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  #1  
Old January 18th, 2008, 09:43 AM
Barradas Barradas is offline
 
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The big open gaps

I have a question that I could not seem to find the answer....

If I make a map in a "U" type shape, and there are characters at the tips of the "U", on opposite sides, and they can see each other, can they attack with ranged attacks??? Of course assuming the Range covers the "imaginary" # of hexes between them....

please lemme know.

thanks.
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  #2  
Old January 18th, 2008, 09:52 AM
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OmniMoose OmniMoose is offline
 
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At my house I don't let people do that, but for map like that I would say yes, because it'll make for an interesting battle.
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Old January 18th, 2008, 10:01 AM
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Cavalier Cavalier is offline
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Re: The big open gaps

Quote:
Originally Posted by Barradas
I have a question that I could not seem to find the answer....

If I make a map in a "U" type shape, and there are characters at the tips of the "U", on opposite sides, and they can see each other, can they attack with ranged attacks??? Of course assuming the Range covers the "imaginary" # of hexes between them....

please lemme know.

thanks.
From page 11 of the SotM Rulebook:


Or see page 13 of the 2nd Edition RoTV Rulebook.
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  #4  
Old January 18th, 2008, 10:13 AM
Barradas Barradas is offline
 
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Re: The big open gaps

Quote:
Originally Posted by Cavalier
From page 11 of the SotM Rulebook:


Or see page 13 of the 2nd Edition RoTV Rulebook.
and it says what?
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Old January 18th, 2008, 10:15 AM
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Re: The big open gaps

Quote:
Originally Posted by Barradas
and it says what?
Ok, did you not read what I have underlined??? That is straight from the rulebook. Or do you just not understand it??

And just so you know, you can access any of the official rulebooks from the sticky in this very subforum.
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Old January 18th, 2008, 10:28 AM
Barradas Barradas is offline
 
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my screen doesnt show you having anything underlined! Sorry... going to look at sticky....
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  #7  
Old January 18th, 2008, 10:34 AM
Barradas Barradas is offline
 
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k, still not clear to me...
"COUNT THE SPACES ALONG THE BATTLEFIELD?"

I assume it means count the "imaginary spaces that could fit in the gap....

am i correct?
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  #8  
Old January 18th, 2008, 10:37 AM
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Quote:
Originally Posted by Barradas
k, still not clear to me...
"COUNT THE SPACES ALONG THE BATTLEFIELD?"

I assume it means count the "imaginary spaces that could fit in the gap....

am i correct?
you're welcome to house rule it to play that way, but the Official Rule is that you count actual hexes that are part of the game board.

Imagine the gaps as a lake. Count the hexes that make up the shoreline.

So yes, a figure that is only 2 or 3 "spaces" away may require a range of 7 or 8 to actually attack.

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Old January 18th, 2008, 10:41 AM
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Quote:
Originally Posted by ASmiles

you're welcome to house rule it to play that way, but the Official Rule is that you count actual hexes that are part of the game board.

Imagine the gaps as a lake. Count the hexes that make up the shoreline.

So yes, a figure that is only 2 or 3 "spaces" away may require a range of 7 or 8 to actually attack.
That is so retarded!
so my gun has to shoot in a semicircle around a lake??!?!?!??!!?!
Has this board discussed this before? I can't imagine people are happy with this kind of ruling......
I'm new here and to the game, so trying to get adjusted....
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  #10  
Old January 18th, 2008, 11:22 AM
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Fezzikthedoor Fezzikthedoor is offline
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One of the great thing about this game is that the basic mechanics are so solid that they absorb a lot of house rules. While it is the "letter of the law" most people don't build maps that have this type of gap and of those that do very few are religious about inforcing it. One tourney I was in even ignored the rule (although, to be fair, I'm pretty sure we just thought you could count the "invisible" spaces). If it makes your game a better experience, throw the official reasoning out the window. Have fun. This isn't a WotC game where if you do something wrong a squad of enraged geeks hyped up on Mr. Pibb and anime midget porn comes to your house to pelt you with their card protectors, after all.

You are the brute squad!

Quote:
Originally Posted by Grishnakh finally
And go Flock yourself.
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  #11  
Old January 18th, 2008, 11:34 AM
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ASmiles ASmiles is offline
 
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Quote:
Originally Posted by Barradas
Quote:
Originally Posted by ASmiles

you're welcome to house rule it to play that way, but the Official Rule is that you count actual hexes that are part of the game board.

Imagine the gaps as a lake. Count the hexes that make up the shoreline.

So yes, a figure that is only 2 or 3 "spaces" away may require a range of 7 or 8 to actually attack.
That is so retarded!
so my gun has to shoot in a semicircle around a lake??!?!?!??!!?!
Has this board discussed this before? I can't imagine people are happy with this kind of ruling......
I'm new here and to the game, so trying to get adjusted....
People are very happy this ruling because it follows the design principles that make Heroscape work so well. KISS = Keep It Simple, Stupid.

The map you build is the area that is in play. Anything that is not part of the map, is not in play. You can't run to the edge of the board and decide to add more tiles, because you want to keep moving in that direction. The game gives you very clear rules on how to deal with the map that is built.

My suggestion to you would be to NOT build maps that have BIG OPEN SPACES or are U-SHAPED. Then you don't have to deal with rules that you believe are mentally defecient.

Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup.
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  #12  
Old January 18th, 2008, 12:13 PM
thaddeus p whirl thaddeus p whirl is offline
 
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There are a few ways I like dealing with this...

1) Play the rule as stated, and count the spaces along the battlefield, even if it is counter-intuitive. Remember, this is a game system, not a real-life combat simulation.

2) Treat the wide-open spaces as huge mountains through which nothing can be seen. This has been a particularly effective house rule in many games for my friends and I.

3) If you aren't so concerned with the game system, then just measure the spaces directly from the attacking figure to the defending figure across the way.
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