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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#349
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Re: The Book of The Crow
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#350
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Re: The Book of The Crow
I tried that earlier, Tornado - didn't work.
It's highly unorthodox, but I may be able to do a test sheet of three tests for this guy, one test for the present official version, one for dok's idea (if he posts it in a proper format), and one for my idea (which I can post in a proper format some time soon if you would like). It won't be as in depth as two tests, but it should give an idea of each version, on how thematic/strong/frustrating they are in game. I can do this before or after testing Songbird, depending on what would be more helpful - I hope to be able to test both. Last edited by Lazy Orang; November 13th, 2016 at 05:05 PM. |
#351
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Re: The Book of The Crow
Mine is an ancient call heard by all Lords.
That would be great L_O. Thank you. This one is making me all sorts of anxious as I do not want to fiddle with it too much but all my ideas are pretty much overhauls. So wish I could have been part of the original LD. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#352
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Re: The Book of The Crow
So I more or less like the direction we're going with here.
- I like the idea of multiple Crow Markers - let's say three? - since he's almost slasher-like in his "mow through everyone who wronged him" sensibility. With that, it makes sense to drop the "earns new vengeance throughout the game" bit. I'd limit it to Unique cards... he shouldn't be swearing vengeance on the abstract concept of "Street Thugs" or on cosmic forces but specific entities. If we went with the movie version, he'd put a marker on a Unique Squad of the three thugs, a Unique Hero of their leader, and then a Unique Hero of the crime lord guy. Not 100% accurate but close enough. - I'd like to keep the -1 Defense, but limited to Crow's attacks. Or push it further to strongly incentivize attacking his victims. He should be gunning for the top dudes and only attacking the mooks if necessary... - That being said, maybe punish him for attacking the non-Crow figures "if possible?" Not sure how we would do that... but, like, "If it is possible to attack a figure with a Crow Marker, if the Crow does not, he rolls 2 fewer attack dice." Like, again, in terms of the movie - if Weird Long Hair Guy throws a bunch of mooks in his way, Crow isn't any weaker. He'll blow through them. But if he has an equal choice between gunning for Weird Long Hair Guy and a bunch of mooks, he would never choose to go after the mooks. The player should feel the same way. - I'd be fine with him dying immediately if there's no more victims, but I think in practical terms having decay wounds would be better, to make sure the player controlling the Crow doesn't avoid "finishing the job." I think the original design, in theory, is a fine card. But in practice it doesn't work the way it should. You CAN play it the way the character works, but you're not given the proper carrot/stick to do so. So that's the biggest thing to focus on. I'm never comfortable overhauling a card so much on reevaluation but I think we'll need to anyways for balance. While we're here we may as well fix the rest of the package up. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#353
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Re: The Book of The Crow
I emailed LP to see if he has time to weigh in.
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#354
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Re: The Book of The Crow
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Honestly, this is what I'm thinking for this guy right now: NAME = THE CROW SECRET IDENTITY = ERIC DRAVEN SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = REVENANT PERSONALITY = VENGEFUL SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 5 ATTACK = 3 DEFENSE = 4 POINTS = 190? SET THE WRONG THINGS RIGHT At the start of the game, choose up to two opponent's Unique Army Cards that are not The Crow and place a black Crow Marker on the chosen figures' cards.If all figures with your Crow Marker on their card are removed from the battlefield, your opponent loses control of those figures or are destroyed at the end of any round, destroy the Crow. LIVE FOR VENGEANCE Any figure with one of your Crow Markers on its card rolls 2 fewer defence dice when defending against the Crow. Whenever the Crow would receive one or more wounds, ignore one of those wounds. DOUBLE ATTACK When The Crow attacks, he may attack one additional time. Should be thematic on the card and to play, and actually surprisingly simple. |
#355
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Re: The Book of The Crow
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Like, if my last remaining Crow Figure is down a single wound, and I take a turn with the Crow, I might say "huh, if I kill him, I lose a figure; better attack some mooks instead and let one of my other figures finish him off later." With the wounds, you get to keep the Crow, he'll just start his walk toward the grave if you take too many more turns. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#356
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Re: The Book of The Crow
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Do you think the above draft would work okay? |
#357
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Re: The Book of The Crow
Again, I feel like three would be the sweet spot for marker numbers, but overall I feel like that draft hits the right spots thematically and should make him a lot less obnoxious to play against. But I'm not expert.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#358
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Re: The Book of The Crow
I'm cool with 3 too - honestly whatever is most balanced on that one, I just have concerns about 3 being OP. I'm just glad we're homing in on something that will actually work.
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#359
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Re: The Book of The Crow
I was personally thinking of something like this
NAME = THE CROW SECRET IDENTITY = ERIC DRAVEN SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = REVENANT PERSONALITY = VENGEFUL SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 5 ATTACK = 4 DEFENSE = 4 POINTS = ??? SET THE WRONG THINGS RIGHT The Crow does not start the game on the battlefield. Whenever any other figure you control is destroyed by an opponent’s figure that is not The Crow, you may place the Crow Marker on the attacking Hero's Army Card, remove all Wound Markers from this card, and place The Crow in your start zone. The Crow may not attack any figure without your Crow Marker on its card. If the figure with your Crow Marker on its card is removed from the battlefield, place your Crow Marker on this card, and remove The Crow from the battlefield. LIVE FOR VENGEANCE Any figure with one of your Crow Markers on its card rolls 1 fewer defense dice when defending against the Crow. Whenever the Crow would receive two or more wounds from a figure without the Superstrength ability, he instead receives one wound. At the end of the round, if your Crow Marker is on another figure's card, The crow receives one wound. DOUBLE ATTACK When The Crow attacks, he may attack one additional time. I tried to incorporate as many of the ideas tossed around as possible, while still keeping as close to the LD's intent as possible. life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#360
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Re: The Book of The Crow
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