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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #6121  
Old April 25th, 2012, 07:38 PM
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Re: Public Design Post

Quote:
Originally Posted by Margloth View Post
I offered this for Crime Spoiler a long time ago:

CRIME SPOILER
If you win initiative, you may choose a Crime Lord or Criminal adjacent to Spoiler to receive a wound. If you lose initiative an Spoiler is adjacent to a Crime Lord or Criminal, she receives a wound.

I think this would better capture the risk/reward concept of staying close to Criminals/Crime Lords.
I greatly prefer that also.

Yodaking - fwiw I have Helmut drafted, but not Heinrich. I became pretty interested in the Masters of Evil after watching that Avengers episode last year too.

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  #6122  
Old April 25th, 2012, 07:45 PM
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Re: Public Design Post

I'd be pretty interested in an evil counterpart to Cap, YK. I think that Zemo could use some tweaking, mostly on the wording, but it's a very good start.

I also prefer Margloth's Crime Spoiler, I think it's interesting to see a power tied into Initiative. If we do stick with the current version, I'd like to see the boost kicked up. 8 or 10 would seem much better to me.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #6123  
Old April 25th, 2012, 07:45 PM
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Re: Public Design Post

On the Spoiler discussion, I thought some of or parts of my earlier ideas had gotten a bit of traction but figured nothing would be fully discussed or decided on until she won and had entered the design phase.
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  #6124  
Old April 25th, 2012, 07:47 PM
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Re: Public Design Post

I think going Margloth's direction instead of a + to your initiative roll works better with some thematic partners we have in the sanctum as well.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6125  
Old April 25th, 2012, 07:58 PM
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Re: Public Design Post

I like the idea of messing with Order Markers, though... maybe let her remove an Order Marker if she wins initiative? Or would that be too much? Frankly the auto-wound feels a bit weird to me; how would she be doing it?
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  #6126  
Old April 25th, 2012, 08:01 PM
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Re: Public Design Post

Quote:
Originally Posted by johnny139 View Post
I like the idea of messing with Order Markers, though... maybe let her remove an Order Marker if she wins initiative? Or would that be too much? Frankly the auto-wound feels a bit weird to me; how would she be doing it?
By punching them in the face?

So are we good on this?
CRIME SPOILER
If you win initiative, you may choose a Crime Lord or Criminal adjacent to Spoiler to receive a wound. If you lose initiative and Spoiler is adjacent to a Crime Lord or Criminal, she receives a wound.
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  #6127  
Old April 25th, 2012, 08:26 PM
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Re: Public Design Post

Quote:
Originally Posted by Yodaking View Post
To make the Masters of Evil a proper counter to the Avengers, I wanted Baron Zemo to do unite and strengthen the various villains in a fashion similar to what Captain America does for the Avengers so I started out by giving his the same power as Avengers Assemble.
YK, I really like the thematic direction you're taking here.
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  #6128  
Old April 25th, 2012, 09:15 PM
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Re: Public Design Post

Reading through some Indy bios I considered a design that used C4 explosives. What do you think of these powers?

C4
Start the game with three C4 Markers. After taking a turn with .... you may place one C4 marker on the card of any adjacent Destructible Object. You may not use C4 and Remote Detonation in the same turn.

REMOTE DETONATION
After taking a turn with ..... you may use Remote Detonation. All Destructible Objects with a C4 Marker on their card are destroyed. All figures within two hexes of a Destructible Object destroyed by Remote Detonation receive two Wounds.
----

The big limitation would be that if there are no DOs you can not use C4. If there is a way to make this work I think REMOTE OPERATION should be worded so figures receive two wounds from each destroyed DO they are within 2 hexes.

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey
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  #6129  
Old April 25th, 2012, 10:51 PM
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Re: Public Design Post

I think if you just did it to where after moving, the figure could choose any DO they were adjacent to at any point during their turn and roll the d20. If they rolled X or higher the DO would receive 4 wounds. That would be a lot simpler than what you are suggesting.
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  #6130  
Old April 25th, 2012, 11:43 PM
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Re: Public Design Post

Quote:
Originally Posted by Hellfire View Post
Quote:
Originally Posted by Yodaking View Post
To make the Masters of Evil a proper counter to the Avengers, I wanted Baron Zemo to do unite and strengthen the various villains in a fashion similar to what Captain America does for the Avengers so I started out by giving his the same power as Avengers Assemble.
YK, I really like the thematic direction you're taking here.
Thanks man!
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  #6131  
Old April 26th, 2012, 02:29 PM
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Re: Public Design Post

I picked up the Nomad figure a while back so here is my take on the character. Admittedly I am not all that familiar with him, just really liked the figure and back story once I read up on him, so if anyone more familiar with him has some theme related input I’d really like to hear it. I’m not really sure if things like personality and class are a good thematic fit or not. This version of his card is meant to represent his character prior to becoming the Scourge.



Nomad (Jack Monroe) Points: 150
Human Life: 4
Unique Hero Move: 6
Fighter Range: 1
Defiant Attack: 4
Medium 5 Defense: 4

Partner Up – At the start of the game, choose a Unique Soldier or Vigilante Hero you control for Nomad to partner up with. After revealing an order marker on this card and taking a turn with Nomad, if the figure he partnered up with is within 6 clear sight spaces of Nomad you may take a turn with that Hero.

Shotgun Slug Special Attack – Range: 5, Attack: 2
When attacking with Shotgun Slug Special Attack, all skulls rolled count as one additional hit.

--------------------------------------------------------------------

The partner up power is inspired by the fact that he was Capt. Americas running partner for a while, then he left that partnership and later on teamed up with the Punisher and Daredevil to take down organized crime groups. So I wanted to give him a limited bonding power with those units, then I made him a fighter so he could also team up with Luke Cage too. As an urban street brawler type guy who fought crime I thought him and Luke cage made a nice thematic combo even if they did not team up in the comics. Didn’t want to make him another vigilante even though that is the role he played for a while when he went solo as we already have a ton of vigilante figures and I was not too sure about several of the synergies that exist for that faction being a good fit for him.

The reason I have him going first in the bonding order is because Capt. America, Batman, & the Punisher can all get 3 ranged attacks on their own, and even Daredevil can attack all figures adjacent to him so I wanted him to get a chance to attack first before his partner cleared the map. I also had the OM reveal occur on his card to prevent chain bonding with Robin or Bucky.

For the SA, we have had several shotgun wielding figures in Heroscape and they always had buckshot based special attacks but there is more than one ammo type available for shotguns. The shotgun slug is a devastating shell that is much more fitting for a battle involving super powered and highly armored figures so that is the direction I took for his weapon. I thought about giving him both types of shells to choose from but then I thought pairing up a ranged blast radius type special attack with the 3 ranged attack figures previously mentioned would be a bit too much firepower for one OM.

Last edited by Yodaking; July 14th, 2012 at 09:56 AM.
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  #6132  
Old April 26th, 2012, 02:34 PM
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1Mmirg 1Mmirg is offline
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Re: Public Design Post

I don't know the character at all, but I like the write-up. The Partner Up power is quite a cool idea.
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