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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Hydra Agents
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Resources and Rulings
Last edited by IAmBatman; February 2nd, 2024 at 11:53 AM. |
#2
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Re: HYDRA Agents - Design/Review
1.0 Design
Changed the order of bonding to work better with the rest of the faction. Must be within 3 spaces a Faction Hero or Terrorist Hero to not have to re-roll a skull |
#3
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Re: HYDRA Agents - Design/Review
Not sure about this one yet.
Do we have a plan for what we want to do with Red Skull vI? He was the reason the Agents went before the Mastermind in 1.0, and I do think he kinda needs it. If we have a plan, that's cool, I just want to make sure we don't unintentionally make his job way harder. The new middle power feels a little superfluous, and like it'd kinda mess up their main role. (Being a screen.) If we need something to keep cost down, that's understandable. But I think we may want something a little lighter duty then? |
#4
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Re: HYDRA Agents - Design/Review
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#5
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Re: HYDRA Agents - Design/Review
Are they 70 or 80?
At the very least, I might just reverse the middle power: Quote:
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#6
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Re: HYDRA Agents - Design/Review
80 that was a typo
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#7
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Re: HYDRA Agents - Design/Review
Team building plan is:
Red Skull 240, Crossbones 160, Strucker 220, Sin/Madame HYDRA 140, Agents x3 240 - 1000pts |
#8
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Re: HYDRA Agents - Design/Review
I thought they should be going after the heroes whenever I played them with Madam Hydra & BVS. Don't know about Red Skull.
I like how Immortal Hydra works now for the whole faction, as Crossbones & Madam Hydra can now use one as a Human Shield and also gain a defense die out of the deal if another attack is incoming. I feel like they should start with a base 3 defense though. April has 3 attack and 3 defense, Hydra Agents should at least be as good at fighting as she is. The re-roll skull idea I assume is only when attacking? |
#9
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Re: HYDRA Agents - Design/Review
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I do like the second one though. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#10
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Re: HYDRA Agents - Design/Review
The timing on the current In Need of Leadership is unclear. Both of Nobody's takes clarify that at least, which I like.
Love that Immortal HYDRA ability. Fully on board with the timing of their turn bonding. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: HYDRA Agents - Design/Review
Cool to see Hydra revamped. Agreed with going with one of Nobody's suggested abilities.
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#12
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Re: HYDRA Agents - Design/Review
I stepped away to think to really think on these guys and I'm fine with doing this:
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So to lay it out: - Base attack of 2. - If the squad figure is within 3 spaces of a Terrorist/HYDRA faction member +1 attack(attack now is at 3) - Height +1 attack (attack now is at 4) - Madame HYDRA wounds or defeats something +1 attack (attack now is at 5) - Attack something that Sin is engaged with that enemy has -2 defense. Getting all that to happen is not super easy but not out of the realm of possibility either. I don't have a full solution, but some of the options I think we should consider: 1. Change Sin's power from: Quote:
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I'm not saying that we should do any or all of these fixes but just some idea so they don't become too strong. Sorry for such a long post, but I really want to get these guys right. @Ronin any input you have here would be great. |
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