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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#121
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Re: IshMEL's Customs: Forest Forces update 9/30/13
May I suggest you change a little the Verdant Step power to add :
- clear sight restriction of some sort, because right now the Oak mage can go through fortress walls, ruins and so on. I know that clear sight on an enpty hex is a notion that currently doesn't exist, thought. - an height limitation, to prevent him to easilly move to the top of a montain or cliff. Moving 10hex horizontally is already a huge move power, being able to move how much you want vertically too put it over the top I think. I really like the Roots power of the Oak Warrior, but as it is,it is a little confusing. Do you check which type of hex they are on only at the end of movement, or also during movement ? Does one "place" a figure on each step of a movement, or only "place" it at the end ? |
#122
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Lygard -- thanks for taking a look!
Treebark = Tul-Bak-Ra, which is why Vernal Step is like Teleportation. I changed the same-level restriction to a terrain restriction for theme, but I could certainly put in a height clause -- maybe no more than 3 levels higher or lower? As for Roots, move=place. The Oak Warrior can't go onto those spaces during or at the end of its movement (or get thrown, knocked back, etc). Which makes them very map-dependent. I'll have to see how it works out. Merci! |
#123
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Forest Forces looks like it's becoming a great faction. Plus, I own some of these figures, so I might just have to give them a try.
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#124
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Thanks Taeblewalker! Let me know if you get a chance to try them out, I'm always looking for informed opinions.
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#125
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Quote:
Quote:
I also like how only grass allow to prevent move from opponent's power. It had a lot of fluff for so little words, it's great ! Using my language to thanks me is a delicacy much appreciated |
#126
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Re: IshMEL's Customs: Forest Forces update 9/30/13
I am new here on this site. Are your custom heroscape pieces on here for sale?
Thanks |
#127
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Re: IshMEL's Customs: Forest Forces update 9/30/13
First, welcome to Heroscapers.com!
Second, my customs aren't for sale -- they're free (sort of). You can buy the miniatures at any of the sites that sell minis (Auggie's, Trollandtoad, Miniaturemarket, and Coolstuffinc are all reputable sources.) Then download the card, print it out, and it's off to Valhalla! If you’re new to the world of Custom Scape, I'd highly recommend the C3V customs. (See the subforum of this one). Unlike my creations, they are community produced, playtested to an inch of their tiny plastic lives, and as close as we'll get to the continuation of this great game. Again welcome, and do let me know if you end up playing any of my customs! |
#128
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Some new customs added to the first post -- they're still in draft state, but feel free to take a look!
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#129
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Which ones are they ?
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#130
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Re: IshMEL's Customs: Forest Forces update 9/30/13
Adventurers & Monsters
Abu Sakhr: updated Baron von Bronn: new Utgar champion Dolgaunt Monk: new monster Dread Warrior: new undead minion Houynym : new centaur Knights of the Vale : new KoW, tweaked Mirana Silverflame : new Jandar champion Selleadior : updated The Lady Drimmere : new Einar champion Zesjra Nightblade : updated Xo Shaku : new disappearing assassin Archons & Elementals : all updated Demons & Undead Blood Demons : new demon hunters squad Shade of Nastralund : new Jandar spirit Shrldu : updated Skullwarden: new Demon & Undead leader Spectre of Laur : updated The Hound of Tindalos : new Lovecraft demon Vengeful Spirit : updated (was Spirits of Vengeance) Forest Forces Dryad : updated with bio Oak Warriors : added Treebark : added Soulborgs & Sci Fi Heroes Captain Jirol Brenn: new Mariedian leader Steampunk All units either new or updates Specialists, Soldiers, Agents, Etc Agent Mistryl: updated (just new name, I think) B.T. Wilson, P.I. : new private investigator Capt. Matt Cunningham : new soldier medic Toshiro : new Ronin / Kendo Master Wizards & Magical Minions Bolvag Lat : new Orc shaman Gryphon : new invisible wizard Morsbana : new Morsbane redesign |
#131
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Re: IshMEL's Customs: Major Update 12/1/13
I picked up the AT-43 Assault Golem Attachment Box (for $4, how could I not?) Here's my initial idea:
Be Zak Sa
Spoiler Alert!
Havech Incinerators
Spoiler Alert!
Anyone else have these? Last edited by IshMEL; March 16th, 2017 at 10:12 PM. |
#132
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Re: IshMEL's Customs: Major Update 12/1/13
So my new thought for Be Zak Sa's second power is:
Secondary Targeting Systems After making an attack on an adjacent figure, Be Zak Sa may make an additional attack. She may target the same or a different figure, and may target a non-adjacent figure even if she is still engaged. The idea is that she can multitask -- one head controls the claw arm and the other controls the gun. This would probably up her points to 120? Also a possible revision for the Incinerators SA: Flamejet Special Attack Range Special. Attack 4 + Special. A Havech Incinerator that does not attack normally may use Flamejet Special Attack. Choose 2 spaces in a straight line from the attacking Havech Incinerator. All figures on those spaces that are in line of sight are affected by Flamejet Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. If a figure is attacked twice in one turn by Flamejet Special Attack, it takes one unblockable wound. Lava Resistant figures are not affected by Flamejet Special Attack. Just adding the "crossfire" effect and the LR immunity. Last edited by IshMEL; March 16th, 2017 at 10:13 PM. |
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