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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old October 7th, 2011, 12:49 PM
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Re: The Book of Thunderball - Design Phase

That's fine and I can certainly roll with the suggested change, I was just trying to come up with something different that people didn't think was boring Though reaching up to hit something 8 levels high isn't quite the same as a normal adjacency attack for a 5 height figure.


I'm fine making the change, but when I get to Wrecker, I don't want to hear how Demolition is too much like Ball and Chain Slam because of being able to move figures. They will be different enough even if the wording for Demolition needs tweaking. Demolition is kind of important to me (in whatever form it ends up) because it helps show how Wrecker will knock a building out from under his enemy to get them down to fight.

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...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #38  
Old October 7th, 2011, 12:52 PM
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Re: The Book of Thunderball - Design Phase

To make it different, Demolition could have some extra oomph against DOs?
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  #39  
Old October 7th, 2011, 12:54 PM
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Re: The Book of Thunderball - Design Phase

That sounds good.
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  #40  
Old October 7th, 2011, 02:08 PM
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Re: The Book of Thunderball - Design Phase

Yeah, I'd think Demolition should tear apart DOs with relative ease.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #41  
Old October 7th, 2011, 05:57 PM
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Re: The Book of Thunderball - Design Phase

Quote:
Originally Posted by Griffin View Post
Since his height is 5 and the range is 1, I feel like that is just unnecessary. I mean it is just a handicap away from the normal adjacent rules for a height of 5 figure who can reach up to 4 levels.
I'm not sure if you misunderstood Griff, but he was going to be able to reach up to 8 levels as it was "3 levels higher than Thunderball's height", not just up to 3 levels from his base.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #42  
Old October 7th, 2011, 06:06 PM
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Re: The Book of Thunderball - Design Phase

I did misunderstand.

How often do you suspect that will be a factor though, and is it enough to make it useful/interesting.
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  #43  
Old October 8th, 2011, 07:12 AM
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Re: The Book of Thunderball - Design Phase

I don't know that in itself would have made it super useful or happen a lot, but it was something to make it kind of different. The thing that was going to be more useful was being able to choose a space instead of a figure, that way if you had 2 figures adjacent to you but they weren't adjacent to each other but separated by 1 space, TB could choose the space between them and affect them both instead of just getting to attack one of them. He'd be able to choose the space under a castle wall and affect a figure on the other side. That kind of stuff was the original intent, to help make it different and exciting enough because I know whenever I try to go simple, people always want more cowbell or whatever, so I was going with something a little less conservative.

The new direction that you and Bats came up with adds enough fun and is different enough to make him not so boring, it's also easier as far as gameplay. So that's what I'm going with and continuing testing with.

2 new Squad Tests added to test sheet.

Edit: Just finished Army Test 1, but won't be able to post until later.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; October 8th, 2011 at 10:47 AM.
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  #44  
Old October 8th, 2011, 12:00 PM
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Re: The Book of Thunderball - Design Phase

Quote:
Originally Posted by Hahma View Post
I know whenever I try to go simple, people always want more cowbell or whatever, so I was going with something a little less conservative.
If you go one way, I am gonna see if I can pull you the other way, and if you go the other way, I am gonna see if I can push you back. You know you can't win.

Just kidding. The design is looking great.
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  #45  
Old October 8th, 2011, 12:17 PM
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Re: The Book of Thunderball - Design Phase

For what it's worth, I totally dug the original space-based direction, but game mechanics make it too tough to do that one as intended.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #46  
Old October 8th, 2011, 05:32 PM
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Re: The Book of Thunderball - Design Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Hahma View Post
I know whenever I try to go simple, people always want more cowbell or whatever, so I was going with something a little less conservative.
You know you can't win.
I know

Quote:
Originally Posted by IAmBatman View Post
For what it's worth, I totally dug the original space-based direction, but game mechanics make it too tough to do that one as intended.
Thanks. I tried to rectify that with the last revision (below), but it's too complicated for people to have to figure out what level different figures are on in relation to Thunderball. So I figured there was no sense in trying further, as it just wasn't meant to be and the new version is much simpler and straight forward.

Quote:
BALL AND CHAIN SLAM SPECIAL ATTACK
Range 1. Attack 4.
Choose a space. All figures on or adjacent to the chosen space are affected by Ball And Chain Slam Special Attack as long as they are no more than 4 levels higher or lower than Thunderball's base. Roll attack dice once for all affected figures. Affected figures roll defense dice separately. Thunderball is not affected by his own Ball And Chain Slam Special Attack.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; October 8th, 2011 at 07:15 PM.
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  #47  
Old October 9th, 2011, 08:43 AM
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Re: The Book of Thunderball - Design Phase

Test sheet updated with both army tests. Thunderball did fine individually like Piledriver did. But I wouldn't add to the cost for either of them to account for The Wrecking Crew power as it's too random and Crew specific to be worth much. If their cost was too high based on that power, they'd under-perform too much to be worth drafting much IMO.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #48  
Old October 9th, 2011, 09:00 AM
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Re: The Book of Thunderball - Design Phase

Ouch! X-Men loss was brutal. I think Piledriver and Thunderball might fair a little better against a squad based army like Hydra Agents/Masterminds or Street Thugs/Crimelords etc. A map with a few DO's will help too. Having all four of them together in an army will give you a lot more chances at activating Wrecking Crew.

180 looks good for testing.
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