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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Man-Bat Commandos
Quote:
Resources and Rulings
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; April 23rd, 2024 at 09:54 PM. |
#2
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Re: Man-Bat Commandos
• cost up from150 to 160. Originally Elite League and Man-Bats were 150 each. There was a desire to make them not the same but still be 300 together. consensus was that Elite league were weak and Man-Bat's were strong for 150 so ELA are 140 now so 160 here?
• With the class of Assassin I decided to revert their names to what they are called...Man-Bat Commandos. Only changes... Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#3
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Re: Man-Bat Commandos
Like these dudes!
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#4
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Re: Man-Bat Commandos
Wording suggestion:
Quote:
I'd also make all the pronouns "it" instead of "he" unless these Man-Bats were exclusively male. Oh, and they're still called Assassins in the abilities. |
#5
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Re: Man-Bat Commandos
I feel like these fall enough into the "mindless monster" category of anthropomorphic animals that the Animal keyword would work for them (i.e. I think they're the type of character Beastman would be able to control).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: Man-Bat Commandos
My impression of move phase would be that it's measured by unit, so after an entire unit moves, the move phase would end.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Re: Man-Bat Commandos
Think I got all that except the Move phase verses action part.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#8
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Re: Man-Bat Commandos
I propose we move to Final Edit
We can figure out the move phase language there. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#9
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Re: Man-Bat Commandos - Vote Final Edit
yea
I'd probably do like so: CLAW GRAB After moving a Man-Bat Commando with its normal move action, you may roll a damage die against a Small or Medium figure it passed over. On a skull, you may place the chosen figure adjacent to it. The same figure may not be chosen with this ability more than once per turn. Or even: CLAW GRAB After moving a Man-Bat Commando with its normal move action, you may choose a Small or Medium figure it passed over that has not be chosen for this ability this turn. Roll a damage die against the chosen figure and, on a skull, place it adjacent to the Man-Bat Commando. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: Man-Bat Commandos - Vote Final Edit
Yea
I like Bats’ wording |
#11
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Re: Man-Bat Commandos - Vote Final Edit
Yea
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#12
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Re: Man-Bat Commandos - Vote Final Edit
Yea
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