useful to you if you wanted to do something similar to what we did, but create your own system of game play. Roster and Army Calculator Rules System Rationale In the Roster and Army Calculator file, you'll see a tab that we use for tracking different figures' hit points. Our games do take a little longer to play than an official game, but determining damage and hit points doesn't actually take that long. We have spreadsheets pre-formatted to help us keep track of every figures' hit points and to determine damage inflicted. Our games actually go for a while longer because we've added other types of markers to the game besides order markers. We now use "reaction markers" in addition to "turn markers" (formerly order markers). All of the markers are placed in between rounds. Reaction markers allow units to move X spaces 1) after an opponent's move phase, 2) after an opponent's attack phase, or 3) after an opponent's reaction phase (counter-react). The reaction markers simulate the real-time, simultaneous movement of units in battle and provide for even more strategic planning. All of this is explained in much more detail in the rules file linked above. Last edited by rouby44; February 8th, 2015 at 03:36 PM. |
#54
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Re: A thorough reexamination of Heroscape
I completed the last high resolution versions of your reworked units and made pdf:s of them. Here are the links
Aquilla Einar Jandar Ullar Utgar Vydar There are some rewording(due to using the MSE scripts/formatting and so on) but the the actual power/effects should be the same as your originals. The files are somewhat large(totaling a 160Mb). Last edited by Ramses800; February 2nd, 2015 at 07:12 AM. |
#55
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Re: A thorough reexamination of Heroscape
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I updated the links in my previous post about the Hit Point system. My friend and I have nearly perfected it and those files are up to date now. |
#56
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Re: A thorough reexamination of Heroscape
The 20-HP system has been thoroughly tested, tweaked, and balanced now. Probably no one other than my friend and I will ever play it, but it has made 'Scape the ultimate battlefield strategy game in our minds.
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