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Re: Kristoff Von Doom - Conversion Processing
Did some brainstorming with
@Ronin
.
Changes being: 1. Latveria faction 2. Science Keyword 3. Magical Affinity instead of Magical Aptitude. Slight bump in power, as previously, he could only do 1 spell per round. Not sure that's a real concern. 4. When Doctor Doom dies, Kristoff can take Doom's unrevealed Order Markers, so he's not a sitting duck, and when he becomes Doctor Doom he gains Flying and Super Strength. - Wording question: In 1.0, if Doctor Doom got a second turn with Mystic Power Drain, it wouldn't get in the way of Kristoff's Doom's Ward. How do we make sure that's still the case in 2.0? 1.0: DOOM'S WARD After revealing an Order Marker on the Army Card of a Unique Doctor Doom you control and taking a turn with Doctor Doom, you may take an immediate turn with Kristoff. You may not take any additional turns with any other figures you control. 2.0 DOOM'S WARD After an ordered activation with a Unique Doctor Doom, you may activate Kristoff, and then your turn ends. -In my original ask, @Yodaking said Quote:
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