#25
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Yep. The secret with the story aspect of these is to give people just enough. Don't confuse them with too many details.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#26
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Alright, first post updated with an image (taken from the Sewer Entrance thread - do I need a new one, since its the same map and all?), a link to the download, and an tweaked bio.
How's it look? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#27
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
I think the castle door needs to be entirely removed for this scenario. Other than that, I think it's ready for playtesting!
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#28
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Yeah, I think the door might might overcomplicate a bit. I'd be willing to add it back, but, dropped for now.
And at risk of jumping the gun a bit, I PROPOSE SHADOWS OVER GOTHAM BE MOVED TO THE PLAYTESTING PHASE! JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#29
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
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I vote NAY to the proposition, as changes need to be made, and much more discussion and THOUGHT needs to go into this. I cannot be here to save every scenario each time one of us gets the idea for one. Please, if you are interested in scenarios, take the time to work things out and read up on current scenarios before trying to push them through. This scenario hadn't been up for 3 days yet and we are already trying to go to playtesting? I can assure you, each official scenario and each C3G scenario had a lot more forethought put into it than "almost 3 days". Last edited by Griffin; January 5th, 2011 at 01:44 PM. |
#30
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
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Otherwise, big thanks because I'm kind of flying by the seat of my pants here. I'll update the first post when I have more time. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#31
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
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I know this is your first C3G Scenario Rodeo, but I expect all of us to treat each scenario as if we were hired to create it for Hasbro. Do your homework, read the other scenarios, model your wording after Super Scenarios if possible then the Classic Scenario, etc. Last edited by Griffin; January 5th, 2011 at 01:07 PM. |
#32
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Why don't we just have Harley appear on any unoccupied space on level 1?
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#33
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
I could support a level 1 addition quozl. Good call. We could do the same thing for the water power too if there is water anywhere else on the battlefield.
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#34
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
A New Ally: If Batman is destroyed by an opponent, the opponent takes control over Harley Quinn and her Army Card. That player must immediately place Harley Quinn on any unoccupied space on the battlefield on level 1.
SPLASH OF FOOTSTEPS: Figures may move through the water spaces on level 1 without stopping. A defending figure adds 1 die to their defense if the attacking figure moved through a water space that turn. UPDATED |
#35
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Isn't the water technically on level 2 though?
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#36
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
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