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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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The big open gaps
I have a question that I could not seem to find the answer....
If I make a map in a "U" type shape, and there are characters at the tips of the "U", on opposite sides, and they can see each other, can they attack with ranged attacks??? Of course assuming the Range covers the "imaginary" # of hexes between them.... please lemme know. thanks. |
#2
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At my house I don't let people do that, but for map like that I would say yes, because it'll make for an interesting battle.
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#3
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Re: The big open gaps
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Or see page 13 of the 2nd Edition RoTV Rulebook. |
#4
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Re: The big open gaps
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#5
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Re: The big open gaps
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And just so you know, you can access any of the official rulebooks from the sticky in this very subforum. |
#6
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my screen doesnt show you having anything underlined! Sorry... going to look at sticky....
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#7
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k, still not clear to me...
"COUNT THE SPACES ALONG THE BATTLEFIELD?" I assume it means count the "imaginary spaces that could fit in the gap.... am i correct? |
#8
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Quote:
Imagine the gaps as a lake. Count the hexes that make up the shoreline. So yes, a figure that is only 2 or 3 "spaces" away may require a range of 7 or 8 to actually attack. Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#9
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so my gun has to shoot in a semicircle around a lake??!?!?!??!!?! Has this board discussed this before? I can't imagine people are happy with this kind of ruling...... I'm new here and to the game, so trying to get adjusted.... |
#10
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One of the great thing about this game is that the basic mechanics are so solid that they absorb a lot of house rules. While it is the "letter of the law" most people don't build maps that have this type of gap and of those that do very few are religious about inforcing it. One tourney I was in even ignored the rule (although, to be fair, I'm pretty sure we just thought you could count the "invisible" spaces). If it makes your game a better experience, throw the official reasoning out the window. Have fun. This isn't a WotC game where if you do something wrong a squad of enraged geeks hyped up on Mr. Pibb and anime midget porn comes to your house to pelt you with their card protectors, after all.
You are the brute squad! Quote:
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#11
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The map you build is the area that is in play. Anything that is not part of the map, is not in play. You can't run to the edge of the board and decide to add more tiles, because you want to keep moving in that direction. The game gives you very clear rules on how to deal with the map that is built. My suggestion to you would be to NOT build maps that have BIG OPEN SPACES or are U-SHAPED. Then you don't have to deal with rules that you believe are mentally defecient. Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#12
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There are a few ways I like dealing with this...
1) Play the rule as stated, and count the spaces along the battlefield, even if it is counter-intuitive. Remember, this is a game system, not a real-life combat simulation. 2) Treat the wide-open spaces as huge mountains through which nothing can be seen. This has been a particularly effective house rule in many games for my friends and I. 3) If you aren't so concerned with the game system, then just measure the spaces directly from the attacking figure to the defending figure across the way. |