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AotV Maps & Scenarios Forum for Discussion of AotV Maps & Scenarios |
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#13
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Cool this moved to AotV project. Others can comment an test any idea but AotV members will be approving and moving to each stage.
One thing to note is that when on maps with Crytoliths, the Quicksand will be right next to Crytoliths unless we cover them up. I was thinking, similar to maps with Tundra terrain, map-makers will specify if Quicksand rules are in place or not, but we should have standard rules for all maps if rules are "on". Also, if the terrain is only a "negative" power then maps need to be designed with them in chokepoints or on height, but unlike Heavy Snow and Slippery Ice, there are not a lot of hexes to go around to do that. Maybe somehow make the terrain have both a boon and bane. I agree with @NecroBlade to keep it simple and my last suggestion was too complicated. Maybe: Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#14
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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When a figure ends its move on a quicksand space, roll the 20-sided die. Add that figure's height to your roll. If you roll a 1-11, then that figure receives one wound.That all said, it looks like the brainstorming in this thread was more of from the perspective of mixing the few hexes with an existing HS Master Set collection than from the standalone perspective of AotV designs. I'm hesitant to tie many rules into what will realistically be some players' only option for height differentiation. Designing terrain rules for Arena of the Planeswalkers content as a standalone product is very different from designing a new limited HeroScape terrain pack, and we have to keep that in mind. I still don't like the idea of quicksand for AotV for several reasons. The most apparent one is probably that the 3D hexes in our boxes aren't flat tiles like water, ice, or shadow--they resemble sandstone more than quicksand, IMO. We also don't have enough of those hexes to really justify flipping it so that the cardboard hexes are slow or dangerous, either: even combining all three boxes, it's often tough to build more than one decent hill. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#15
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#16
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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Possibly: When you land on the hex, roll a d20, on a 1-10 the figure must stop movement, on 11-20 the figure may move through. Any figure on a quicksand hex at the end of a round must have a friendly figure stopped adjacent to the 'stuck' figure to begin another movement phase. At the end of a round (turn? - always get those two mixed up - the end of the full 3 order markers) all figures on quicksand hexes roll one die to see if they are suffocating. Just a thought...wording needs massaged. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; May 27th, 2021 at 06:19 AM. Reason: Stuck in the middle with you! Actually if I'm with you, I wouldn't be stuck... |
#17
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
Yep. This project is supposed to give you a Master Set in and of itself, and to have a Master Set you need to have terrain. The cardboard provides the foundation of full-sized maps. Which will also include scenarios, of course.
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(See also: 3D hexes =/= quicksand. Maybe we should change the thread title, @lefton4ya ?) Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#18
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
What should we tentatively call the terrain then besides "AOTP Sand" then?
The major point we all agree on is rules should be OPTIONAL to each map/scenario (similar to Heavy Snow and Slippery Ice). However I still would like one unifying ruleset that everyone agrees to also more like Heavy Snow and Slippery Ice rules than "Wierded Spaces". One thing of importance to note is that every map with a Pillar of Hár (Crypolith) will have at least one ATOP sand tile next to them, so any rule we suggest MUST take that into consideration. Also, yes, they are full height tiles so "Quicksand" may sound not right, so might need a new name like "mud" "sand dune", "sand-storm" or "ant hill" . For rules maybe a quick vote on which direction we want:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; May 28th, 2021 at 09:47 AM. |
#19
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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I think the boards should be left as is unless there is a specific scenario rule, but the actual tiles could have optional rules. Sand already has an optional rule in a scenario or two where it becomes mud, so I think a movement based effect would be best suited. |
#20
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
I think that for the cardboard terrain, we can just have the tiles be Sand, Water, Road, and "Weird Terrain" (name change pending). I don't remember if there are any other distinct cardboard tiles to worry about, but that gives us a wide range of existing classic terrain to work with. Other than the "Weird Tiles," I don't really want to create any scenario-driven unique rules for the basic terrain.
For the 3D tiles, I see them more as being "Sandstone" than another type of Sand. Personally, I think that "dunes" already exist with just stacking the existing Sand terrain in certain ways (and a "dune-specific" rule feels strange that it wouldn't apply to the other Sand terrain to me). Thematically, it feels a bit off to me in an almost similar way to how I don't think Quicksand fits, either. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#21
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#22
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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I want to say that they were also used in one of the scenarios somewhere (something along the lines of Sand becoming mud because of rain in one of the scenarios), but I couldn't find it when looking through my old RotV scenario book and may be thinking of something user-made there instead of an online-exclusive scenario. In that regard, I suppose that I could buy something similar if the added rules are fairly light and thematically intuitive. Quote:
Also, the thread tag should actually be [AotV] for Arena of the Valkyrie, not the Arena of the Planeswalkers game that we're using. Perhaps we should have chosen a different acronym. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#23
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
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I can't believe I typed AotP. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#24
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Re: New Heroscape Terrain "Quick-Sand" - Collaborate rules
It happens to us all eventually.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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