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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#193
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Re: SuperHeroScape™: FIRST 50 DONE! Rhino, Wasp, Wrecker 11/
Storm
Not a lot of notes on this one, pretty clean take. Maybe worth noting that swinging/leaping figures can get around GFW, but don't know if you're sweating edge cases like that. Mandarin Cool card, aside from being maybe the worst offender on my "I'll need to constantly be rereading these to figure out the numbers" list. It does feel like kind of a shame that the Matter Manipulation rings aren't on the same level as the others, but I don't have a specific alternate suggestion. Mister Fantastic Superior Intellect is scary. On Elastic Stretch, you could probably simplify the wording at the start - if he's spending 1 move to use the ability, I think that's pretty squarely during his movement, and not so much before or after. I think needing to swap movement out for it clarifies any questions about the timing that "during" doesn't answer |
#194
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Re: SuperHeroScape™: FIRST 50 DONE! Rhino, Wasp, Wrecker 11/
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=============== Meanwhile, I realized a mistake I haven't gotten on to correct until now... I had said Professor X brought the X-Men team together, but I managed to miss that I had accidentally bumped Angel when adding Giant-Man to the wave! So instead of Ant-Man's alter ego being the bonus for Wave IV, here's a bonus Angel: He also actually beats Wasp for cheapest of the first 50. He's a filler support hero that helps get friendly figures out of trouble. (You may notice a similar point cost and power set to my Rescue custom.) Nothing to flashy, but now the first 50 (51) is really done. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#195
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Re: SuperHeroScape™: FIRST 50 DONE! The missing Angel! 12/18
It's been awhile since a posted anything, but I was looking at your thread and the cards you made and really like how you approached the process. I have adopted some of your concepts because they make so much sense. If you any plans to do a Moonknight card I would like to see your take on him. He will soon have his own Marvel show.
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#196
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Re: SuperHeroScape™: FIRST 50 DONE! The missing Angel! 12/18
Drewman sighting!
Nice Angel. Looks more appropriately priced than the C3G version. His value will increase depending on what mechanics you choose for future designs. |
#197
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Re: SuperHeroScape™: FIRST 50 DONE! The missing Angel! 12/18
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I'm guessing C3G's is pretty strong, then? At 10 points more, mine has -1D and can only use Emergency Response once per turn, but there are other differences, too. Thanks as always for checking in. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#198
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Re: SuperHeroScape™: SHIELD and Skrulls
It's been too long! Now for something completely different: Squads! Funny enough these two ended up with the same stats and the same point cost (and same number of figures: 3). I think I've actually done more testing on the Skrulls. Their powers are more unique, while the Agents' are both reimaginings of official powers. The Agents are better against Heroes, since wounding a Squad figure kills it and means no Combined Targeting, while the Skrulls are better against Squads since they can 50/50 them with Disguised and Squads tend to have fewer Special Attacks to get around Shapeshift. The Agents do have better positional play with Cover and lack of the tension between the Skrulls' powers.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; October 8th, 2022 at 11:54 AM. |
#199
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Re: SuperHeroScape™: SHIELD and Skrulls 10/8
Looks solid.
Agents could get nasty if there is an attack booster. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#200
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Re: SuperHeroScape™: SHIELD and Skrulls 10/8
Those squads look fun!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#201
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Re: SuperHeroScape™: SHIELD and Skrulls 10/8
I like the power sets on both. Combined Targeting looks like it could be really nasty with some good rolls. If the first squad guy and the second both inflict wounds, I'm reading that these stack and the third squaddie could roll a tone of dice. These are both 3 figure squads?
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#203
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Re: SuperHeroScape™: SHIELD and Skrulls 10/8
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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