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Originally Posted by Windy_City_Hawk
Unfortunately I don't have another set of Microcorp Agents. I thought the Agents were pretty over-powering for the original army with the Warden, but I agree that the Reavers could tilt things the opposite way. The argument both ways is that everyone playing are beginners so they likely may not use the Reavers as efficiently as a skilled Scaper.
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True, but the rats are still extremely powerful. It definitely depends on how well that player can utilize them, though. If you wanted (and have the figures), you could try using another squad of Deathstalkers instead of some of the Deathreavers, although the SoulBorg army would still have some pretty big weaknesses.
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Originally Posted by Windy_City_Hawk
I actually thought this match was slightly tilted in favor of the Fiends due to the number of figures and the Vampires Life Drain. I see your point about Khosumet, and will swap him out for another set of Wolves. I only included him because he too was like the "Wolf Leader". What do you think about swapping out the wolves with Zombies? I thought they would make the Fiends even more overpowered...
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The thing with Life Drain is that it's being paired up against an all-hero army, so it won't have as big of an effect as normal. The Elves will also have easier Order Marker management thanks to Ulginesh, which helps counterbalance things a little bit.
I'm not sure about swapping the Wolves out for Zombies. They match the theme of "destroying to heal," but that already isn't the strongest against the Elven Wizards, so I'm not sure that piling more on would be helpful. They also might be more overwhelming for a new player to go against, since the Elven Wizards are one of the harder armies to learn to use, so I'd probably just keep the Wolves (on a somewhat related note, canonically the Elves and Wolves were pitted against each other on Feylund anyway).
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Originally Posted by Windy_City_Hawk
For this one I did not include the Harquebus because I figured the range would be too much for the Gladiators.
Thanks for your input. You've made me see some things that I had not considered. I will adjust accordingly and update the post. Thanks again.
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That's true; I had been looking more at the abundant Counterstrike against the melee-exclusive army, but upon further reflection I think that the full Kato (8 attacks per turn) might be too overwhelming for the Gladiators.
And no problem! I'm happy to help!