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Maps & Scenarios Battlegrounds and scenarios |
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#26
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/
Thanks Killer Lawnmower! I'm really picky about which of the maps that I design end up posted here, so I'm glad to hear that. |
#27
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/
*Gratuitous double post alert*
I have realized that Assault of Tyre would be a perfect map to use one of Cavalier's Lexan mats with. Instead of having to replace the water tiles you could simply lay the normal tiles over the top of the mat (actually that is what I did when playing it, but it would look much nicer and more even with one of Cav's mats; I'm going to try to get one with my next HMG order just for this scenario ). I wanted to post a VS pic of the map with the mat, but I couldn't figure out how to make my own tiles, so you're stuck with looking at the original. |
#28
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/
Further testing of Assault of Tyre has shown that a 10 round time limit was too aggressive, so I've bumped it up to 12 rounds, and I've corrected it in the download.
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#29
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Re: Killometer's maps ~ Assault on Tyre scenario updated 5/2
That is an incredible map.
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#30
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Re: Killometer's maps ~ Assault on Tyre scenario updated 5/2
Thanks, Robert. Surprisingly, the most difficult part of designing it was figuring out how to get the most use out of the water tiles, since I was limited to only 33 of them (21 in RotV + 12 in BftU). I'm really happy with the way they ended up.
Last edited by Killometer; May 25th, 2010 at 07:33 PM. |
#31
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
I've been working on a new TWAMP map for the last couple weeks, and I finally feel like I've got most of the kinks worked out, so here's Othkurik's Lair.
It requires 1 SotM, 1 BftU and 1 TJ. The two Glyphs of Brandar are actually two symbol-side-up treasure glyphs. They are trapped with Clinging Acid: Quote:
Since it is a map for the TWAMP, it is asymetric. The blue side starts with height, and has easy access to the highest part of the map (the level 3 grass on the rocky bank), and the red side has better access to the two treasure glyphs, and the jungle pieces, shadow tiles and LoS blockers are arranged to support an advance across the map from the red side to the blue side. This is the first map that I've made where I've really had a vision of the terrain surrounding it, as opposed to viewing it just as an isolated battlefield, so I tried to keep as natural a look to it as I could. I picture the dungeon tiles as the feet of a flinty mountain, with a clear stream that runs between them quickly sinking into a fetid bog, pocked with dark holes, with treasures spilled from the pockets of Othkurik's victims scattered in the undergrowth. Last edited by Killometer; June 11th, 2010 at 01:31 PM. |
#32
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
Good concept. I like the description and I think the map reflects it well. Sometimes I think VS doesn't make the BftU and SotM sets look as good on screen as it does in real life.
I'll have to try it out a few times when I have the chance. Nice work. |
#33
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
Killometer, I just want to confirm your trap. If I am bonding with a squad and my hero sets off the trap, then I would basically lose squad members=to the number of unrevealed order markers on their card. Correct?
Guess I'm getting back into Scape |
#34
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
Quote:
I guess I didn't get the wording quite right after all. It's supposed to be that the hero takes a wound for each unrevealed OM on the bonding squads card (or Ulginesh's or Kato's card, if they're an elf or samurai) as well as any that may be on their card. As I was working on the trap I realized that bonding was a way around taking more than one wound the way I had it originally worded, and I didn't want bonding heroes to be any stronger than they already are. Do you have any suggestions how to clarify that? |
#35
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
Sorry, after you explained it, the wording made since, so it may be fine the way you have it. But here's my 2 cents.
Place one wound marker on the figure's card, plus an additional wound marker on that card for each unrevealed order marker on each unit that can take a turn with that figure. Guess I'm getting back into Scape |
#36
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10
Quote:
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